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VonFrank

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  1. Something Skyrim SE desperately needs is an armor rating mod similar to one of the few that have been made so far for Oldrim. For example, this one: ( https://www.nexusmods.com/skyrim/mods/85358/ ). This mod (and similar ones) makes Skyrim's totally broken vanilla armor formula system similar to what it was like in Morrowind. Damage resistance will have diminishing returns, allowing armor above the cap of 667 to have some actual use. It also makes it so that effective HP will increase linearly as armor rating goes up, instead of exponentially like in Vanilla. In Vanilla, the player has the following effective HP: 0 Armor Rating = 12% Damage Reduction = 114% Effective HP 100 Armor Rating = 24% Damage Reduction = 132% Effective HP 200 Armor Rating = 36% Damage Reduction = 156% Effective HP 300 Armor Rating = 48% Damage Reduction = 192% Effective HP 400 Armor Rating = 60% Damage Reduction = 250% Effective HP 500 Armor Rating = 72% Damage Reduction = 357% Effective HP 600 Armor Rating = 84% Damage Reduction = 625% Effective HP As you can see, effective HP skyrockets quickly once you get close to the armor cap. This is the opposite of diminishing returns and makes no sense. With the mod I am suggesting, Armor works like this with an 80% armor cap: 0 Armor Rating = 0% Damage Reduction = 100% Effective HP 100 Armor Rating = 33% Damage Reduction = 150% Effective HP 200 Armor Rating = 50% Damage Reduction = 200% Effective HP 300 Armor Rating = 60% Damage Reduction = 250% Effective HP 400 Armor Rating = 67% Damage Reduction = 300% Effective HP 500 Armor Rating = 71% Damage Reduction = 350% Effective HP 600 Armor Rating = 75% Damage Reduction = 400% Effective HP 700 Armor Rating = 78% Damage Reduction = 450% Effective HP 800 Armor Rating = 80% Damage Reduction = 500% Effective HP A linear result means the character's durability grows along an even path. The new Formula is as follows: Damage Reduction = Armor Rating / (Armor Rating + 200) It is simple and would make early game particularly more balanced. Any questions, feel free to ask for clarification.
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