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Bkrp

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Everything posted by Bkrp

  1. It's never going to happen. I stopped using vertibirds at all because it is (one of the ocean of things on this game that are) extremely annoying. Why suddently EVERY SINGLE COMMONWEALTH CREATURE feels an urge to attack a f***ing heavy armed gunship when it is passing above them? Why it has to have so retarded flying paths so it flies above my settlements, triggering workshop script and thus causing assigned settlers to reassign and glitch all over? Why it has only one side gun when almost all spawns happen in the opposite direction? Can't believe how retarded vertibirds functionality was designed.
  2. As far as I could find, aim model numbers reduction can only be applied to weapon object modifications. I tried to add it on armor object modifications without success. Maybe it can be done with a script that apply aim model reduction to current equipped weapon while wearing a power armor frame.
  3. If you click on the NPC and use the command showvars on console, you can scroll through all NPC variables and you can find a variable called HomeLocation. This variable stores the cell ID number of the default home location of that NPC. I tried to change it with console commands, but it didn't worked. Also, the default home setting seems tied to Papyrus companion script, so maybe we'll be only able to change it when GECK arrives. And God knows when it will be made available.
  4. I want to see some pump action shotguns, buttstock and pistol grip variants. Specially Mossberg 590 with heatshield.
  5. Please, add a bit of "The Hub" feel, like caravans, merchants, street bulletin boards, etc. Fallout 3 lacks this kind of city. And I hope that copyright bulls*** doesn't stop this from being launched.
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