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Rinobi

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Everything posted by Rinobi

  1. Depending on how much you want to change the appearance, you're going to have to learn how to model and/or retexture. Either way, the Creation Kit isn't going to help you do this. To get an idea of how much time and effort this would take, look up some tutorials on how to create 3d models or apply textures to models. Long strory short, it's tedious and time-consuming work.
  2. http://skyrim.nexusmods.com/mods/2176/ http://skyrim.nexusmods.com/mods/8779/ <- I think this one is an Esp... http://skyrim.nexusmods.com/mods/34655/
  3. Could someone make a mod that removes the capes from the Royal Vampire armor and Nightingale armor? Perferibly Male & Female(UNP).
  4. There's a mod that 'flips' sheathed Katanas so that they are carried properly(like samurai), but I can't remember what the name of that mod was now that I'm ready to download it. Edit: Nevermind, found it though browser history. http://skyrim.nexusmods.com/mods/30760 In case anyone else wants to know.
  5. Neither... Master Destruction robes or casual clothes.
  6. I saw a mod do something like this before, though I don't remember where/when I saw it. I'm pretty sure it didn't show the clothing under the armor, but you could equip both. More than a few mods have armor equipment sets that layer on top one another, but doing this for default armor/clothing would be alot of work(probably). Since clothing is generally smaller than armor, I wonder if I could achieve a simular result simply by changing the equipment slots of clothes in ck?
  7. http://skyrim.nexusmods.com/mods/10175 I think this is what you're looking for.
  8. I'm genuinely surprised that this was not implemented before Skyrim's release, especially since smithing was supposingly expanded. o.O I'm with Stroked, I'd be happy without any visual changes to armor/weapons when damaged, I'm starting to miss those disintergrate spells that I never used. -.-
  9. I can see the appeal in this, I'd sometimes rather death have consequences other than having to load your game as well. Hmm... I don't know about losing all of your items though, that'll make one consider simply loading thier file. Also, the 5% HP thing may be a problem, as I've survived multiple encounters with less HP remaining, would hate for the game to automatically kill me. lol I see what you're getting at though.
  10. I think it's just a texture swap... It shouldn't be too hard to figure out. (Gonna check it out later)
  11. I would attempt this my self but I've very little experience at editing meshes and cannot spare the freetime to commit to practice. Every hair mod that I've come accross thus far has had the same problem, a problem that the default hairstyles do not share. When there're custom hairstyles added by mods, the hair disappears entirely when equipping a helmet or hood. It's pretty annoying honestly. While there are workarounds for this problem (most of which involve not wearing/seeing a helmet), I was kinda wondering why no one(to my knowledge) has attempted to address the problem directly? I can't give any details since I haven't modded anything for mounths, but I remember finding addional hair files that the default hairstyles use to make them compatible with helmets. Does anyone know if it's possible to make custom hairstyles compatible with helmets? This is the primary reason why I do not like to use hair mods.
  12. Yes, CBBE armors/clothing can be adapted to the UNP body mesh. I think you'll need a combination of Blender and Nifscope with the appropriate plug-ins. Its not my area though, so I can't give any reliable information.
  13. There's a perk for this already in the game. Read the Conjuration skill tree carefully.
  14. Hmm... Maybe this is what you're looking for? http://skyrim.nexusmods.com/downloads/file.php?id=16731
  15. Umm... Just keep in mind that this is all based on opinion. AI Archery Range Increase: http://skyrim.nexusmods.com/downloads/file.php?id=17426 No Spinning Death Animations: http://skyrim.nexusmods.com/downloads/file.php?id=17214 Realistic Ragdolls and Force: http://skyrim.nexusmods.com/downloads/file.php?id=601 SkyUI: http://skyrim.nexusmods.com/downloads/file.php?id=3863 A Quality World Map: http://skyrim.nexusmods.com/downloads/file.php?id=4929 Categorized Favorites Menu: http://skyrim.nexusmods.com/downloads/file.php?id=4862 Colored Map Markers: http://skyrim.nexusmods.com/downloads/file.php?id=1327 Glowing Ore Veins 300: http://skyrim.nexusmods.com/downloads/file.php?id=193 KenMOD - Time on loading screen: http://skyrim.nexusmods.com/downloads/file.php?id=98 Magic Magitude: http://skyrim.nexusmods.com/downloads/file.php?id=16974 :biggrin: (jk) Main Menu Spinning Skyrim Emblem: http://skyrim.nexusmods.com/downloads/file.php?id=7801 No NPC Greetings: http://skyrim.nexusmods.com/downloads/file.php?id=746 Quiet and Silent Dead Thrall Groans: http://skyrim.nexusmods.com/downloads/file.php?id=1580 Same Walk and Run Speeds: http://skyrim.nexusmods.com/downloads/file.php?id=9553 Small House Map Markers: http://skyrim.nexusmods.com/downloads/file.php?id=8462 The Dance of Death: http://skyrim.nexusmods.com/downloads/file.php?id=10906 Training Dummies: http://skyrim.nexusmods.com/downloads/file.php?id=12395 UFO: http://skyrim.nexusmods.com/downloads/file.php?id=14037 Unofficial Skyrim Patch: http://skyrim.nexusmods.com/downloads/file.php?id=19 Weapons and Armor Fixes: http://skyrim.nexusmods.com/downloads/file.php?id=4719 To name a few...
