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Terenzz

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  1. I have finally managed to compile the original Bathing script thanks to these two workaround files here: https://www.loverslab.com/topic/152261-interfacing-with-frostfall-script/#findComment-3356325 They got rid of the last remaining compilation check errors. Thank you all for your inputs! Wouldn't have been able to solve this without.
  2. Thank you all for your input. I really do appreciate it. I have now downloaded: SkyUI SDK 5.1 from https://github.com/schlangster/skyui/wiki all scripts included in the archive with the green download button from https://github.com/chesko256/CheskoPapyrusShared all scripts included in the archive with green download button from https://github.com/chesko256/Campfire The download links on https://skyrimsurvival.com/home/campfire/mod-developers/ seem to be dead, but are they maybe obsolete thanks to https://github.com/chesko256/Campfire? The compilation now looks better. It now throws only these two errors types: D:\Games\The Elder Scrolls - Skyrim\Data\Scripts\Source\_frost_legacyarmordatastore.psc(3098,2):LinkedArrayAddArmor is not a function or does not exist D:\Games\The Elder Scrolls - Skyrim\Data\Scripts\Source\_frost_legacyarmordatastore.psc(3359,1): LinkedArrayRemoveArmor is not a function or does not exist I guess I am still missing some scripts? Which mod could they come from? Or shall I try to comment out the dozens of corresponding function lines in _frost_legacyarmordatastore.psc for the compilation process? _frost_legacyarmordatastore.7z
  3. Thank you for your answer. Much appreciated! Yeah, I found numerous posts from modders over the last couple of years regarding compilation issues with SkyUI SDK. I downloaded various source scripts from the SkyUI github. The big question is: did I download the correct files? How can I find out which ones are the correct SKYUI source files?
  4. I am trying to compile a modified script for Bathing in Skyrim SE with PCA. But I am running into a lot of errors. I have downloaded a lot of scripts from Github for SkyUI, Frostfall and Camp etc. I put the scripts into their correct data folder (I can compile other scripts just fine). What am I still missing here? Script "Bathing - Haz Improved Water Detection mzinBatheQuest.psc": PCA compilation errors:
  5. Is it possible to remove all "Force subtitle" flags from all dialogue topics of a specific mod with SSEEdit or CK? With a batch or script maybe? Without having to manually removing the flag in hundreds of dialogue lines?
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