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About Dragonbaern

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Hi all, I was wondering if anyone has heard of any mods that allow for somewhat configurable magical buffs to team mates and summons, I'm just looking for something simple that does the job. I've tried Apocalypse magic, Lost grimoire, Arcanum and at one point a long time ago, Midas magic, and even Colorful magic also some time ago. I've noticed that there is a terrible deficit in spells that just allow you to straight buff your team mates for any length of time, what does exist (that I have found) seems to focus largely on just boosting health, armor, etc, but not how much damage your team can put out. I play on legendary difficulty because I prefer the tougher fights and more fatal combat, however playing high level in legendary tends to make summons very dull, I like playing a squishy summoner kind of role, but I need something that reliably boosts minion damage "Temporarily" only for the tougher fights. The only thing that comes to mind is consuming power from Apocalypse I think, or Lost grimoire, one of those, but it massively boosts minion damage for like 10 seconds, then desummons them. I mean Skyrim AI tends to spend 5 of those seconds pathing and generally faffing around before they actually do any damage, so that isn't really a good option in my mind. I've looked up every single word I can think of that means "To empower allies" essentially in the Nexus search engine and came up with nothing that simply increases their damage, likely because it is just a small function in a greater mod that I do not know by name. If anyone could point me to the names of any mods they know can do this I would be grateful, specifically I'm looking for a mod that has been known to be able to boost offensive skills, unarmed damage, destruction damage, anything like that, but preferably needs to be a targeted spell mod so as to not blanket buff everything in the world and break the game entirely. Thank you for taking the time to read and hope to hear back soon.
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Oh for goodness sake... where there is good will, there will always be one who spits on it. I don't understand people sometimes, I've never heard of GameFront myself, but I wish people would just leave things alone instead of getting all entitled just because an exception was made. The mentality feels akin to giving a homeless person some food to help them survive, only for some random person to butt in and be like "Hey! you're giving away food for free! so it's my food too!". Maybe this one is more accurate, "What's that? your house is being repossessed? let me keep your stuff safe in my garage until you get back on your feet." then some guy just busts through the door and is like "Hey! if they don't have a house to keep that stuff in then it belongs to everyone!" Dafuk?! I tried to make this rant more comical then it was going to be, I'll be honest, I have no idea who these people are that have butted in to what Nexus did for GameFront, but just reading it pisses me off lol. :tongue:
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DRAGONBORN-Miraak fix wayaround (Console)
Dragonbaern replied to reisack's topic in Skyrim's Skyrim LE
I'm rather confidant that uninstalling mods, animation or otherwise is not a true solution to the problem with Miraaks fight, the reason is that back before I used mods I owned Skyrim for Xbox 360 and was having these exact issues where Miraak would bug out in all sorts of aggravating ways, from failing to absorb the dragon souls, being permanently stuck in ethereal form and teleporting into his hidy holes only to vanish forever. These glitches persisted even after I got Skyrim for PC, before AND after using mods, even after installing the big unofficial skyrim patch, Miraak still to this day remains the buggiest, troll-iest asshole in the flippin game lol, so for the sake of future playthroughs, I hope someone could take a good hard look at his script code for his fight and untangle whatever mess its in cos its clearly broken. The only non-console workaround I've noted (and even this is hit and miss) is to chip his health down as SLOWLY as possible and every time he talks WAIT until he finishes first before attacking, aside from his initial rhetoric mid fight, Miraak has many scripted lines of dialogue, which serve as health milestones in a sense, he has a script line or action (example: Teleporting) for seemingly every 10% of his total health u take off, this means that if u manage to chunk off 20% or more of his health too quickly, or when he's in the middle of saying something, his scripts start tripping over each other for priority, eventually ceasing to fire, this has always happened in the game thanks to Bethesda's terrible bug testing. (O_O) I hope someone out there with the skills can fix this cos I've never found a non immersion breaking fix for this as of yet. :/ P.S I would guess that changing some of his scripted actions to make them happen in a non scripted way, may fix at least some of his bugginess, like making his ethereal/teleporting non scripted behavior, if that is possible, or so its not tied with how much health he's lost, else someone may have to overhaul his fight completely. ;)- 27 replies
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Request: faster spell casting
