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2drunk2frag

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  1. Style and theme is a really important part of the Fallout universe. I hate to say it but another really styalized country in the WWII era is Nazi Germany. The post-apocalyptic remains of a Nazi controlled europe would be ... interesting. Think about it for a second and ... wow.
  2. I can change the penalties if that's what you are after? 1. Create the perk - e.g LingLessHarmfulRadsPerk 2. Open the Radiation200 actor effect found in the actor effects tab. 3. Right click in the effects box, double click on the effect called reduced endurance. 4. Right click in the conditions box and select new, select HasPerk as the function, select LingLessHarmfulRadsPerk as the perk in function parameters, change the value to be equal to 0. 5. Click okay, click okay again, and save the mod. To reduce radiation poisoning over time just create an actor effect, add an effect that uses the 'restoreradiationlevel' effect, and set the magnitude to however much you want the radiation to reduce by (per second) e.g 1,2,3. Save the effect and then create the new perk. In the perk entries box create a new entry, choose the ability box and then choose the new actor effect that you created. Awesome info. I see how this works. However, this raises another question. I see the actor effect Radiation200, for example, and I assume the game just triggers this effect when the ~actors~ radiation is over 200 and less than 400. How do I add effects in the game that trigger for certian status condidions. For example, what if my perk gave a bonus for radiation under 200. I assume I would make an actor effect like "Radiation0" and have it look for the perk and apply bonuses if found, but how would you get the game to trigger the "Radiation0" actor effect when rads are under 200? Thanks in advance.
  3. That's actually usefull. I played with this and looked at how some of the other perks work. It's a but confusing that everything in GECK seems to reference something else. Its going to take a some practice getting my head around the structure. Again any beginner tips on making perks, effects, or getting effects attached to objects would be helpful.
  4. I've got a really interesting idea for a set of perks I would like to creake and put up for Fallout 3 and New vegas. However, I have never made any mods for Fallout/Oblivion before. I have actially done some extensive and innovative modding for Neverwinter Nights 2. See Wild Mage for NWN2 I don't wan't to say exactly what I have in mind yet, but It will essentially be a rankable perk that will add new gameplay elements. I need help getting started. I have GECK. I'm good at scripting. But thats about it. I would appreciate some guidance creating a new perk that, for example (not exactly what I intend to do), reduced radiation poisoning over time or changed the radiation penenties. Looking forward to any help. /reposted from FA3 forum
  5. I've got a really interesting idea for a set of perks I would like to creake and put up for Fallout 3 and New vegas. However, I have never made any mods for Fallout/Oblivion before. I have actially done some extensive and innovative modding for Neverwinter Nights 2. See Wild Mage for NWN2 I don't wan't to say exactly what I have in mind yet, but It will essentially be a rankable perk that will add new gameplay elements. I need help getting started. I have GECK. I'm good at scripting. But thats about it. I would appreciate some guidance creating a new perk that, for example (not exactly what I intend to do), reduced radiation poisoning over time or changed the radiation penenties. Looking forward to any help.
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