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About egamar

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I too am doing much the same! (I can't yet justify spending £999 on a new PC to play FO4, so this is my next-best option). Could some wise person point me at a 'load order guide'? ISTR seeing one years ago, and I rememebr it being critical to a stable system to ensure the right load order. I also recall something about creating a 'merged ESM file' (I think) also being important, but I can no longer find the links or documentation. There was also a 'recommended MODs' website - and again I've lost the link in the intervening years. Many of my favourite mods seem to have been further developed or have had their functionality included in larger mods and of course there are some new ones too: that is quite the enticement for yet another play through. Thanks in advance for any pointers
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A word on F03Edit, mods & merged patches <- do it!
egamar replied to egamar's topic in Fallout 3's Mod Troubleshooting
FO3MasterUpdate? I'm trying to read-up on what that does ... but ... what does it do? :smile: This is HOW you do it (copied from the manual) but I've no idea WHY! I'll jut follow the insdtructions, though! Launch FOMM and Uncheck any previous merged patches, then close FOMM Launch FO3Edit, making sure the correct mods are checked, select, “OK” Right-click in Left-Side Panel and select, “Create Merged Patch” Close FO3Edit and Save the new Merged Patch. Launch FOMM and Check/Select the new Merged Patch, then close FOMM Launch FO3MasterUpdate, ensure no errors occur, then close the program Launch FOMM and select, “Launch FOSE” to play!! BTW: FO3MasterUpdate is just FO3Edit renamed to FO3MasterUpdate , which, when run, recognises that it is to do some different things. Apparently. -
ALWAYS use FO3edit to create a Merged Patch after installing any mod! I just wanted to share my recent experience after returning to FO3 after a year or so. I decided to start from scratch, delete everything I had before reinstall and add selected mods, this time carefully reading the big 'readmes' that come with the big mods such as FWE. This time I picked up the need to use FO3Edit to create a 'merged patch' to (try to) ensure Mods don't conflict with each other. The result? A rock solid installation for the first time ever with each mod actually doing what it is supposed to do with (apparently) no conflicts! Most (if not all) of the (smaller) mods don't make reference to using FO3Edit to create a merged patch, so - if you follow just their installation instructions - I suspect you will experience conflicts and/or CTDs. The 'trick' is to create a merged patch with F03Edit after EVERY mod you install, whether the readme tells you to or not. This appears to be particularly important with any mods that alter textures AND with 'competing' mods that alter the same files (e.g. UI files that alter barter_menu.xml, weapons and suchlike). I would also note in passing - and I guess many folks know this or have experienced this - that FOMM will not install Mods downloaded with NMM (because NMM adds some content to the info.xml file which FOMM doesn't recognise), downloading manually and using FOMM to install works well for me, but is much more cumbersome than using NMM. However, I found that NMM didn't always successfully install mods and didn't seem - for me anyway - to create a good load order. I started the reinstall using NMM, but could not get a stable start-up (even installing batches of mods incrementally) so I had to start over using FOMM. That might not be the case for everyone, of course. FOMM, however, won't install some Mods successfully no matter what ("DALCO inventory sorter" and "Better high detail maps and icons" in my case) so I do use NMM for those few mods, checking that they are enabled in/via NMM, of course. I also found that FOMM didn't seem initially to create the optimum load order for the 'major' mods such as FWE, MMM, Unofficial Patch and some of the lighting mods, so I used BOSS for that - creating the load order in BOSS first, then using autosort in FOMM, which then seemed to respect the major changes made by BOSS just tweaking the smaller mods successfully. The instructions I found in 'old' readmes for using FO3Edit to make a merged patch made it seem a really difficult task - mainly because it was incorporated with instructions for using Fo3edit for the heavy-duty tasks it was designed for (and I think outdated in one small respect), but it's really quite quick and simple, and this is what I did - in an iterative manner, adding batches of 'compatible' mods and ensuring I had a stable system after each batch before continuing: 1. Download all mods manually 2. Install the 'big ones' using FOMM 3. Install those that FOMM won't install using NMM 3. Create sort order in BOSS 4. Switch to FOMM 5. Autosort load order in FOMM 6. Select/enable desired Mods in FOMM (Note, you can/should double-check these in the pop-up shown by FO3Edit when it runs) 6. Exit FOMM, load FO3Edit 7a. Let Fo3edit do its stuff, keeping an eye out for error messages in the right-hand panel - if there are any, fix them (read the FO3edit help - most errors are caused by forgetting to enable a mod in NMM or by a failed installation using NMM/FOMM - use the other one and make sure it installs successfully) 7b. Create 'merged patch' (Note: merged patch option is accessed by right-clicking on the Left-hand panel of F03Edit and selecting 'other' from the popped-up menu, otherwise the isntructions in e.g. FWE are correct) 8. Load NMM to check that the 'merged patch' is selected/enabled 9. Run F03 to check for stable system. 10. Install next batch of Mods & autosort in NMM 11. Enable these Mods in NMM and 12. DISABLE the merged patch made in step 7 (If you forget, you can uncheck/disable it in the pop-up window offered by F03Edit, and it's worth the double-check) 13. Load FO3Edit (double-check everything is enabled/disabled as it should be) and create another merged patch (call it what you like, it doesn't matter as long as you enable it before running F03) 14. Make sure the new merged patch is ENabled and the previous one DISabled, and run F03 to check stability. 15. Rinse and repeat 16. Always create a merged patch even if you've just installed a teeny-tiny mod. Anyway- that's what worked for me! Don't despair if you have loaded hundreds of mods and have never created a merged patch though, just do it now! No need to uninstall all your mods although you might want to disable them and go through this routine or something similar in batches to let you use FO3Edit to highlight any errors in small chunks. In conclusion, my recommendation ALWAYS use FO3edit to create a Merged Patch after installing any mod!
