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Khamza

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Everything posted by Khamza

  1. Do we need to remove the entire file? Because I tried to remove only .DS_Store line from the file and it worked for me.
  2. It happened numerous times. Since I updated to LW beta 14b. I'm sure that sniper was behind the cover (that tall tree). The animation that takes him (the sniper) to shoot out of the cover "magically" moves him a tile off the cover, exactly where the animation made him the tile at to shoot. http://i.imgur.com/VfxJLEo.jpg
  3. Warning: This thread is still in draft. --------- Updated for Long War beta 14g. .: ASSAULT :. --------------------------------------- Front-line Assault Psi sub-build: • Abilities: Steadfast → Tactical Sense → Close Encounters → Extra Conditioning → WTS → Resilience. Tank sub-build: • Abilities: CCS → Tactical Sense → Rapid Fire → Extra Conditioning → WTS → Resilience. Dedicated Assault Covert operative sub-build: • Abilities: Flush → Gunslinger → H&R → Extra Conditioning → Sprinter → VPT. Scout hybrid sub-build: • Abilities: CCS → Tactical Sense → H&R → Extra Conditioning → Sprinter → Lightning Reflexes. Crits Assault R&G sub-build*: • Abilities: CCS → Aggression → Rapid Fire → Killer Instinct → BEO → VPT. H&R sub-build*: • Abilities: Flush → Aggression → H&R → Ranger → BEO → VPT. .: INFANTRY :. --------------------------------------- Front-line Infantry Psi sub-build: • Abilities: Steadfast → Tactical Sense → Ranger → LNL → Extra Conditioning → Resilience. Tank sub-build: • Abilities: Executioner → Tactical Sense → Ranger → LNL → Extra Conditioning → Resilience. Overwatch Infantry • Abilities: Covering Fire → Opportunist → Ranger → LNL → Sentinel → VPT. Crits Infantry • Abilities: Executioner → Aggression → Ranger → LNL → BEO → Rapid Fire. .: ROCKETEER :. --------------------------------------- Maximum Rockets • Abilities: HEAT Warheads → Snap Shot → Shredder Ammo → Ranger → Any → S&A. • Equip: SMG, Shredder Rocket, Rocket. Overwatch Rocketeer • Abilities: Rapid Reaction → FitH → Opportunist → RFA → Mayhem → Extra Conditioning. • Equip: Assault Rifle, Hi Caps Mag. All around Rocketeer• Abilities: HEAT Warheads → FitH → Opportunist → RFA → Mayhem → S&A. .: GUNNER :. --------------------------------------- Sentinel Gunner Covering Fire sub-builds: • Abilities: Covering Fire → HEAT / Shredder / Ranger → Tactical Sense → RFA → Extra Conditioning → Sentinel. • Equip: LMG, Smartgun Kit, SCOPE. Shredding Flush sub-build: • Abilities: Flush → Shredder Ammo → Tactical Sense → RFA → EC → Sentinel. • Equip: LMG, Smartgun Kit, SCOPE. Anti-airborne robotic sub-build: • Abilities: Flush → HEAT Ammo → Tactical Sense → RFA → EC → Sentinel. • Equip: LMG, Smartgun Kit, SCOPE. Anti-floater sub-build:• Abilities: Flush → Ranger → Tactical Sense → RFA → EC → Sentinel. • Equip: LMG, Smartgun Kit, SCOPE. Anti-RoboticAnti-airborne sub-build:• Abilities: Flush → HEAT Ammo → Tactical Sense → Double Tap → EC → Mayhem. Anti-ground sub-build:• Abilities: Flush → HEAT Ammo → Tactical Sense → Rapid Fire → EC → Mayhem. Crits GunnerAnti-floater sub-build:• Abilities: Flush → Ranger / Shredder Ammo → Executioner → Double Tap → BEO → Mayhem. Suppression Gunner* • Abilities: Holo → Shredder Ammo → Danger Zone → Double Tap → BEO → Mayhem. .: SNIPER :. --------------------------------------- Crits Dealer Long Range sub-build: • Abilities: Lone Wolf → Precision Shot → Executioner → Sharpshooter → BEO → Double Tap. Mid-Range Sniper sub-build: • Abilities: Low Profile → Snap Shot → Aggression → Sharpshooter → BEO → Double Tap. Mid-Range Marksman sub-build: • Abilities: Low Profile → Disabling Shot → Aggression → Sharpshooter → BEO → Double Tap. Max damage sub-build:• Abilities: Lone Wolf → Precision Shot → Executioner → Ranger → BEO → Mayhem. ITZ SniperLong Range sub-builds: • Abilities: Lone Wolf → Snap Shot → DGG → Ranger → LNL / VPT→ ITZ. Mid-Range sub-builds: • Abilities: Gunslinger → Disabling Shot → Aggression → Ranger → VPT / LNL → ITZ. Flying