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Everything posted by tommygun999
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Economics and Risk: The Commonwealth Capitalist
tommygun999 replied to skyguy713's topic in Fallout 4's Mod Ideas
Great idea, and I also would suggest going via the mini-game route with data updates straight from it, for the sake of making implementation of this mod at least a bit easier for modders; I think this is the way to make it as one big project, so I voted for the second option.- 3 replies
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That's some great news! Sorry I'm answering only now, but I came back recently to F4 to check out some new mods and started searching for mods about sending settlers on a mission... and found only this topic, which was actually created by me. But to the point: I'm no modder, so I'm afraid I won't be of any help (but I surely could donate to a WIP mod on Nexus!), but there's this man who managed to create something very similar by nature: http://www.nexusmods.com/fallout4/mods/18757/? ; if you're still going to create such mod, maybe you could talk with author of this mod and ask for his help?
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I also support this idea.
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Cool, we now have lots of ideas, I'll try to find some experienced modders to show them this topic, and who knows, maybe this mod will become a reality then :) We just need to bring more people interested in this mod into this thread.
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That's a nice addition actually! Well, it's possibly a hard-to-code one, but if this mod will see the light someday, it could evolve into something like this for certain. Thanks for sharing your thoughts!
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Thanks! Well, for this settler scavenging thing I already use mod «Northland Diggers», but I still would like to see some interface like this buildable ham radio I described earlier, since it gives you, the player, a position of being a quest-giver of some sorts.
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Almost :smile: I'd like to have a combination of both RPG and RTS in F4. Because when a game says that I'm a general or leader of a faction, it just bothers me so much that I still have to do almost everything in the game without using this leadership power! I'd like to still be able to complete some radiant quests with my fellow men (I'm using the mod Minutemen Overhaul 2.0 now for this purpose) of course, but only the ones I find interesting enough, and I'd like some radiant quests be done by my people without me actually running along with them.
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Well, looks like I'll have to learn modding and make it for myself...
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I'd like to propose the following idea: a buildable ham radio, which serves as means of communication with your faction. This ham radio is basically a menu with several options: send settlers on mission, try a trade with other faction, diplomatic options. Missions could be scavenging runs, recon missions, or even those radiant quests given by Preston. To make things easier on modding side, I suggest there's no real settlers involved in these mission runs, this all happens «virtually», but the missions are timed, and there's a chance of failure (which could get some of your settlers killed in action). But if somebody can actually make it so that you can assign people in teams to perform such missions, and see them running from your base to certain locations, it would be just great. • Scavenge runs are easiest missions, which can't be really harmful, and they can bring random amount of junk items to your workshop. • Recon missions: a random location close to your position is discovered in couple of game hours, and it can become available for fast/vertibird travel afterwards. There's a very low chance of failure, and in that case a settler can be killed, and location will not be discovered that way. There should be a message about death of your recon team member then. • Complete radiant quests missions: these are the missions longest to complete, and most dangerous ones. In case of success you get your radiant quest resolved (but you don't get XP, or get only small part of it), in case of failure some of your settlers die. It should be something like 50/50 or even 70/30 in terms of failure/success ratio, I think To get things more immersive, it might be a good idea to give this ham radio an option to communicate with your team while they perform their «mission», where you can get a message with information about how long it would take them to come back to you (roughly), or something like this. Also, there should be a holotape with some mission report available afterwards. Trade with other faction should be an option which opens a list of factions which can be opened via diplomatic options, and if you are not fighting with a side, you can trade for faction specific materials and apparel via this «ham radio». So it's basically something like a distant trader. Diplomacy doesn't need to be really complicated, you can have some basic options like negotiate for peace, trade treaties (which give you discount while trading with a faction), and factions can become hostile if you kill their people in actual gameplay. But actually this is not a main thing about this mod. If this works well, updated version of this mod could consider virtual options to claim some buildings on the map, like Corvega Factory or something like that, to generate you resources, and other factions sometimes can claim these buildings too. Whether it should be fully virtual thing, or «visualised» (like, getting to this location and seeing your faction troops in case you are the "owner" of the place), is up to modder, since I guess making this fully «visible» can be really tough to make. What do you guys think? Is it possible to do with CK? I don't have any experience in modding, unfortunately, but maybe there's an interest for this thing among other players who can be modders as well : )
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That's a great idea, I'd also like to see such changes. Current settlement system is too bland.
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Too bad it's only two users who like this idea. But what if there was an option to at least ask settlers via radio to automatically sweep area for junk when you clear some area, with probabilty to fail/lose scavenger if it is too far from settlement?
- 38 replies
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I wanted to suggest such mod, but luckily I found your thread. I sure would like to see such mod as well! >hire' a npc which you can 'assign' to a crafting bench And that would be just perfect!
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Is it possible to make something similar to Skyrim's «Alternate Actors» mod? I'd like to have multiple characters in one game with an ability to switch between them (each with his own perk tree, so that each has his own specialization, while you can take other characters as followers), combined with a mod similar to «Alternate start», with option to completely disable main quest. This would be an ultimate survival game, especially after Bethesda updates its survival mode.
