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Everything posted by Squeecky
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Well, the thing is.. It's for quite a few sets, hehe. And there's also a flag and a banner (standing flag, if that's a thing? I forgot!) for settlements. ^-^' Here's a list of what I'd like, ideally. I'll make a primary list first. Primary.: - Army Fatigues (helmet too, clean or dirty, either way! Or Military fatigues, if that looks better.) - Combat Armour (All variants if possible, but primarily normal one.) - Brotherhood of Steel Uniform - Brotherhood of Steel Hood - Power armour paintjobs. (No need for any special stats to add to it, can copy paste whatever brotherhood uses or whatever.) - Flag for settlements. Secondary.: - Bandana. - Military Cap. - Field Scribe Armour (and hat) - Brotherhood Fatigues - Airship Captain's Hat - Gunner Guard Outfit - Gunner Flannel & Jeans - Gunner Harness - Gunner Leather - Hazmat Suit - Labcoat Probably not what you expected, heh.. Due to the amount of things! Ideally, I'd want them a realistic black and green colour (hence gunner stuff is secondary, some look ok already!), as I've tried and only managed to get it really dark black, which just seemed unfitting in the wasteland, and the primary thing I'd like is for the logo's on the helmets, chest pieces and so on to be changed to my own logo. Preferrably I'd love if that logo was put onto the upper arms of the brotherhood uniforms and army fatigues etc too, to show who 'we' are. Logo & Colour examples in Fallout 3 (Was red instead of green there).: https://imgur.com/a/xnigC I hope this helps a little bit, and I know I am asking for quite a lot. Edit: Uncoloured logo. Edit2: I hadn't seen the edit, I'm so sorry! https://seeklogo.com/images/D/Dragon_Optical-logo-4154DFC880-seeklogo.com.png
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Hey all, I've been waiting for Fallout to develop a bit more before asking this, but I want to make my 'own faction' so to speak (looks only!) when making my settlements. That'd mean a few items you can place in your settlements like flags, and a few armours, namely some of the combat armours/army uniforms. Anybody willing to give me a hand with this? If so, I can provide details. I'd prefer them to be custom so they don't oversave, but it's no biggie if it does- thanks for the help! - Ken
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It seems, after /HOURS/ of trying one mod at a time I found the culprit was Robojumper's Squad Select.. Seems it was my own fault. -_- I didn't have the original installed.
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Alright, thus far I've only enabled Unknown Allies and all customisation options (and LW2) and it's working. I'll keep trying a few mods at a time!
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Haven't tried LW2 alone /yet/. These are the conflicts.: Mods with colliding package ids found!These can only be (de-)activated together. KillCounterShadow Chamber Kill CounterTacticalUI KillCounter AdventVoicePackAdvent Voice PackAdvent Voice Pack Mods with colliding overrides found!These mods will not (fully) work when run together. Conflict found for 'UIArmory_PromotionPsiOp':LW2: Make PsiOps Great Again!* Long War 2* Long War 2 * (These mods use UIScreenListeners, meaning they do not conflict with each other)
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Alright, I could try to use that. It works with steam then? And I guess I can get it on the Nexus?
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Still with mods, only mod I removed before starting a new game is Smart overwatch. I did all of that though, yeah. I do meet them easily, my specs are on the first page. :) I can try without mods or only LW2 and see what happens?
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Did a new game, same issue. :(
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It might be a mod, I'm not sure. I haven't messed with any mods, as I did a new game. :x
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Re-verifying did not work, damn. I'm going to have to try a new game, if it still happens, then try and disable one mod at a time I guess. :/ Edit: Did a new game, haven't gotten a mission yet, but.. It's still so damn easy? It says +30 aim for good angle and +60 for weapon aim.. Is that really how it works in LW2? I feel unstoppable.
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Will do! Will I have to re-sub to the mods afterwards? Anyway I'll try it. Thanks. Will update here. Edit: It didn't work. It was even a new mission (since it hadn't saved the last guarilla mission) Maybe it's Extra Mission Types or Extra Maps?
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Xcom 2 was only just reinstalled, so I think that the re-verify won't have much use, but I can try.. :) Game works, except going for the new missions though (first mission on new game works). I am using steam workshop mods so I don't have said launcher.
