Jump to content
⚠ Known Issue: Media on User Profiles ×

Pherion

Banned
  • Posts

    72
  • Joined

  • Last visited

Reputation

0 Neutral

Nexus Mods Profile

About Pherion

  1. Yes. It has the correct material. It shows up on the forge inside the ebony category.
  2. So, I created a new Ebony Helmet and placed it in Skyrim, I did NOT replace the original one, just added another. Everything is perfect. It has the correct values, it shows up in game, it's craftable and upgradable and doesn't clip. However, It doesn't give any bonus with Matching set perks. I use Skyrim Redone, and all of the perks that give bonus with a matchin set, don't give the bonus. Did I miss something?
  3. I picked Ace, Asis and Duel Combat Realism. I think it's a really great mix. I already had some trouble with some bandits early on, I hope it keeps up. :)
  4. Are those mods compatible? Deadly Combat and Duel Combat Realism work together? I like all of these mods and I want to use all of them but they seem to conflict. Just wondering.
  5. http://skyrim.nexusmods.com/mods/16976/? Bro, you made me happy this day. Thank you.
  6. I personally find this unrealistic. For you to add these type of legs you need to bend them and curve up a little bit like werewolf's otherwise no way these legs could work. You can only have a human shaped like body if you use human type of legs, if you use these ones, they have to walk like werewolves. These type of legs won't offer the balance needed for a character to walk up straight like a human. That's just how anatomy works in real life. :\ I would love to see their feet instead with three or 4 large toes with claws. I would enjoy that much more.
  7. So, I used to play Requiem, sadly the mod got abandoned and the mod is still not even dragonborn compatible which is a shame sicne I considered it the best overhaul for Skyrim in many many ways. Not the difficulty though, always fonud it way to hard to be enjoyed but a few optional files and got fixed. But overall it gave me the best experience so far since vanilla skyrim. Don't get me wrong, I love vanilla Skyrim as much as Requiem, the game is amazing either way. But since Requiem will most likelly not get the dragonborn update I was wondering what other mixes might I use to create a new interesting Skyrim. I tried Skyre(Skyirm Redone) and I didn't liked it at all, it's just one big perk fest. I want more interesting perks, but don't clutter the damn perk trees to hell! And then added weird weapons, I know many of them are from morrowind and oblivion, but It's Skyrim, Scimitars, katanas, tantos, those things shouldn't even exist there, and if they do they must be really rare since it's kind of alienish weapons to that land. Hell everyone was amazed about the warriors from hammerfell having cursed swords let alone thing more alienish then that. Skyrim is the land of Axes, warhammers and big broad swords. Not mention the game was easier then vanilla in my opinion. I just wanted to know if someone could give me the names of some mods that work well together that might make my next run interesting. I use all sort of immersive mods for greater immersion and roleplaying, as long as they are compatible with those I'm fine.
  8. I just wish that someones decides to do it man. I just wish.
  9. Hello. Didn't ever crossed your mind why there are no helms for the beast races? Argonians with horns, get them cut off everytime you place a helm, Khajiit ears disappear. Aren't you tired of this? I sure am, me being an argonian player, I have to play without a helmet, because there are no helms for beast races. Yes I know, there are dozens of invisible helms mods. But I want see helms, I want my character with a helm, but a real argonian helmet(in this case). I found this mod: http://skyrim.nexusmods.com/mods/5803 And for a moment I thought I found something that could fix it, but then the small little phrase saying "Beast races are not compatible". Shattered everything. That's why I'm here, I come here asking if someone had the time, the patience and the will to make a beast race version of the exiting helms in Skyrim, that actually allows argonian horns come out and Khajiit ears. If someone does this, I would be extremelly thankfull!
  10. Hey guys. Been a long time since I played Dragon Age origins, and now I want to return back to it. But this time I decided to get some mods. I was hoping you guys could give a hand. :) I'm pretty much just interested in mods that add content like quests/companions new places and stuff of the sort. I was only able to find 2 only: Quest and Legends Dragon Age Redesigned I don't know if there are more, but if there are more and they are good, I would like to know. :)
  11. Thanks for the comments. At least I know some are interested. I'm glad you liked the descriptions as I also prefer it like this. Gives a more RPGish feeling to it. :) I will continue to work on it and when it's nearly done, I'll announce it here on this topic. :)
  12. This is probably going to be my very first released mod(I've made mods before but just kept them with me or friends, but I'm not sure if I should release this one). And what it basically does it completely changes all the existing perk trees and makes them "better" in overall. At least to my eyes they seem alright. -removes or changes overpowered or useless perks. -Specialized branches within perk trees allow for true Roleplaying experience. No more power gaming. -Bigger perk trees allow for you to actually reach level 81 by ONLY leveling the things you want. -|-Objective-|- The purpose of this mod is to actually make you go up to high levels by only getting the perks you want! This way instead of running out of perks on your favorite things on mid levels (30-40s), you can actually go up to 70s! You might find perks, that for you to fully unlock them you need to spent about 40 perk points. Because the objective here is not for you to be able to unlock everything. But only unlock the things you want and need for you to specialize in a class. Saying this, you'll probably be using about 10-13 perk points per perk tree, leading to use a total of 6 Perk Trees. A couple of examples of modified perk trees: 2 Handed Weapons Heavy arms(0/3)---->Champion Stance------>Great Critical Charge -------> Sweep -------> Warmaster ----->Devastating