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Filberg

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  1. Hello again dubiousintent, I've moved the game, tried deactivating several mods and some of your solutions with no luck. At this point it has become more work than its worth it, but it's ok since I've pretty much finished all I wanted to see in the game, so I'm just going to uninstall it and jump to fallout 4. I wanted to thank you for your help and advice, I've learned a lot of things about modding that I will apply now to fallout 4 :laugh: I hope I don't have to come back with more issues, but in any case I'm happy that there's such a helpful community here that keeps creating amazing new content for these games. Take care.
  2. Hello again, I've tried again, but this time I deactivated the mods nevada skies, the interiors project and wasteland flora and terrain overhaul, but nothing, and as far as I know I don't have any mod that affects Lonesome Road specifically. I know you said to check mods that affect IMOD or BIK files, but I don't have the slightest idea which mods in my list are those.
  3. Hello dubiousintent and thank you for your answer. I'll try and put all the information that you have requested, please tell me if I'm leaving anything out: The game has been downloaded through steam and includes all dlcs. It's updated to it's latest version. I use Vortex to install and play with mods. Game is located in "C:\Program Files( x86)\steam\steamapps\common\<game root folder>" ----------------------------------System Information---------------------------------- System : Windows 10 Home 64-bit (10.0, Build 19041) (19041.vb_release.191206-1406)Language : Spanish (Regional Setting: Spanish)BIOS : F50Processor : AMD Ryzen 5 2600 Six-Core Processor (12 CPUs), ~3.4GHzRAM : 32768MB RAMAvailable OS Memory : 32716MB RAMPage File : 14297MB used, 23283MB availableWindows Dir : C:\WindowsDirectX Version : DirectX 12DX Setup Parameters : Not foundUser DPI Setting : Using System DPISystem DPI Setting : 144 DPI (150 percent)DWM DPI Scaling : UnKnownDxDiag Version : 10.00.19041.0546 ----------------------------------Graphics Card---------------------------------- Card Name : Radeon RX 580 SeriesManufacturer : Advanced Micro Devices, Inc.Chip Type : AMD Radeon Graphics Processor (0x67DF)DAC Type : Internal DAC(400MHz)Device Key : Enum\PCI\VEN_1002&DEV_67DF&SUBSYS_E3531DA2&REV_E7Display Memory : 4095 MBAdapterRAM : N/ACurrent Mode : 1920 x 1080 (32 bit) (59Hz)Monitor Name : Generic PnP MonitorDriver Version : 27.20.14535.3005Driver Language : EnglishDDI Version : 12Driver Model : WDDM 2.7Driver Beta : FalseDriver Debug : FalseDriver Date : 17/02/2021 1:00:00 Mod Load Order from LOOT 0 0 FalloutNV.esm 1 1 DeadMoney.esm 2 2 HonestHearts.esm 3 3 OldWorldBlues.esm 4 4 LonesomeRoad.esm 5 5 GunRunnersArsenal.esm 6 6 ClassicPack.esm 7 7 MercenaryPack.esm 8 8 TribalPack.esm 9 9 CaravanPack.esm 10 a YUP - Base Game + All DLC.esm 11 b NewCalifornia.esm 12 c WMR.esm 13 d Tales of New Reno Redux.esm 14 e FCOMaster.esm 15 f FCO - The Last Few Edits.esm 16 10 Decrucifixion.esm 17 11 NVInteriors_Core.esm 18 12 Tammer's NIF-Bashed Armor Mega-Pack.esm 19 13 Functional Post Game Ending.esm 20 14 Th3OverseerCore.esm 21 15 Tales of New Reno Redux Episode Zero.esm 22 16 Tales of New Reno Redux Episode Two.esm 23 17 deat.esp 24 18 Freeside Redone.esm 25 19 TheDeterrent.esm 26 1a TLD_Travelers.esm 27 1b NVInteriors_ComboEdition.esm 28 1c CBGS.esp 29 1d Mojave Master Plugin.esm 30 1e New Vegas Sewers.esm 31 1f Saving Camp Searchlight.esm 32 20 Desert Rangers- Frontier.esm 33 21 Less Empty Primm.esp 34 22 NewVegasRailroads.esm 35 23 Project Nevada - Core.esm 36 24 Project Nevada - Equipment.esm 37 25 FCO - The Last Few Edits - TLD Patch.esm 38 26 NVWillow.esp 39 27 Project Nevada - Cyberware.esp 40 28 D.E.I.M.O.S..esm 41 29 WMVM.esm 42 2a Project Nevada - Extra Options.esm 43 2b SolidProject.esm 44 