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lockoid

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Everything posted by lockoid

  1. So the new All in One 4K Parallax by Pfusher does not have these textures to overwrite. if you don't like that thick black mortar in Whiterun that came with SKYRIM 2020 by Pfusher, then you need all those I mentioned above from some other mod. I think am leveling up in the mod world.... cux I have the 8K mossy whiterun, with the corners from plaster decals from Skyrim 2018 (that was when the corners had ivy, and that goes great with the Mosyy WR mod). The moss is also used in the streams... they must have used wall texture for the stream rock path things. ha. works. well. but yeah, 3 different mods now from different years to make the city walls match. ha. PS - just went from his 4K wrtrim texture carvings back down to 2020... they are just better, especially when not stretched out. just my take
  2. SOLVED - you need all the whcitywall textures + Plaster decals + Mortar to make the entire city walls. crazy no one has mentioned this yet, considering all the other WR mods. I guess they all just stem off of the original Plaster decal.... cuz once you go Pfusher? you are not going to reverse WR walls. but now you CAN!
  3. Basically A NOBLE SKYRIM vs Pfusher SKYRIM 2020 5.0 conflict. But just the "corners of the city walls" in whiterun. (I don't like the black of the Pfusher's Whiterun mortar so I'd rather the Noble Whiterun walls.) Since I want most of Pfusher's textures in that mod, I manually change the wrcitywalls*.dds textures to take the NOBLE mod textures - sure. cool. works. yay fo rme. Why can't I get the corners of the walls to change??? just the corners stay with Pfusher. Troubleshooting help: When I disable Skryim 2020 5.0, the corners WILL go back to an ivy covered corner... not the vanilla. where that comes from, I don't know. I use the ~ console cmd and it's 00000014 if that helps anyone. but something puts the corners back even if I set the dds textures to Noble. I can't seem to find the texture that IS the corner of the city walls. Many other mods for Whiterun do not have this and, with no conflict, I can't find it to set! Driving me bonkers! even have a dds viewer to check within Vortex. Please help.
  4. [Preface] I'm stringent on SSEedit and vortex and updated (maybe the problem?) AND diagnosing before posting and now my mods... [cut to the chase] Clairvoyance spell has a unique "block" and animation - but WITH ALL the ENBs I have tried.... the faint blue FULLSCREEN burst with an ENB is like a flash... about 1 second in. and then pops back to normal (even if holding down the button for continual cast) turn OFF any ENB..... ???? and that blue tint (again, ONLY on the Clairvoyance spell) will gradually come and go as intended. HOWEVER!!!! with shift+enter, a couple of clicks and save configs, and shift+F12s it goes away!!! hopefully, this makes sense. hopefully this is the correct forum to post and abiding by all rules. Hopefully, a mastermind out there knows the permanent answer. (I'm constantly popping that up to see direction, like it or not :smile: - and I actually FIX it myself... but it's fiddling not on point. pls hlp (will attach a vid file if necessary - that important to me! ha!)
  5. [Preface] I'm stringent on SSEedit and vortex and updated (maybe the problem?) AND diagnosing before posting and now my mods... [cut to the chase] Clairvoyance spell has a unique "block" and animation - but WITH ALL the ENBs I have tried.... the faint blue FULLSCREEN burst with an ENB is like a flash... about 1 second in. and then pops back to normal (even if holding down the button for continual cast) turn OFF any ENB..... ???? and that blue tint (again, ONLY on the Clairvoyance spell) will gradually come and go as intended. HOWEVER!!!! with shift+enter, a couple of clicks and save configs, and shift+F12s it goes away!!! hopefully, this makes sense. hopefully this is the correct forum to post and abiding by all rules. Hopefully, a mastermind out there knows the permanent answer. (I'm constantly popping that up to see direction, like it or not :smile: - and I actually FIX it myself... but it's fiddling not on point. pls hlp (will attach a vid file if necessary - that important to me! ha!)
  6. and now tesv.exe is resetting my vid card prefs.... I can tell because the flashing ground came back...
  7. I don't think anything is broken.... but it doesn't seem right. The far stuff is blurry as it should be.... but when I look straight at it (some mountain way way back) then it becomes crisp! is that simply DoF enable/disable to have the "focus" change? the stuff in the back should be blurry, regardless if I look at it (without binoculars... ;-) thanks in advance
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