I got the companion ported, for the most part. It wiped a ton of variables and I got them put back in. Got a new cell set, marker, etc. The npc is now hirable. However, the wheel doesn't work. I read in the NV wiki that if you select "talk" on the wheel, you then get the standard dialog box to choose the settings (as well as fire them). However, talking just zooms in for a second, then back out. Is there something I need to set in the companion script, or somewhere in the dialog to allow this? I don't care about the wheel, just the "talk" option to get the same settings changed in normal dialog. Okay, I found where you HAVE to have the specific topics set. Here is where I get more confused. I looked at Boone. Quest/Boone/Topics does not show any of the Follower topics, but NPC/Boone/Dialog/Topics does. So on my companion, I could not add a new entry in the NPC/xxx/Dialog/Topics area, but I could under Quest/xxx/Topics ??????? (which then does not appear under NPC/xxx/Dialog/Topics) How do I do this?