Jump to content

grod4L

Supporter
  • Posts

    7
  • Joined

  • Last visited

Everything posted by grod4L

  1. Sorry to bump, but I have literally searched everywhere, and unless I'm blind, I can't find any information on this, let alone a solution. Has anyone ever experienced this?
  2. I am playing with around 270+ mods (I merged quite a few to fit the 255 esp limit), and have spent days installing, cleaning, reading readmes and countless guides, and thoroughly familiarizing myself with mod organizer to get a stable skyrim. Four years playing this game, countless new games started because of mod issues...I didn't think playing with that amount of mods was possible without constant crashes. But because I invested a large amount of time making sure everything is perfect, I now have a stable skyrim. Stable as in I can play for 4-5 hours before I get a random crash. I only usually play 3 hours at a time, so for all intensive purposes, I now have a stable skyrim. My days of frustration are finally over!
  3. I have done this before and I wasn't able to find a way to revert it back, I think the only way is to load an earlier save.
  4. So I've suffered with this issue for years now, but I've finally had enough! I am plagued with giant missing squares of missing water in the Sea of Ghosts, that randomly appear and reappear elsewhere based upon where I'm looking. You can see them from miles away, no matter where you are, there's always at least one giant square missing. I have scoured the internet looking for a solution but can't seem to find one. I have lots of mods installed, but have run the game on vanilla settings and the problem persists. I've attached a photo to show what I'm talking about. Has anyone else had this issue?
  5. Hmm I never saw that before, I searched for a mod like this but wasn't able to find it, but I guess I'm just blind. Regardless, the existing mods are a bit rudimentary, I'd love to see something more involved like the top needs mods out there.
  6. So we have mods requiring the player to eat, drink, sleep, bathe, and even shave (for men), so why not one for relieving oneself? You may laugh, but I guarantee you this would appeal to a large amount of players, namely the hardcore immersion lovers (like myself). Some features that could be in the mod: 1) Player is required to relieve oneself based on either a set rate, or food/drink consumption, or both. Rate can be increased by consuming heavy food or alcohol. 2) After "going", the player gets a "relieved" buff for some time, which grants a slight boost to stamina. If the player does not relieve him/herself for a long enough time, they will receive and "uncomfortable" buff, which lowers stamina. If they wait too long, they will soil themselves, which takes away the "uncomfortable" buff but grants the "soiled" buff which lowers speechcraft. Could possibly interact with some other bathing mods to affect hygiene. 3) In combat, if the player has not gone to the bathroom in quite a while, they may soil themselves if they go below a certain health/stamina threshold, or if hit by a power attack. Imagine being attacked by a barrage of falmer, then seeing the message "You have soiled yourself" in the upper left hand corner! 4) Players may relieve themselves anywhere in the wilderness, near bushes, trees, rocks, lakes, rivers, in caves, etc. Relieving oneself in towns and populated areas, or near guards, can be considered a minor crime. 5) Players may purchase items such as toilet paper, which will automatically be used from their inventory every time they go to the bathroom, and grants a "fresh feeling" buff, giving a small boost to stamina/stamina rate. Toilet paper could be crafted from rolls of paper, linen wraps, or scrolls at the tanning rack. There could also be some fancy "scented" toilet paper, which grants different buffs based on the ingredient (lavender, dragon tongue, etc) Much better than using leaves, right? 6) There could be outhouses or water closets in/around inns, which grant the "fresh feeling" buff without the need of toilet paper, since it would be provided, perhaps even for a very small fee. 7) Certain diseases could cause the rate to go up, requiring the player to go far more often, giving more incentive to be cured. As far as any animations go, I don't think there is a need for it. The screen could go dark for a bit, maybe with an *ahem* little sound effect, who knows. All waste will automatically be buried, so there's no need for any...visual elements. I would SO play with a mod like this. Obviously it wouldn't take itself too seriously, and could make for some fun/silly moments. But there is no doubt an audience for something like this, and to be honest I'm surprised it hasn't been made already. Even if a mod like this never gets made, it was still fun to imagine :D