2c SomeguySeries.esm 45 2d YUP - NPC Fixes (Base Game + All DLC).esp 46 2e Unofficial Patch NVSE Plus.esp 47 2f Vurt's WFO.esp 48 30 Uncut Wasteland.esp 49 31 NVInteriors Addon.esp 50 32 FCO - The Last Few Edits.esp 51 33 hotfix_priority_of_quartermaster_dialogue.esp 52 34 ArmourRepairKits.esp 53 35 FCO - Race Addon.esp 54 36 Simply Uncut - New Vegas.esp 55 37 FCO - NPC Changes.esp 56 38 FCO - Willow (Cazy).esp 57 39 FCO - Willow.esp 58 3a Loot Vehicles.esp 59 3b JSawyer Ultimate.esp 60 3c Level100PerkPerLevel.esp 61 3d FCO - The Last Few Edits - JSUE Patch.esp 62 3e Universal Item Sorter.esp 63 3f aaaBattle For The South V.1.2.1.esp 64 40 Project Mojave.esp 65 41 FCO - The Last Few Edits - YUP Patch.esp 66 42 Mojave Raiders.esp 67 43 FCO - The Last Few Mojave Raiders Patch.esp 68 44 CloudGrenades.esp 69 45 AAM.esp 70 46 Mojave Wildlife (FO3-Style + No Chanced).esp 71 47 WeaponModsExpanded.esp 72 48 WMX-DLCMerged.esp WMR - WMX Edition.esp 73 49 TNRChoices.esp 74 4a Redone-FPGE Patch.esp 75 4b Mojave Arsenal.esp 76 4c Operation Virgo.esp 77 4d Realistic Safehouse Upgrades Ex- All.esp 78 4e NorthRoad.esp 79 4f NewVegasBounties.esp 80 50 NewVegasBountiesII.esp 81 51 TheInheritance.esp 82 52 Russell.esp 83 53 FCO - Russell.esp 84 54 FNV Diagnostics.esp 85 55 Project Nevada - Cyberware Additions.esp JSawyer Ultimate - Project Nevada Patch.esp 86 56 dD - Enhanced Blood Main NV.esp 87 57 WMX-ArenovalisTextures.esp 88 58 KingOfTheRing.esp 89 59 NewVegasKiller.esp 90 5a Badmothaf*#@a.esp 91 5b NewVegasBountiesIII.esp 92 5c simplyuncutdialogtopicmain5dlcCompatibilityPatch.esp 93 5d JSawyer Ultimate - FCO Patch.esp 94 5e FCO - OHSB NPC Edits.esp 95 5f Player Vertibird.esp 96 60 ADAM Complete.esp 97 61 ADAM - MERGE.esp 98 62 ADAM - Trooper Gloves.esp JSUE_Patches_AiOEdition.esp 99 63 Saving Camp Searchlight PATCH.esp100 64 Baddarkl Perk Overhaul.esp101 65 Weapon Retexture Project.esp102 66 Simply_Uncut_-_WRP.esp WMX-EVE-AllDLC.esp103 67 BR_MeatPrepAnimations.esp104 68 DLW and OTaL Bonus Content.esp105 69 Simple Reputation and Disguises.esp106 6a Mail Order Catalogs.esp107 6b TheBetterAngels.esp108 6c AutumnLeaves.esp109 6d Alternative Repairing.esp110 6e Free the Slaves.esp111 6f Decrucifixion.esp112 70 SU-NV The March West.esp113 71 PrimmCarnival.esp114 72 SU-NV Little Dead Riding Hood Enabler.esp115 73 NewCalifornia DLC Control.esp116 74 Mojave Raiders - TLD Patch.esp117 75 NewVegasRailroads-PNPatch.esp118 76 Functional Post Game Ending - YUP Patch.esp119 77 Decrucifixion - More Victims.esp120 78 PortableCampsite.esp121 79 Alternative Repairing - Honest Hearts.esp122 7a Alternative Repairing - Lonesome Road.esp123 7b FCO - The Better Angels.esp124 7c WMX-POPMerged.esp125 7d The Mod Configuration Menu.esp126 7e hz_1 by 1 Reload Fix.esp127 7f Economy Overhaul.esp128 80 JSawyer Ultimate - Mojave Arsenal Patch.esp JSawyer Ultimate - ERP Patch.esp129 81 JSawyer Ultimate - Mojave Raiders Patch.esp JSawyer Ultimate - NVR3 Patch.esp130 82 Beyond The Beef Tweaks.esp131 83 TMCOTT - Restored.esp Mojave Raiders - 22LR Varmint Rifle.esp132 84 SU-NV WSFITS Enabler.esp133 85 Redone-Interiors Patch.esp134 86 Existence 2.0.esp135 87 StartingGearOverhaul.esp136 88 QuickHacking-NV.esp137 89 NewCalifornia Courier Stash Control.esp138 8a Conelrad 640-1240.esp139 8b Karmic Balance.esp AccidentalLaunch.esp140 8c NevadaSkies.esp
  4. At the end of the quest you're supposed to launch the missile. Well, I have ED-E activate the console, I pull the lever and...nothing. My character is frozen in place with no HUD, just like when a sequence is about to start, but the missile never launches, no matter how long I wait. I use quite a few mods, so I'm pretty sure one is causing the problem. Thing is I have no idea which one, and I was wondering if anybody here has an idea of what type of mod could cause an issue like this. What could prevent a sequence from starting ¿graphics? ¿Weather? ¿Changing interiors? Thanks in advance.
