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ori128

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  1. Unfortunately (or fortunately) none of them have anything in the bugs section.
  2. Happened only recently, after trying some more mods. last few mods i've added are: Magical College of Winterhold - https://www.nexusmods.com/skyrimspecialedition/mods/1539 Landscape fixes - https://www.nexusmods.com/skyrimspecialedition/mods/9005 Visible favorited gear - https://www.nexusmods.com/skyrimspecialedition/mods/3903 and 2 mods which i've installed and removed from load order later on: Skill uncapper - https://www.nexusmods.com/skyrimspecialedition/mods/8889 Skill uncapper.ini for Ordinator - https://www.nexusmods.com/skyrimspecialedition/mods/11194 Basically problem started about after installing these 5 ones.. I did try Fallrimtools to clean the save and it kind of did fix some issue but the ctd's are still there. Taking suggestions on what to do next. Load order in pictures: https://cdn.discordapp.com/attachments/412593930383917076/603953621129756672/unknown.png https://cdn.discordapp.com/attachments/412593930383917076/603953744950067220/unknown.png https://cdn.discordapp.com/attachments/412593930383917076/603953859177480193/unknown.png Taking all suggestions.
  3. I think i've solved it by disabling SoS_ELFX+Weathers_Patch.esp entirely. I didnt know red text means problem with the mod and it makes perfect sense to be that mod aswell, as random sounds can be triggered at random points in the game (sos means sounds of skyrim, which gives additional ambient sounds into the game in certain locations). So far there hasnt been any crashes since i took it off the load order. Minimap mod is a small radar hud at the top left of the screen that gives lots of info about npc locations and whatnot. A bit lore-unfriendly but i find it amazing to track dead bodies and incoming enemies (also great for finding that pesky mudcrab/slaughterfish that prevents you from fast travel). https://www.nexusmods.com/skyrimspecialedition/mods/23533
  4. Not sure when it started so i cant pinpoint the problematic mod/load order. Posting the load order here for someone to figure it out as i rather not uninstall and reinstall every single mod to test this. I usually sort them with LOOT but this still happens. The game can crash randomly, usually happens in radom load screens but sometimes is ok for a few hours. Nothing in specific seem to trigger it and i suspect its from the mods as it didnt happen in the past of this playthrough.
  5. As an avid Runescape fan, i kinda miss some of its features that i'd like to implement in Skyrim. For those of you who never played RS before, for most achievements you complete in this MMO-RPG game, you get a cape you can wear to show people you have achieved a big goal. I'd like this to be implemented in Skyrim, with a few minor changes. Overall, this is what i have in mind: Whenever you achieve a big goal, a courier will come at you and tell you there's a new cape you can purchase that shows your achievement in it, as all the capes will be sold from the same vendor (which will be spawned with this mod somewhere in Skyrim), the courier will basically give you a note that says 'this cape is now available to purchase: <achievement cape name>'. Capes can be set on many goals, for example: * Skillcapes that you can purchase after getting level 100 in a particular skill. * Capes that represents major boss kills like ebony warrior / karstaag / legendary dragon / quest bosses * Lore-based capes that you can purchase after completing specific quests / tough and grindy requirements that arent related to XP and bosses. * Max cape, purchased after getting level 100 in all skills, if you're into that thing. * Master lore cape, purchased after finishing all of the misc tasks within the game (for example unlocking all dragon shouts, obtaining all dragon priest masks, obtaining all daedric artifacts, etc etc). ^^^ we can freely brainwash all of these ideas if and when the mod gets on its way ^^^ Some capes could be 'trimmed', as in be upgraded in visuals to appear fancier, once you've further completed that task, for example with skill capes, reach level 100 twice in a specific skill (aka after resetting it once). Capes could have bonuses as they're in fact quite rare to obtain, for example archery cape (once getting 100 archery) could add like 20% archery damage, etc etc. This mod will be dedicated mostly to all the Runescape fans out there that are playing Skyrim, and want to have some of the RS feel and 'fashionscape' in this game. If a modder likes this idea to be implemented but has no knowledge of RS, i can show him/her how it looks like in RS as we polish this idea further.
  6. The issue seems to be more than just walk/run toggle. Whenever i alt-tab to the steam overlay, it makes everything caps locked so i cant chat normally. I have binded the walk/run key to something else (f7) and it still happens. I'll try the above mod anyway to see if it will help, but it'll probably wont.
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