Jump to content

BobbyP92

Supporter
  • Posts

    178
  • Joined

  • Last visited

Nexus Mods Profile

About BobbyP92

BobbyP92's Achievements

Collaborator

Collaborator (7/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. This is looking great. I hope you find the motivation to see this project through :).
  2. Always enjoyed the force unleashed armours!
  3. I'm totally up for that idea, think it sounds fun too. If you're forced to retreat or kill a beloved follower because you have permadeath or whatever mods installed. Could be really interesting. Some of the more abstract spells could be good, e.g. an enemy conjuring three version of themself. Could also leave you with debuffs in the vein of Darkest Dungeon etc.
  4. Neat idea. Love both franchises and at first I was hesitant as I hate it when you can tell something is from something else, but you've made a great case/concept for it. Hope it surfaces. Also please no shooting down of the interest in this concept. No names but literally every time I see a certain poster it's a negative response, chill out man.
  5. Could be a neat concept design wise
  6. Great to hear man. Keep it up buddy! We eagerly await :P
  7. For the most part mine would work on a hold-by-hold basis as opposed to cities I guess (with where their HQ's initial placement are based), and I was approaching it with a public turned highly trained militia with mainly Nords with a few exceptions, those details I haven't ironed out completely yet - but basically all groups originating in Skyrim. I like your Blackwood company idea migrating from Cyrodil, and it leaves you with flexible design approaches for each team. None of them essential but Captains fairly hard to kill, with the other members being very expendable. Maybe a mini-quest where you have to generate interest in each group for people to join? I spent a fair while mood boarding/ pulling together different looks for each so if this ever becomes a reality I have a rough idea what each group will look like. A reputation system between the player and the groups would be good. Maybe some implementation of Ether dynamics AI stuff too? All stuff you've thought of I guess, our biggest varying component would more than likely be the design of the individual groups I guess. If there's anything specific you wanna talk about, feel free :)
  8. This is crazy but I've been drafting up almost the same idea myself. Would be crazy if we both accomplished our projects and then someday patched them to work alongside/rival each other!
×
×
  • Create New...