Blow-------| ----->Battle Axe Initiation--> Limb Splitter--> Cleaving impact--> Controlled Fury--> Battle Axe Mastery ----->War Hammer Initiation--> Concentrated Energy--> Armor Crusher--> Destructive Impact--> War Hammer Mastery ----->GreatSword Mastery--> Deep Wounds--> Raging Speed--> Wrathful Impact--> Greatsword Mastery -Heavy Arms: You become more Comfortable with Heavy Weapons. Increase damage with 2H weapons by 15% per rank -Champion Stance, Great Critical Charge, Sweep, Devastating Blow and Warmaster are the same as vanilla -Battle Axe Initiation: Your weapon of choice is the Battle Axe. As you train you grow more fond of it and learn knew techniques with it. Increases damage with Battle Axes by 30% -Limb Splitter: With the use of brutal strength you can deal fatal wounds to your enemies. Does bleed damage. -Cleaving Impact: Months on using Battle Axes have made you strong and you are capable of cracking most armors even if only by a little. Ignore armor 20% -Controlled Fury: You no longer let the fury and rage of a battle take control of you and you're better at using your energies more wisely. Doing power attacks with Battle Axes costs less 10% stamina -Battle Axe Mastery: You've groaned into a Master of the Battle Axe! Increase damage with Battle Axes 15% -War Hammer Initiation: Your weapon of choice is the War Hammer. As you train you grow more fond of it and learn knew techniques with it. Increases damage with War Hammer by 30% -Concentrated Energy: You focus your energy on powerful blows while making good use of it. Power Attacks with a War Hammer costs less 10% stamina -Armor Crusher: Unleash the nightmarish power of weapon on your foes armor! Rendering it useless against your might! Ignore armor 60% -Destructive Impact: It's nearly something of the Old Legends, the amount of power and strength you place in your devastating attacks. Power attack damage increased by 10% -War Hammer Mastery:You've groaned into a Master of the War Hammer! Increase damage with Warhammers 15% -GreatSword Initiation: Your weapon of choice is the GreatSword. As you train you grow more fond of it and learn knew techniques with it. Increases damage with GreatSwords by 30% -DeepWounds same as vanilla -Raging Speed: You managed to learn the secrets of wielding a Greatsword and now are capable of being much faster with it! Greatsword is 10% faster. -Wrathfull Impact: You unleash your wrath with every powerfull blow you deal! Even if the target blocks, it will feel like a Battering Ram! Drain targets stamina giving aswell bonus damage when doing power attacks. -GreatSword Mastery:You've groaned into a Master of the GreatSword! Increase damage 15% Heavy Armor: -Juggernaut(0/5)--->Well Fitted(0/2)--> Pillar Of Strength-->Conditioning--> Cushioned-->Heavy Fighter-->Mountain ---->Guardian(0/2)-->Tower Of Strength--> Matching Set-->Reflect Blows-->Vanguard-->| --->Armor Of Magicka-->Reflection -Juggernaut: You prefer Heavy platings then flimsy leathers to protect your body and you're getting better with them! Increase armor rating 10% per rank -Well Fitted: You feel much better fitted in Heavy Armor without a Helm and therefore being better without it! 15% per rank more armor rating without helms -Pillar Of Strength: You are a true body platted warrior cabale of using the Heavy Armor exceptionally well without clumsy Helms! 30% less Stagger if using only 3 pieces -Conditioning and Cushioned are same as vanilla -Heavy Fighter: Plate is now a second skin to you, it feels natural and gives you the security that nothing else can however, only without a helm! Increase armor rating by 10% -Mountain: Like the Mountains of Skyrim you are as thick and hard to bring down as you've becomed fully mastered in Heavy Armor! Armor rating increased by 50% -Guardian:You feel much better fitted in Heavy Armor with a Helm. 15% per rank more armor rating wearing all heavy armor. -Tower Of Strength: Like a Tower you are great and mighty! Foes try to bring you down, but your weight and controll with Heavy Armor makes the task seem impossible! 50% less stagger when wearing all heavy armor -Matching Set is same as vanilla -Reflect Blows: You know how armor works. You know how to use it's angles to make swords bounce off it. 10% chance to reflect melee damage. -Vanguard: You are the very best at Heavy Armor, capable of pulling the best out of it, using every piece of metal on your body to change the tide of battle in your favor! Armor rating increased by 20% -Armor Of magicka: You believe magic is without honor! And only tricksters will use it! There for you invested in protection for it! 5% protection form spells but 10% decrease in spell effectiveness. -Reflection: You dislike magic wielders with a passion, therefore you ready to cast back at them everything they throw you to see if they like their own medicine. 15% chance of reflecting spells but 25% decrease in spell effectiveness. Basically, What I want to know with this, if it's even worth releasing this? Or is it that bad? The reason I never released anything is because I think all my work is rubbish and really only satisfys my needs and I believe it won't satisfy other people. In my honest opinion these perks look very simplish, compared to things I've seen. I just barely understand how to make perks since there aren't many tuts out there for it(at least I didn't found much). But anyway, what do you guys think? Release? Or not release?
  13. Alright. Thank you for the info.
  14. I'm testing out a few things with a perk mod, but it's rather dificult to do it quickly because I would need to level up or do quests. I wanted to know if there is somekind of console command(I looked on google but didn't found any command that gives me perk points to spend) that let's you add perkpoints or perhaps a working mod outhere(Used some and they didn't worked). I need to test entire perk trees on a perk mod, and I needed to do it quickly, and creating a character everytime for every tree is not the most efficient way. Can anyone help me out please?
  15. I have a simple question. Is there a way to get rid of all the japanese/asian gear in this mod? It looks to be allot of fun, but the asian weapons are definetly wrecking the experience. In my opinion is greatly lore breaking. So I was wondering if you could do that.
×
×
  • Create New...