  7. So we all know that there is no more DLC for Skyrim, so this would be for the next installment of the Elder Scrolls. We have seen some of the different planes of daedra throughout Oblivion and Skyrim, and with the, in my opinion outstanding depiction of Hermaeus Mora's Apocrypha, it got me thinking about what we might see in the future. So since we've been to Mehrune's Deadlands, Peryite's Pits, Boethia's Realm, and Sheogorath's Shivering Isles in Oblivion, as well as Sanguine's Misty Grove (thought it's only one of supposedly thousands of planes that make up his realm), and Apocrypha, those will be omitted from the poll. Molag Bal's Coldharbour will also be omitted as we will be seeing lots of it in ES:O. Here are short descriptions of each realm (pulled from various wiki sources): Malacath's Ashpits The realm mostly consists only of dust, palaces of smoke, and vaporous creatures; anguish, betrayal, and broken promises like ash fill the bitter air. Few mortals manage to reach the realm, where levitation and magical breathing are necessary to survive. Azura's Moonshadow Moonshadow is a realm of Oblivion, created and ruled over by Azura, the Daedric Prince of Twilight. The realm is so beautiful that visiting mortals are half-blinded. The realm contains flowers and waterfalls, majestic trees, and a city of silver. The wind smells of perfume, and the realm is known to have rain. Azura lives in a rose palace, and is welcoming to mortal travellers. Hircine's Hunting Grounds It has been described as a realm of dense woodland and vast grasslands populated by werebears and wild cattle. It is full of endless mazes inhabited by vicious creatures such as bears, wolves, werecreatures, and Daedra. Any mortals who deign to enter this realm are hunted down by the inhabitants. During the daylight hours, werebears and fierce Nords stalk the land in their continual Hunt. When the sun sinks below the horizon, Hircine announces himself with a pack of werewolves to take his turn in the cycle. Nocturnal's Evergloam The Evergloam is a realm of Oblivion, created and ruled over by Nocturnal, the Daedric Prince of Shadow. It is the realm of perpetual twilight, and the cradle of shadow. The Shade Perilous is a section of the realm coveted by many daedric clans. (Not much explanation is found on this realm, although the very nature of the realm makes this understandable. Yes, we kind of saw it in Skyrim, but not to a full extent) Clavicus Vile's Realm Clavicus Vile's Realm is a realm of Oblivion, created and ruled over by Clavicus Vile, the Daedric Prince of Wishes. It appears as a tranquil countryside, dotted with majestic cities of glass and ornate buildings. The city of Umbriel was once a part of the realm, but was eventually severed and came to rest in an unnamed realm of Oblivion. Vaermina's Quagmire Quagmire is a realm of Oblivion, created and ruled over by the Daedric Prince of Nightmare, Vaermina. It is a realm of horrors, where reality shifts upon itself in seemingly impossible ways. Every few minutes, lightning flashes and the realm morphs into a terrifying scene, each one more frightening than the last. The next three realms have little to no description as to what they are like (that I could find), as it is generally explained that mortals have no knowledge of these realms. Still, that doesn't mean we aren't able to visit them. Instead I shall give a brief description of the daedric prince itself, to get an idea of what their realm might be like. Meridia's Colored Rooms Meridia, Lady of Infinite Energies, is an obscure Daedric Prince, and very little is known about her by mortals except that she is associated with the energies of living things. Meridia has a great and everlasting hatred for the undead and will greatly reward any who eliminate them from the world. Some Daedra Seducers are also in her service. Her realm is inhabited by the Aurorans. Mephala's Web As known in the West, Mephala is the demon prince of murder, sex, and secrets. All of these themes contain subtle aspects and violent ones (assassination/genocide, courtship/orgy, tact/poetic truths); Mephala is understood paradoxically to contain and integrate these contradictory themes. Mephala's Web is the plane of Oblivion for Mephala. Inaccessible to mortals, the realm of Mephala is believed by most to be intricate and woven together like a web, as that seems to be what she rules over as a Lord. Namira's Scuttling Void Namira, or Namiira, the Lady of Decay, is the Daedric Prince whose sphere is the ancient darkness. She is known as the Spirit Daedra, ruler of sundry dark and shadowy spirits, and is often associated with spiders, insects, slugs, and other repulsive creatures which inspire mortals with an instinctive revulsion. Namira also appears to be associated with beggars and the beggaring gifts of disease, pity and disregard. Her realm, the Scuttling Void, is an eternal dimension about which little is known other than its name. So what realm would you like to see depicted next, and/or which one do you think may have the potential for an intriguing storyline? Personally, I would love to either see Azura's Moonshadow or Vaermina's Quagmire. Blindingly beautiful rose palaces as well as nightmarish realms of horror sound really fascinating to me. What are your thoughts?
×
×
  • Create New...