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morphologia

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Everything posted by morphologia

  1. I use the Army of Darkness method, in which I imagine that my character was sucked into a time vortex and dumped into Skyrim like some kind of jet-lagged time-travelling department store clerk. This works especially well for characters that I design after other games/movies/books/etc. as it explains how the heck they got there. It also gives me an excuse to look down on the people of Skyrim as a bunch of backwards savages.
  2. I recommend taking FavoredSoul's advice and checking out the tutorials, especially on TES Alliance. But if you really want an idiot-speak summary: 1. Model in Blender - create the 3D object. 2. UV map in Blender - create a flattened image of the 3D object. 3. This is the point where I usually export the UV image as a PNG, so that I can... 4. Texture it in Gimp - create the textures using the exported UV map image as a template, kind of like a stencil. Then you take the textures back to Blender and add them to the image, along with the basic material properties, so you can get an idea of what it will look like. Then you take the whole mess and export it as a 3DS or OBJ (I personally use 3DS) so you can use it in Nifskope, which is where you... 5. Set correct scale/rotation and add texture links to the models. The quick and dirty way to do this is to open an existing item in Nifskope, import your model into it, use the original item to figure the correct scale and position, and then delete the original model leaving your new item in place. The finishing touches involve assigning textures to the right slots and then saving the new item as a .nif file. All that's left at that point is adding it to the game using the correct utility.
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