Jump to content

Thicketford

Premium Member
  • Posts

    117
  • Joined

  • Last visited

Everything posted by Thicketford

  1. Allowing mod authors to receive money for their work isn't an inherently bad idea. It's just that Valve & Bethesda tried to implement it in one of the worst ways possible. I would be okay with paid mods as long as the following two rules were adhered to. These are non negotiable in my view; 1) Mod authors can set a 'recommended' price. Mod users can choose to pay this price, some other value or download the mod for free. Setting a recommended price is optional and mod authors can simply set their mods as free if they choose. 2) Mods should not be locked to Bethesda.net for PC. Sites like Nexus would continue to provide other options for mods. By keeping the money as a donation, there wouldn't be an obligation for authors to provide bug fixes / support etc (although any self respecting mod author would certainly try to make their mods as good as they can), which would deflect any complaints or claims of entitlement towards Bethesda or modders. If people are forced to pay for something they expect a certain level of support in return. I mod because it's a hobby. I don't want that hobby to become a job.
  2. Does anyone else avoid using Nuka Cola in survival mode? I can't justify chugging a soda in the middle of combat, so the only time I would ever use them is as a regular drink item. However, I just can't find any reason to use them (other than assuming my character likes the taste of them). Let's look at the actual effects... Restores 20 HP The amount of health restored is insignificant compared to a stimpack, even without any points in the 'medic' perk. It may be handy if you have only lost a small amount of health, but it isn't worth it as you will just get hungrier from the caffeine effect and reduces your HP further from rad damage. Restores 10 AP My character can fully regen her AP in about 15 seconds. Drinking a cola with an empty AP bar shaves off maybe 2 seconds at the most. If you like to pause combat to drink 10 sodas at once, this might be useful, but personally I find it kind of pointless. Caffeinates My character gets regular sleep at night. There have only been two situations in 40 hours where I felt it was necessary to go without sleep. In those situations, the caffeine effect was pretty neat, but it's otherwise pointless. To make things worse, the caffeine effect makes you hungry, so you have to use up more of your supplies. Thirst It only seems to restore half as much thirst as purified water. You need to drink more, which results in your character getting hungrier. Rads On top of all this it gives you 5 rads. If I was making a mod to change them, I would probably Remove the hunger effect from the caffeine.Change the restore AP to an AP buff or faster AP recharge.Make them slightly rarer. Does anyone else playing survival actually use colas? Do you think they need be re-balanced for those of us who don't drink them during combat?
  3. I'd like to thank the F4SE team for letting me actually play the game. I'm a southpaw gamer (use the left analogue stick to look), and F4SE lets me swap the thumbsticks.
  4. I'm planning on using the Red Rocket as my own personal base. i.e, just me and no settlers. Would it still be subjected to random attacks? I've read that you get attacked if your food+water is higher than your defense. So if I plant some crops and water for myself, am I putting myself at risk of attack? Also, will I have random settlers try to move in or do they only appear with a beacon? Edit: After further reading it seems as if crops need to be maintained by settlers, so is it even possible to plant crop if you live by yourself? Apologies if any of the questions have been answered, but I can't seem to find anything specific.
  5. Fallout 4 seems to be giving me eye strain when looking around and I need to know if I'm not the only one. I have never had eye strain from playing a game before, so this is very annoying. So far I have done the following... Disabled TAA (removes most of the blur while looking.)Disabled motion blur.Disable DoF.Editied my ini. to remove the 'head bob' when you stop moving.Increased my FOV to 110.Decreased the brightness / contrast on my TV.Increased my controller sensitivity.Tried occasionally sitting further back from my TV.Tried using Lumasharpen which helped a little. My set up at the moment seems to have eliminated the majority of the blur when moving, but a little still remains. I have no idea why this is happening. I have played Morrowind, Oblivion, Skyrim, FO3 and NV without any problems. I recently played Borderlands:TPS on Xbox at 30fps / 70 FOV and managed to adjust to it. I can play Borderlands 2 on PC at 110 FOV and spin around to my heart's content and not experience this. I realise that some degree of blurring is going to happen when turning, but there's just something different about it in this game. Is there some kind of inherent motion blur built into the engine? Has anyone else experienced this?