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Hey there, I just got my new PC and decided to give Long War 2 a shot now, I gathered a list of LW2 compatible mods and did the first mission. It was awesome to not have giant load times due to the PC this time around, but as soon as the first guerilla mission came and I accepted it, my game froze and crashed. I'm not sure how to get my entire mod list and paste it. The starter mission also felt extremely easy, considering I was playing on Legendary (mightve been I put Damage Roulette to 50%) I think this should work for the mod list. https://steamcommunity.com/sharedfiles/filedetails/?id=849352466 PC Specs.: Edit: It seems, after /HOURS/ of trying one mod at a time I found the culprit was Robojumper's Squad Select.. Seems it was my own fault. -_- I didn't have the original installed.
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XCOM2 Aliens: Colonial Marines & Doom 3 Marines?
Squeecky replied to Squeecky's topic in XCOM's Mod Ideas
Ah, my man! You're the best. Thank you very much. ^-^ Would go well with Colonial Marine outfits, heh. Even if it's just the basic helmet and armour pads it'd be a cool look. :) (without the flashlights etc) but that might be cause I got a huge crush on CM. -
Hey there, I was wondering if anybody had thought of adding some clothing sections for the Colonial Marines from Aliens? Not nessesarily movie or game, but some variations of armours would just be amazing I think, heh. Alternatively the basic Doom 3 Marines. If you have further questions, please do ask, I just noticed this wasn't there, same with the Pulse rifle. - Militus
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Tundra Defense, Pocket Empire..or something else?
Squeecky replied to Squeecky's topic in Skyrim's Skyrim LE
I honestly don't know what I do wrong to be ignored in these threads over and over again. Can somebody atleast tell me that? -
Hey there, As some may have seen I made a mod request thread for stationary guards (like in TD) not long ago, but let's be honest.. That's unlikely to be made due to it involving scripting and more. I've always loved Tundra Defense, but I heard it's rather.. broken. That it starts causing the savegame to function less and less over time. On the other hand Pocket Empire looks okay, but I don't know if it has the same issue as Tundra Defense where it'll slowly start dying out the save game due to being outdated. Does anybody have any idea? I'd appreciate it!
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Hey there, I love the stationary guards of Tundra Defense, it's the entire reason I use the mod at this time, but the mod is so unstable I find it hard to find worth in it. I'd love a small mod where there is the possible to spawn a guard (even if not facing the right way like with TD) that you can give equipment as you choose. Thanks in advance! Ken
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Edit: The old file can't be taken anymore, as the link is down, or I'd use that. Anybody else having luck getting it?
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So, this is a bit of a weird bump.. But the link to the cloak is gone, and I may have a similar request. Anybody interested? The picture I want on it now is actually the following: https://gyazo.com/9208574f53aa4c6418ac5574e5c1e124 Albeit the colours reversed ;D The dragon logo in black, the cloak in green.
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Hey there, As I did with Fallout 3, Skyrim and Fallout: New Vegas, I'd like to request somebody to help me make my roleplay fantasies come true. :smile: In all these games I had several 'custom' items made by helpful players to give to companions, my own character, and now as of Fallout 4, settlers! These items would include several re-textured power armour mods, combat armour mods, bandanas and a backpack (unless the backpack is from a mod, then that complicates things). There are probably more things that I can't quite think of right now, such as banners and the like. If anybody is interested in helping me out, I'll gladly send an entire list. Thanks for reading. With warm regards, Militus.
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Repair guy, Cleaning lady and gardener
Squeecky replied to Deleted6922217User's topic in Fallout 4's Mod Ideas
+1 to this idea, but it'd be incredibly hard. -
Hey there, As I did with Fallout 3, Skyrim and Fallout: New Vegas, I'd like to request somebody to help me make my roleplay fantasies come true. :smile: In all these games I had several 'custom' items made by helpful players to give to companions, my own character, and now as of Fallout 4, settlers! These items would include several re-textured power armour mods, combat armour mods, bandanas and a backpack (unless the backpack is from a mod, then that complicates things). There are probably more things that I can't quite think of right now, such as banners and the like. If anybody is interested in helping me out, I'll gladly send an entire list. Thanks for reading. With warm regards, Militus.
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Fallout 4 - Certain items are a different language?
Squeecky replied to Squeecky's topic in Fallout 4's Discussion
Found the culprit mod! It was New and Expandable Buildable Areas. -
Fallout 4 - Certain items are a different language?
Squeecky replied to Squeecky's topic in Fallout 4's Discussion
English is just so much easier in games/online in my opinion. :P Hey fellow Vlaamsman! :D And hrm.. I guess I could try F4Edit. I don't think Spring Cleaning nor the other mod (which I for the life of my can't figure out which, as I have no specific mods that add Vault 111 as a settlement) have just a full English version.