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Followers won't use (enchanted) bows I give them?
egamar replied to egamar's topic in Skyrim's Skyrim LE
Thanks for that advice too. -
Followers won't use (enchanted) bows I give them?
egamar replied to egamar's topic in Skyrim's Skyrim LE
I haven't no: but I will! Thanks for the tip, it'll certainly be easier than using the console each time. Having said that, Karliah's bow is a "game-created" bow, not one I enchanted myself - I wonder if that might make a difference. I'll try giving her Karliah's bow first, thanks. -
Followers won't use (enchanted) bows I give them?
egamar replied to egamar's topic in Skyrim's Skyrim LE
Errr, no. -
Are you making changes to the correct file? There are two. The one in "My Games" (or similar) is the one to edit. I do wish folks would stop posting daft suggestions about making it 'read only'. A little knowledge is truly;y a dangerous thing. Oh, and there are many threads about this same problem: search is your friend.
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Game is Crashing on Fast Travel to All cities
egamar replied to zsfwaw's topic in Skyrim's Skyrim LE
"i just installed the blood textures (update) tytanis ultimate mod (2k hd textures Update) enhanced night (update) before playing again (game was fine untill i added these )" Emm ...... -
I cannot seem to persuade my two lady followers to use a wonderfully enchanted Daedric bow I give them Instead they insist on using their own hunting bows. I have removed their own (hidden/base) bows from their inventories, but they respawn. I recall Stenvar happily using the bow I gave him, and Faendal might have done (but he was killed by a dragon, so I can't check :) ) Is this something I'm doing wrong, or is it a "feature"? Thanks for any input
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Skyrim Immersion breaking problem - ini file - Help? If possible?
egamar replied to Didact2805's topic in Skyrim's Skyrim LE
OR Go back through the backups of the .ini files you took before each tweak until you find the one that doesn't have this problem. Can't be too old as you'd soon notice this sort of problem. You did backup your ini files each time before tweaking them, didn't you? -
.ini resets after launching Skyrim - What to do?
egamar replied to Mhyrr's topic in Skyrim's Skyrim LE
Which wouldn't help if s/he was tweaking the WRONG .ini file, and could cause issues with mods which need to write to the .ini file. -
.ini resets after launching Skyrim - What to do?
egamar replied to Mhyrr's topic in Skyrim's Skyrim LE
Make sure you're editing the right .ini files: the ones in the "My Games" directory - NOT the ones in the same tree as the Launcher and TESV.exe. Some tweaks (mainly screen dimensions in my experience, but possibly other graphics quality ones) will get overwritten if you use the Launcher to run the game, just make a shortcut to TESV.exe once you've set what you need to using the Launcher. I rarely use the Launcher now - only once if I've had to reinstall, and maybe after an upgrade to see what default settings have changed. Always keep backups of your ini files (and TESV.EXE) somewhere where neither steam nor the game can get at them . Personally I replicate the entire directory tree on another hard-drive immediately after a clean install that I know works - then I've always got something to go back to. Then uninstall the FXAA injector to prevent problems in future :) Make sure you track down and manually delete any files it left behind when you uninstalled. -
There we are then, that'll be the problem - I think my solution will work.
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Frequent CTD's and Refreshing Ini crashes Skyrim
egamar replied to FutureVisions's topic in Skyrim's Skyrim LE
I doubt your guess is correct unless you'd unwisely tweaked the shadow settings beyond what is sensible. Reinstalling cures a MULTITUDE of ills, and I doubt the shadow settings were the cause of the problems - reinstalling cured the REAL cause of the problems you just don't know what they were .... That is nonsense, sorry. Read the excellent tweakguide on geforce.com to learn how to PROPERLY recover from messing about with ugridstoload. Bad advice is worse than no advice. Guessing is probably worse than even bad advice ... -
Hmm .. the description of your problem seems to contain the solution ...