  5. I just finished mothership zeta crew mod and i just have one thing to say.........O....M....G.... you guys are just amazing seriously, i buyed fallout game of the year edition via steam because i never played any of the dlcs and because i discovered just what a huge modding community it had, i finished all dlcs except for broken steel and i have to say that your mod was far superior compare to the dlcs, i absolutly love it and i hope that you can keep adding content to it because you have created an amzing story, hell i even hope that maybe bethesda could take your mod seriously and insert it in the next fallout, thanks again for an incredible story :), now lets see how are the other quest mods.....;)
  6. Hi, i recnetly installed falllout 3 game of the year edition throught steam, and i aded several mods, i followed all the instrucions and i didnt have any problems intalling the mods, i also started the game and didnt freeze, the random freezes started when i exited the vault, i dont have any idea when or why they start, here is a list of my mods an the order i intalled them thanks a lot: Mod load order report ! Warning: current load order template contains 317 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm Zeta.esm CRAFT.esm CALIBR.esm Project Beauty.esm (Inactive) Mothership Crew.esm EVE.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Companion Core.esm RobCo Certified v2.esm FO3 Wanderers Edition - Alternate Travel.esp (Inactive) Project Beauty- Broken Steel.esp (Inactive) * The current load order of this mod does not match the current template Project Beauty- Point Lookout.esp (Inactive) * The current load order of this mod does not match the current template UPP - Pack 1.esp * The current load order of this mod does not match the current template UPP - Pack 2.esp * The current load order of this mod does not match the current template FO3 Wanderers Edition - Main File.esp * The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Anchorage.esp * The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC The Pitt.esp * The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Broken Steel.esp * The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Point Lookout.esp * The current load order of this mod does not match the current template FO3 Wanderers Edition - DLC Mothership Zeta.esp * The current load order of this mod does not match the current template FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - Project Beauty.esp (Inactive) FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp (Inactive) FO3 Wanderers Edition - Optional Restore Tracers.esp (Inactive) * The current load order of this mod does not match the current template FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp (Inactive) * The current load order of this mod does not match the current template WeaponModKits.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp Companion Core DLC Addon.esp RobCo Certified v2 Version Updater.esp RobCo Certified v2 Zeta Addon.esp EVE.esp EVE Operation Anchorage.esp EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp EVE - FWE with WeaponModKits.esp EVE Anchorage - FWE DLC Anchorage.esp * The current load order of this mod does not match the current template Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp Mart's Mutant Mod - FWE Master Release.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - Project Beauty.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - FWE Master Release + Project Beauty.esp (Inactive) Mart's Mutant Mod - Zones Respawn.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - Tougher Traders.esp (Inactive) * The current load order of this mod does not match the current template Mart's Mutant Mod - Natural Selection.esp * The current load order of this mod does not match the current template Mart's Mutant Mod - Master Menu Module.esp * The current load order of this mod does not match the current template Fellout-Full.esp Do not use with latest FOOK2, it is already integrated. lil.esp * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. The order that the current template suggests is as follows: fallout3.esm anchorage.esm thepitt.esm brokensteel.esm pointlookout.esm zeta.esm craft.esm calibr.esm project beauty.esm mothership crew.esm eve.esm fo3 wanderers edition - main file.esm mart's mutant mod.esm companion core.esm robco certified v2.esm project beauty- broken steel.esp project beauty- point lookout.esp upp - pack 1.esp upp - pack 2.esp fo3 wanderers edition - main file.esp fo3 wanderers edition - dlc anchorage.esp fo3 wanderers edition - dlc the pitt.esp fo3 wanderers edition - dlc broken steel.esp fo3 wanderers edition - dlc point lookout.esp fo3 wanderers edition - dlc mothership zeta.esp fo3 wanderers edition - alternate travel.esp fo3 wanderers edition - followers enhanced (brokensteel).esp fo3 wanderers edition - optional restore tracers.esp fo3 wanderers edition - optional restore tracers (automatics only).esp fo3 wanderers edition - project beauty.esp fo3 wanderers edition - project beauty (followers enhanced).esp weaponmodkits.esp weaponmodkits - fwe master release.esp