Dragonbaern replied to dwarrior's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Well I daresay my experience with the game is very different from yours then lol, you say that you have beaten the Daimon as a caster? with the vanilla game I'm assuming? how? because the Daimon is a cheating bastard who can cast spells rapidly and with practically no casting time, he can hit you with his spells no matter where you hide, I TRIED to beat him with a sorcerer but he never gave me enough time to cast anything other than the most basic spells and maybe comestion, and he seems to be very strong against many forms of magic meaning I was doing like a pixel of damage to him each hit! and that was with my old 200 level character! And you said that the caster's standard attack is the strongest?! dude, most large enemy's I've hit with the standard attack have taken 1 damage from it, if any, the charged version is better but still does less than a fireball and takes a second longer to cast, so I should ask...what is your build? it sounds like you play as a pure sorcerer with over 1000 magic at level 200 or something, I like to play a magic knight but the stats are crap so I have to start as a fighter, than warrior until level 50 for health and strength and then a mage/sorcerer for the other 50 for magic and the augments, than I go to strider/ranger/assassin for stamina and strength so yeah I like to be an all rounder. All in all, you have to spend a huge amount of levels on just getting the augments you need for the character you want meaning you won't get the stats you want unless you wait all the way until level 200 to collect them. I spend time as a warrior, upping my health, getting all the Augments that increase my poise so I can tank hits while casting...it doesn't work cos 90% of foes have attacks that instant stagger or interrupt you regardless, saurians come running at you and knock you down, wolves do that annoying bite grapple, the end game harpies (succubus) bite grapple you, hellhound's send you flying with rapid fireballs as well as other wolf attacks, gargoyles tail stab you petrifying you, and ALL enemy offensive spells stagger or knock you down, I could go on and on, you have to constantly cancel your spells to re-position until you finally get a spell off, by the time you do, a strider or fighter could have done 5 times more damage then a maelstrom, I'm currently using a mod that increases articulacy's effects to 30% less casting time and with the wyrm ring's 10% its a lot better being a sorcerer now but it still has other problems in my mind. When your fighting multiple enemies as a mage/sorcerer you have absolutely no way of defending yourself, you can't give your pawns specific instructions like "distract" "heal" etc, you can't dodge, your charged "so called" "DEFENSIVE" Magic Orb attack, the one that summons orbs around you doesn't even flinch most end game enemies, the best and only defense you have is the Necormancy spell, its a great spell, but takes quite a while to cast and costs nearly half my stamina and then the animation takes ages, leaving me open for longer than necessary. Now I'm not saying its impossible to play a caster, but it does feel enormously slow and tedious compared to other classes, my main issue is that it isn't nearly as fun as it rightly should be, I see no reason for spells in the vanilla game to take half as long to cast as they do, even the super strong ones, because other classes have some charged skills like the warrior's indomitable lash, that takes 5 seconds to fully charge and if you hit the enemy in the right place can demolish an entire section of a bosses health bar in one hit! I mentioned the strider's whirly spin attack that is instant and can rapidly destroy enemies when spammed. The mystic knight's Orb cannon skill is my favorite, it casts super quick and you can summon up to 3 at a time, it also auto shoots enemies that come too close, protecting you while you cast or whatever, if you summon just 2 and then use Full moon slash on the orbs they shoot literally HUNDREDS of shots in one hit, so many that the game tends to lag out, they lock on to enemies and the Mystic knight can enchant his own weapon which also affects the damage type of the orbs, making it the most strategic and OP class in the game, on my old character I could kill the offline Ur Dragon in the first round before he even runs away! XD It made being a sorcerer feel utterly pathetic as a mystic knight can use both magic, melee AND defend himself with the shield, you have to admit, there is little incentive to be a sorcerer when the other classes are that much better, it seems like they intentionally made it so that you had to suffer through poorly constructed mechanics until level 150 at least if you wanted your character to have good stats, when they could have made that climb more enjoyable by making magic users more fluid and more like the other classes, for instance they could have made it so the most powerful spells took about 8 seconds to cast and took almost all your stamina so you couldn't spam them, then there should be more lower grade spells because Frazil is pathetic, too slow to short ranged, Levyn and any thunder magic in my experience has been useless, for some reason nothing seems to be weak to it so it just doesn't do an adequate amount of damage to be useful, Grand ingle (if you have the staff users ring) is singularly the only good low level spell as it charges quick and does huge damage to many enemies also knocking them down. By the way, I don't think Seism does holy damage, I distinctly Remember the guide saying that the Mystic Knights ultimate spell was the only holy spell besides the holy enchantment, I think Seism is designed to do raw blunt damage, cos some enemies are strong against all magic so the caster has to have SOME means of killing those kind of enemies otherwise it would be impossible to kill certain enemies as a caster, to truly balance casters they should have given them a vast array of spells with different mechanics, strategies, and made the casting animations a bit less showy so your not left standing around like a fool waiting to be hit so much, having to waste your valuable healing items after every cast to make up for the beating you took trying to cast!. Argh! I didn't want this to turn into a rant but its hard, maybe you have to be a pure caster to be good with it but I don't like being restricted to just one playstyle, you only get one save file so if you want to change, you have to delete your old character, that makes it all the worse. X( -
Request: faster spell casting