  6. I looked around but I can't find definitive answers to these questions. How intrusive are the hunger, thirst and sleep rates at the default timescale? If I find myself having to eat every 15 minutes, I may decrease the timescale. Is the adrenaline perk given to you automatically or can you choose not to use it? I plan on using a mod that allow me to save anywhere. My concern is that the boost from adrenaline may be overpowered if it isn't being lowered from sleeping. If it is forced on you, can I simply remove it using the console and it won't come back? Is there a chance that a mod will be made that simulates survival mode without the hassle of no console and no saving, or perhaps even just adding the hunger / thirst / sleep to the standard mode? I've held off on starting the game because I knew that the survival update was coming, but I'm seriously considering just starting a game in normal difficulty and just eating, sleeping and drinking when I feel it's appropriate.
  7. I want to edit this vanilla mesh in nifskope to create a version without the steam. I have deleted 'PotOpen01:18', 'jet04' and 'PCloud01-emitter'. Will this cause any potential problems (If I save it as a new mesh). I've tested it out in game, and it seems fine, but I'm no expert when it comes to meshes. http://i.imgur.com/zGsu2cD.png
  8. It didn't work at first, but changing 'Event OnUpdate()' to 'Event OnUpdateGameTime()' fixed it.
  9. Thank you for the new script. I had no idea I could use 'PlayerREF' for more efficiency.
  10. I've modified an existing script that someone made for me a while ago. When you click on an activator, 4 firewood is removed from your inventory and a fire is enabled. It will disable itself after 8 hours. Here it is... I have tested it and everything seems to be working. Questions... 1) Are there any potential problems with the script? 2) Is there any way I can make the script update periodically? At the moment it only updates when the cell is entered. 3) Is there a way of updating it when a player sleeps in the same cell?
  11. I'm trying to bypass the launcher, because it keeps resetting some of my .ini tweaks every time it opens. Clicking on 'Fallout4.exe' in the main folder opens up the launcher the same as 'Fallout4launcher.exe'. Can anyone help?
  12. I've created the mod using Project Nevada as a master. What type of glasses do you want? Do you want them in an easily accessible place or somewhere out of the way? They currently look like the lucky shades and you can find them in the Goodsprings Gas Station.
  13. I can't seem to set up a condition for a message in the GECK. I open up a message, left click on an option to highlight it, right click in the conditions box and add a condition. However, after confirming the condition, the conditions box remains blank. Has anyone experienced anything similar or know how to fix this?
  14. The mesh for the sign is included as a loose file with the download. Do you have the following file? Meshes > Modders Resource Pack > Decoration > "PropertySign°.nif" Did you install it manually or with a mod manager?
  15. My Fellkreath Cottage mod has a hidden room with an optional cannibal theme. http://www.nexusmods.com/skyrim/mods/59090/?
  16. http://www.nexusmods.com/skyrim/mods/49369/?
  17. Have you tried Ultimate Lighting Overhaul? It uses SweetFX and has a much lower hit on frame rate. http://www.nexusmods.com/skyrim/mods/37846/?
  18. The official HD DLC caused a significant framerate drop for me. Disabling the esps fixed it. I'm not saying it will happen to everyone, but a lot of people do have problems with it.
  19. http://www.nexusmods.com/skyrim/mods/26145/? Something like this?
  20. Do you have the official high res DLC installed? They use .esps so they might be overriding any changes you make.
  21. I have a forge in the basement of my custom player home. Whenever I go from the basement, to the upstairs cell, the sound of the flames stays in the same relative position. The pictures should hopefully make it clearer... http://www.nexusmods.com/skyrim/Images/467098/? http://www.nexusmods.com/skyrim/Images/467099/? Notice the trap door and ladder connecting the two cells? The sound of the forge happens at the same spot in the upper cell, relative to the trapdoor. The forge is a custom one created for Lakeview Manor Evolution. Anyone have any idea what might be causing this?
  22. If anyone is curious, it seemed to be caused by the Unofficial Skyrim and Hearthfire patches.
  23. I have something you might like... http://www.nexusmods.com/skyrim/mods/51226/?
  24. That's the strange thing. I've never heard of it either. I even tested the 360 version and the mannequins work fine. As long as I know that it's a problem with my computer, then that's okay. I wouldn't want to release the mod with broken mannequins.
×
×
  • Create New...