sub-builds: • Abilities: Gunslinger → Disabling Shot → DGG → Tactical Sense → VPT / LNL → ITZ. .: SCOUT :. --------------------------------------- ITZ Scout Marksman sub-build: • Abilities: Holo → Lone Wolf → Sharpshooter → Ranger → VPT → ITZ. Shotgun sub-build: • Abilities: Holo → Battle Scanner → Sprinter → Ranger → VPT → ITZ. Battle Rifle sub-build: • Abilities: Holo → Flush → Sprinter → Ranger → VPT → ITZ. Overwatch BreakerLow Profile sub-builds:• Abilities: Holo → Battle Scanner → Low Profile → Tactical Sense → Resilience → H&R / ITZ. Flying sub-builds*:• Abilities: DGG → Lone Wolf → Sprinter → Tactical Sense → VPT → H&R / / ITZ. Overwatch Scout*• Abilities: Rapid Reaction → Lone Wolf → Low Profile / Sprinter → Tactical Sense → VPT → H&R. All around Scout • Abilities: Holo → Battle Scanner → Sprinter → Tactical Sense → Resilience → ITZ. .: MEDIC :. --------------------------------------- Build: Medic Support/Psi • Stats: High Will. • Abilities: Steadfast → Smoke Grenade → Smoke and Mirrors → Combat Drugs → Sprinter/VPT → Packmaster. Build: Field Medic • Stats: Not below average mobility. • Abilities: Revive → Paramedic → Field Surgeon → Ranger → Sprinter/VPT → Savior. .: ENGINEER :. --------------------------------------- http://ufopaedia.org/index.php?title=Engineer_(Long_War)#Engineer_Builds .: MARAUDER :. ? --------------------------------------- Crits dealer • Abilities: Aggression → Executioner → Damage Control → BEO → VPT → R&G. Tank • Abilities: Body Shield → CCS → Damage Control → Repair Servos → H&R → Absorption Fields. H&R • Abilities: Body Shield → Jetboot Module → Damage Control → RTS → H&R → Rapid Fire. Reactive • Abilities: Ranger → Executioner → AFC → RTS → VPT → Absorption Fields. .: VALKYRIE :. --------------------------------------- Squadsight support • Abilities: Platform Stability → Jetboot Module → Shredder → Collateral Damage → LNL → Squadsight. Sentinel Reactive efficiency sub-build: • Abilities: ATA → AFC → Shredder → RTS → VPT → Sentinel. Proactive capability sub-build:• Abilities: Body Shield → AFC → Shredder → RTS → LNL → Sentinel. Offense • Abilities: Body Shield → Damage Control → Shredder → Repair Servos → Absorption Fields → Rapid Fire. .: ARCHER :. --------------------------------------- Artillery • Abilities: ATA → HEAT Warheads → Mayhem → Packmaster → Danger Zone → Grenadier. .: GOLIATH :. --------------------------------------- CCS Tank • Abilities: Body Shield → CCS → SAA → Resilience → Repair Servos → Damage Control. HEAT Tank • Abilities: Body Shield → RTS → HEAT → Resilience → Repair Servos → Damage Control. .: JAEGER :. --------------------------------------- Mid-Range ITZ • Abilities: Sharpshooter → Aggression → Ranger → Executioner → BEO → ITZ. Shredder LEU • Abilities: Platform Stability → Flush → Squadsight → Lone Wolf → Shredder → LEU. Elevated Tank • Abilities: DGG → ATA → Jetboot Module → Damage Control → AFC → Absorption Fields. .: PATHFINDER :. --------------------------------------- Close Range ITZ • Abilities: Body Shield → DGG → Executioner → Ranger → VPT → ITZ. Scout • Abilities: ATA → AFC → Damage Control → RTS → Absorption Fields → Lightning Reflexes. Close Range ITZ • Abilities: ? → Flush → Lone Wolf → Shredder → Squadsight → H&R. .: GUARDIAN :. ? --------------------------------------- • Abilities: Covering Fire → Field Medic → Opportunist → RTS → Sentinel → Savior. .: SHOGUN :. --------------------------------------- HEAT Tank • Abilities: Body Shield → SAA ? → HEAT Ammo → Damage Control → LEU → Absorption Fields. Grenadier • Abilities: Jetboot Module → HEAT Warheads → Sapper → Packmaster → Grenadier → Mayhem. ___________________________ * - Late game build. ] - Needs review/update. P.S. I will update this head post if more optimal builds are offered.
  4. What if aliens go Overwatch right after being revealed. Your VIP going to stuck there pretty much, or you will have to risk your Scout to trigger their Overwatch to rescue your VIP. And Lightning Reflexes does not always help evade the shots.
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