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amongyourhoundsoflove

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Everything posted by amongyourhoundsoflove

  1. Hello all, After I click 'edit fx' on a line in a toolset conversation, the fxa which loads up by default is unskinned, and named 'human.fxa' instead of the seemingly more common default 'humanmale.xfa' which is fully skinned. Does anyone know how I might go about changing the actor? I have tried the FXA override in a character resource, but that didn't work. Also, has anyone else noticed their Player has his/her arms outstretched in an unnatural pose at the beginning of a waypoint drop? Is there a way around this? Thanks, D
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