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corbaer

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Everything posted by corbaer

  1. Start here... you will not find a better guide nor a better place to start on the path to an awesome skyrim. It's not all of the best, but it really makes for a terrific first experience. No NSFW, but once you do the STEP, you'll have a lot of the knowledge you need to start looking for mods off the list - SFW & NSFW
  2. So I'm hoping to be able to make vampire eyes that are uniform across all NPCs as well as the player (w/ or w/o DVA) and to start I simply tried to modify BVFE's nif and textures in my MO overwrite folder. Immediately I discovered that no matter how I adjusted the emissive properties in NifSkope the NPC eyes had a yellow glow and aren't affected by lighting/envmaps even though on my character (player) it looks exactly as I want it to. The edited files so far (just vanilla override first, DVA will get done if I figure out this problem): meshes\actors\character\character assets\eyesfemalevampire.nif meshes\actors\character\character assets\eyesmalevampire.nif textures\actors\character\eyes\eyevampire_01.dds textures\actors\character\eyes\eyevampire_02.dds textures\actors\character\eyes\eyevampire_g.ddsThe nifs are set to be Eye Envmap, have SLSF2_Glow_Map activated and have the eyevampire_g.dds referenced in Slot 3: Glow Map. Anyone know what causes the NPC yellowness, and how to disable/configure it? Here's a screenshot (did an exaggerated Underworld look just to highlight the difference): http://i.imgur.com/Ye1NSwI.png Both have the right texture shown (tested with a funky texture to be sure it was the same one visible). Thanks for looking Edit: don't believe it's from any other mods as it happens with a larger list as well as a small list of essentials.
  3. Gabe Newell (Steam Himself :p) on reddit doing a informal AMA right now:
  4. Let me preface this with I'm in the camp that thinks this whole paid mods debacle is going to weaken/damage the modding community as a whole (all games eventually)... without the free sharing of knowledge/assets/etc none of the mods that are better than poor would exist and if people start hording info and restricting shared assets it's all gonna fall on it's head... But, if this is going to happen - and it is - we should be looking at ways to mitigate and prevent that from ruling the roost. With that in mind let me pitch an idea for consideration here at Nexus... ----------------------------------------------------------------------------- Instead of allocating funds received through being a Service Provider towards the new forum server (make that upgrade as you would have without the source of revenue) allocate it to the development of a solid donation system wherein, a large percentage of SP revenue is pooled and then donated to mod authors via users allocating points to mod authors that make the mods they love. "Premium" users would get a certain number of points each day/week/month that they could assign to their chosen authors, then at the end of the month/quarter the funds collected through being a service provider would be distributed to the mod authors based on percentage of points received. Allow Premium Users to additionally donate to the pool and instantly receive points to distribute as they see fit. This could increase Premium Users for the site, increase incentive to publish on NEXUS instead of Steam Workshop, allow more modders to receive compensation for their efforts and provide users the ability to make less "purchases" of donation funds to distribute more freely to authors that they feel deserve it (think steam wallet scenario for donations). I think it would also encourage the free sharing of assets/knowledge/etc innately, but could even encourage it if authors could cite contributors, other authors assets used, etc for each mod and then a percentage of the donation could be directed to all contributors. ----------------------------------------------------------------------------- I'm aware that this could be a huge undertaking with potential legal/overhead concerns, but it's simply an idea for discussion/consideration.
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