  16. I didn't mean to come off as rude... It's just the easiest way I can think of to accomplish this. Open skyrim.esm in CK. Type HousecarlWhiterun in the filter Navigate to Actors>Actors Once you find Lydia with the ID HousecarlWhiterun. Double click, the actor info should come up. Proceed to renaming Lydia to whatever you like(Don't change the ID in this case) Save your new ESP to your data folder. Activate it. You should see the changes in-game. You don't need experience as a modder to do this. Edit: Now that I think of it. It would be easier to download the NPC Editor: http://skyrim.nexusmods.com/downloads/file.php?id=4554 That should save you a lot of time.
  17. This is very easily done in CK.
  18. http://skyrim.nexusmods.com/downloads/file.php?id=12925 http://skyrim.nexusmods.com/downloads/file.php?id=9553 http://skyrim.nexusmods.com/downloads/file.php?id=9055 http://skyrim.nexusmods.com/downloads/file.php?id=4056 http://skyrim.nexusmods.com/downloads/file.php?id=1603 Plenty....
  19. Perks in skyrim have a "Requirement" text under their perk description in-game. When you're adding your own perks to skyrim, how would you go about getting a requirement text to display underneath your description? When I check the 'Use Info' of perks that have this text, I noticed that they all have a 'AVIF: AV(Skill Type)'. However, when I search for this under the ALL tab, it returns no results. I also looked in 'Character>Actor Values' but still didn't find a way to get the requirement text to display. Does anyone know of a way to add this text to new perks?
  20. The weapon is already available on Nexus. If someone decides to make the armor, I could use that to put together a Clare follower in skyrim... I'm moving tomorrow though, so I won't have time to look into this for a while.
  21. Are your Kajiit NPCs using a custom faction in which only the three are included? Make a copy of the default merchant faction for Kajiit NPCs(Give it a unique ID). You should be able to 'copy' and add the dialogue you want so it only affects NPCs in that faction. Doing it this way shouldn't effect other NPCs who are not in your custom faction. Sorry I can't give you more details on this, but I hope it helps a little.
  22. Okay, I have an idea for a Mod(or modder's resource). I was going to do this myself, but I honestly don't have the time to tackle it right now. ::See the small wall of text below for details:: There are a lot of good armor, clothing, and weapon mods for skyrim, so I intended to create a mod that gave a number of these new sets to NPCs all over Skyrim as default outfits. They could be added to existing and/or custom NPCs. This isn't just something I just thought would be good, it is something that I intended(or intend) to do myself. After doing this for a few armor sets I had an idea for a better mod. What if I upload an ESP that contained various custom weapons, armors, and clothing from different mod authors ready to be added to Skyrim. All the downloader would have to do is open the ESP in CK for an organized list of modded items. I understand permissions being a problem here, but if I didn't actually use any part of the original author's mods, I should be able to get around it(I think...). Below are the instructions I wrote out for myself for this project. It requires some basic modding knowledge and a lot of free time to follow. 1. Create one large resource .rar file that contains all the necessary mesh and texture files. Just download the original files from the nexus site, and extract them all into a custom data folder. Adjust folder structure only where necessary(Otherwise this won't work for other users), and delete esp files. It would be a good idea to create a text document that tells you the folder structure of each individual armor/clothing/weapon, include screenshots for convenience. Compress all of this into a rar file(This part may take awhile) so that it can be installed with NMM or other modding utilities. Update your resources by adding new files to your custom data folder(adjusting if necessary),. update the your text document (Or whatever) with new file paths/names and screenshots. It would also be a good idea to include the original armor stats, material, etc.. You really need to figure out an easy method for doing this, create templates for yourself. The more time you spend on this, the less effort it will take to update later. DO NOT GET LAZY HERE. 2. Start up creation kit(ugh...). Before doing anything, I suggest figuring out unique and organized ID names. Something that's easy to find among all the data in creation kit and informative enough so that you know exactly what it is. [underscore][Author's Name][Armor/Clothes/Weapon][Material][Original Author's name][Armor name][Equip Type]. Seems like a lot, but it will sort into categories nicely and be easier to find later. In the Object Window, navigate to Items>ArmorAddon. You can duplicate existing armor or start from scratch. Starting here should help prevent any accidental changes to existing armor and clothing. With your resource file installed, you should see the folder structures for the armor/clothing mods you've added when you're selecting Biped Models. Decide which armor/clothing you want via screenshots, and find them easily using the text document of folder structures you created. Remember to use the same method when typing ID names each time. <You could stop here, if you really wanted… Using the original mod author's stats or your own, create the individual pieces of armor/clothes/weapons. Remember to ID and name appropriately! Save this ESP, the only time you'll make changes to it directly is when you need to add more items. 3. This is where your own personal tastes come in. Do whatever you want with the new items; add them to the game in any way that you wish. By completing the first two steps, you've allowed anyone and everyone to skip to this third step. Unless I've missed something, you will not have to release the Resource file you created for people to make use of this. Make use of all the great weapon/armor/clothing mods with just a quick download of the original mod author's file, and this ESP. The instructions aren't very detailed because I already know how to do this, just something I wrote to jog my memory. Now assuming you kept the original folder structures intact, all the downloader would have to do is have the armor/clothing/weapon mod installed to use this esp. It theory, it should work as long as the item they're aiming for is included in the resource and esp. Basically, people will be able to add their favorite items to their skyrim in anyway that they want, easily. I would like a few opinions on this. Is doing such a thing worthwhile? Any reason's this wouldn't work? Anyone else willing to attempt this? Has it been done already?
  23. Nevermind, I figured it out... I was already pretty close.
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