weaponmodkits - operationanchorage.esp weaponmodkits - thepitt.esp weaponmodkits - brokensteel.esp weaponmodkits - pointlookout.esp weaponmodkits - zeta.esp companion core dlc addon.esp robco certified v2 version updater.esp robco certified v2 zeta addon.esp eve.esp eve operation anchorage.esp eve - fwe master release.esp eve - fwe master release (follower enhanced).esp eve anchorage - fwe dlc anchorage.esp eve - fwe with weaponmodkits.esp mart's mutant mod.esp mart's mutant mod - dlc anchorage.esp mart's mutant mod - dlc the pitt.esp mart's mutant mod - dlc broken steel.esp mart's mutant mod - dlc point lookout.esp mart's mutant mod - dlc zeta.esp mart's mutant mod - zones respawn.esp mart's mutant mod - tougher traders.esp mart's mutant mod - natural selection.esp mart's mutant mod - master menu module.esp mart's mutant mod - project beauty.esp mart's mutant mod - fwe master release.esp mart's mutant mod - fwe master release + dlcs.esp mart's mutant mod - fwe master release + project beauty.esp fellout-full.esp lil.esp
  7. hello im having this error appearing sometimes, it crashes the game and sends me to the deskpot, i have observed that it mostly appears when i´m fighting lots of npcs or when i´m fastraveling or entering or exiting buildings, i have my fallout new vegas intalled via steam with all the dlcs and the latest patch, when im going to play i always launh it via Fom,here´s the error: Problem signature: Problem Event Name: APPCRASH Application Name: FalloutNV.exe Application Version: 1.4.0.525 Timestamp application: 4e0d50ed Fault Module Name: FalloutNV.exe Fault Module Version: 1.4.0.525 Timestamp Fault Module: 4e0d50ed Exception Code: c0000005 Exception Offset: 0032607th OS Version: 6.1.7601.2.1.0.768.3 Locale ID: 3082 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 my mod list: Mod load order report ! Warning: current load order template contains 240 duplicate entries FalloutNV.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ DeadMoney.esm HonestHearts.esm OldWorldBlues.esm FOOK - New Vegas.esm * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. FOOK - New Vegas DLCs.esm * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Project Nevada - Core.esm * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. More Perks.esm * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. More Perks for Companions.esm * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. MoMod.esm * The auto-sorter doesn't recognize this mod. It is probably safe to put it anywhere, depending on how you want the various plugins to override one another. Military Explansion Program.esm WARZONES - Misanthropy Pure.esm Community Bugfix Compilation Patch.esm * The current load order of this mod does not match the current template FOOK - New Vegas.esp FOOK - New Vegas DLCs.esp ! This plugin requires 'deadmoney.esm and honesthearts.esm', which was not found The New Bison Steve Hotel.esp * The current load order of this mod does not match the current template Project Nevada - Cyberware.esp Project Nevada - Dead Money.esp ! This plugin requires 'deadmoney.esm and project nevada - core.esm', which was not found Project Nevada - Honest Hearts.esp ! This plugin requires 'honesthearts.esm and project nevada - core.esm', which was not found Project Nevada - Old World Blues (No Cyberware).esp ! This plugin requires 'oldworldblues.esm and project nevada - core.esm', which was not found Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both CONELRAD 640-1240.esp NewVegasBounties.esp NewVegasBountiesII.esp More Perks Update.esp More Perks for Companions Update.esp Companion Sandbox Mode.esp WeaponModsExpanded.esp EVE FNV.esp Fellout.esp The order that the current template suggests is as follows: falloutnv.esm deadmoney.esm honesthearts.esm oldworldblues.esm fook - new vegas.esm fook - new vegas dlcs.esm project nevada - core.esm more perks.esm more perks for companions.esm momod.esm community bugfix compilation patch.esm military explansion program.esm warzones - misanthropy pure.esm the new bison steve hotel.esp fook - new vegas.esp fook - new vegas dlcs.esp project nevada - cyberware.esp project nevada - dead money.esp project nevada - honest hearts.esp project nevada - old world blues (no cyberware).esp conelrad 640-1240.esp newvegasbounties.esp newvegasbountiesii.esp more perks update.esp more perks for companions update.esp companion sandbox mode.esp weaponmodsexpanded.esp eve fnv.esp fellout.esp
  8. Hi first of all thanks for making an awesome game even more incredible with all your mods great job all of you i hope you keep making them :), my problem is this i just installed my new vegas with all dlc via steam and i found your page and i wanted to install several mods starting with project nevada, i installed it with the FOMM and it did not give me any problems but every time i start a new game it says " Error: project nevada could not detect the new vegas script extender (NVSE), wich is required for correct operation", im a complete newbie with mods and i dont know how to fix it, thanks for your help :)
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