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-Mod Wishlist- (what would "you" like to see in f4 ?)
tommygun999 replied to Nero1n's topic in Fallout 4's Mod Ideas
I'd like to have multiple characters in one game with an ability to switch between them (each with his own perk tree), and an alternate start which completely disables main quest. This would be an ultimate survival game, especially after Bethesda updates its survival mode. -
Personal Terminal for Settlements
tommygun999 replied to CaarosKingOfChaos's topic in Fallout 4's Mod Ideas
Probably won't be easy to make without CK, but I support this idea. It's some kind of a Journal mod. And if we could store recordings on holotapes, it would be even cooler. -
Cool idea, I think this could somehow be also implemented into the thing I'm suggesting. Check this out please: http://forums.nexusmods.com/index.php?/topic/3541675-send-settlers-on-missions/
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I don't think that this mod idea would be possible without CK, but here's my idea: There should be a craftable ham radio, which is used actually as a menu with options to send some of your settlers onto 'missions'. In this menu you can assign settlers into teams. The more people you have on your team, the more chances of success for each 'mission'. Those missions can be: 1) Scavenging mission. Assigned team goes into the random points of the map for random number of in-game hours, and when they return, they bring some random loot, like fans or duct tapes or other things back home. The more people you dispatch, the more loot they bring back. 2) Outer perimeter patrol. Assigned team goes on a patrol mission somewhere around the territory of settlement; this action temporary boosts settlement's defenses; any spawn points around the settlement are temporarily frozen (for a couple of days), making it safer for everyone to travel. If you send only one or two settlers, they may die in combat (random event). 3) Minutemen missions. Send your team to any radiant quest from minutemen (with a chance to fail based on number of participants). When they are sent onto missions, you can check the crafted ham radio to see the "progress" and learn when approximately your dispatched team will be back. In case you send your people to perform a minuteman mission, you can also participate and actually see your men running to the point of mission on the map and dealing with raiders/ghouls in the place of arrival. In every case of missions they bring some loot with them which is automatically stored in workshop of the settlement. Well, that's a base idea of what I'd like to see implemented in game, hope to see some feedback and suggestions from the community.
- 38 replies
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Hi all, I'd like to propose an idea for the mod for those people who want some roleplay/immersive experience. A mod, which will randomly progress some of the quests, while you simply hunt/travel/live in Skyrim as a usual villager/citizen. You don't receive any messages about quests being complete, and you don't have them in your quest log, but you can learn about the changes in the world through interaction with Inn keepers or some kind of towncriers, or even through some kind of a dynamic «newspaper» found in inns and taverns. If this kind of mod will come with MCM options, that would mean you can choose which kind of quests you want it to progress and at what pace. For instance, you might want to stop main quest completely, but you wish random radiant quests and Civil War to progress — and learn all about it in the news and rumors, and of course seeing the changes around you in affected regions. When most of the quests are complete, there could be some kind of «outside» rumors or fake «news», which could affect economy a bit to make it feel more real (like, news about harvest shortages might lead to price boost for food and some certain ingridients, etc). What do you think? Will it be interesting to play? Maybe you also have some ideas for such mod, which makes world around player live and progress independently from you. For now even heavily modified Skyrim feels a bit too static, nothing really changes without you anywhere.
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LE Skyrim Tactics - real time stategy mod
tommygun999 replied to tommygun999's topic in Skyrim's Mod Ideas
Yes, basically this idea could be used for many other mini-games, I'd also like to see any of these minigames implemented. Let's hope some people who know how to code will be interested enough to make such mods :smile:- 2 replies
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Hello, everyone! I'd like to see the mod where you can have a usable tactical map, where you actually can send your soldiers to fight rivals and take over forts, mines, farms and even cities. No, I don't want all that to be "visible" in game - instead, I'd like to see a minigame, just like in "Skyrim Tycoon" mod, but with more emphasis on war factor. No quests, just a tactical map, which could be deployed in your custom house, and functionality to send "invisible soldiers" with chances to lose or win battle, which is not happening in reality. Consider it some kind of "tactical minigame" inside Skyrim. There could be 4 sides, like in "Tycoon" mod; I don't know, it could be Empire, Nords, Thalmor and Player, for instance. There could be some kind of chest, in which you get money and resources "looted" from winning a battle; in case you take over a city you could get taxes each couple of days, in case you take over mine - you get some ore from it. In case you take over a fort you could get additional weapons and armor (or it could be produced in exchange for money). Soldiers are "created" with crafting methods when you have weapon and armor available, weapons and armor could have different "levels". Your rivals also try to take over your forts/mines/farms etc, so these battles are somewhat dynamic. If there was some functionality to make alliance or declare war - it would be just great, especially if there was some immersive way to do so, like writing/receiving a letter to one of the sides. Just watch how it is implemented in Skyrim Tycoon, I think it's possible to make this mod by simply using this as a reference: http://www.nexusmods.com/skyrim/mods/34959/? Thanks in advance! ps I would surely donate if someone is willing to create such mod :smile:
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- tactical map
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