Dragonbaern replied to dwarrior's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
If someone could make it so spells naturally take 20% less time to cast it would make a world of difference to the overall speed of combat, with the wyrm ring giving a total of 35% less cast time. I can't stress enough how unfair and frustrating it is to be a mage or sorcerer in dragons dogma, let me bring to light just what we're dealing with here. Before we even talk about actual spells lets take a look at the spell users BASIC combat abilities. The standard charged shots take MORE time than even a basic fireball spell, due to the fact that the way attacks are programmed, you have to complete a normal attack animation before you can begin charging up for that (Mage 101 attack) that is designed to knock enemies away from you, this is the BASIC SURVIVAL TECHNIQUE for mage's! it shouldn't take a whole 10 seconds to charge! and the wyrm ring doesn't even effect its charging time to my knowledge as its a core skill not a spell, plus it does very minimal damage ultimately making it not worth the time it takes to charge. Now for the spells. I think Comestion is just a tad too slow considering that you can't move while charging it and even after you cast it your character is frozen in place for an additional 5 seconds pretty much ensuring that the enemy will get a hit on you regardless of where you run and hide, but it isn't the worst by any means. And then there's Frigor...this is "supposed" to be the Ice equivalent to Comestion, you even learn it at the same rank, but it takes about 15% longer to cast, you can't move while casting, its CONSIDERABLY less accurate and enemies can easily wander out of range of it after it casts cos it takes almost 5 seconds to even shoot out of the ground! this is not an end game level spell peeps! in fact it tends to do bugger all damage to anything besides Drakes and Saurians which have like a 200% weakness to ice, it is rendered almost useless by its cast time for this reason. Finally, there is of course the Sorcerer spells, Bolide and Gicel do great amounts of damage true, but the casting time is pretty over the top, we're talking like, about 20 seconds-ish to fully charge, and as usual you can't move while casting, its just too long standing around, unless your standing miles away from the enemy, their AI combat selection can easily go through your pawns and then to you and you will STILL be charging. Now Maelstrom and Seism, peeps...the casting time on them versus their purpose is bloody pathetic, both spells can take approximately 25 maybe 30 seconds to cast! and the funny thing about Maelstrom is that it seems designed more for sweeping up smaller faster enemies as one of my pawns continuously used it on Cyclops, Chimera's and other large enemies and it was doing almost NO DAMAGE! and Seism barely does any more damage than Bolide/Gicel so why does it have such a longer cast time?! and of course its attack AI or whatever is so random that even IF you manage to cast it, it will often fail to hit the huge enemy your fighting at all! I dunno about you folks but I can't be the only one that sees that we are in desperate need of a casting time mod here, magic just doesn't feel like it fits in the game for me, on one hand you have the Fighter's/Warrior's/Strider's/Ranger's that can do very powerful attacks INSTANTLY, like the Fighter's Dragon's Maw I think its called that completely wrecks small enemies in one hit and does a pretty good amount of damage to big ones, and Strider's that have that Whirly mid-air attack (I forget the name) which with the Strider's ring from Bitterblack Isle, can be spammed to kill Large enemies VERY quickly, I mean I was killing Garms on Bitterblack Isle in seconds on HARD DIFFICULTY with that move! And then you have Sorcerers, whose attacks damage relies largely on the enemy's weakness to that element, the casting times taking forever, and the fact that you have no basic force attack that Mage's SHOULD have to blow enemies away from you cos that takes a stupid amount of time to charge. Sorry this was so long but I hope now dragons dogma lovers will see the value of making a mod like this, magic in DD is cool, but at the moment its too damn grindy and boring to play with, Casting is like watching paint dry. -
how do I contact the admins for help changing my password? I can't remember my nexus password, I have it on auto-fill, I'm finding the form to change it really confusing. I clicked on change password in my account but when I filled everything in it said "you already have that email account registered", then I put my email password (But left new email blank) in the top section with my auto-filled nexus password in the bottom section and got "your security key is incorrect" It wants my email plus 2 passwords, one of which I don't know, to change my password, what do I do? please help.
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Hello Everyone. I just wanted to open a topic for less experienced mod users like me who don't own a mega powerful computer, I'm wondering if there is a way, a mod perhaps, that just changes Skyrim's color scheme a little to make it look more colorful but without Murdering the games frame rate like full on ENB's tend to? I recently tried out Project ENB after watching it in action with one of Gopher's Installation guides but as Gopher is one of the fortunate ones who have a beastly system and me only having a humble Laptop my game suffered a fatal frame rate drop even with all the settings at the lowest I could put them rendering it unplayable with ENB. So, does anyone know of maybe a console command or simple mod that does this? what I'm Ideally Looking for is something that makes the colors more bold but lowers the brightness of things like the sunlight a bit, the best mod I could find is summer skies which indeed makes things look more colorful but during the day the sunlight is blinding and it hurts to look at my followers because when the light reflects off their skin they glow a blinding white. By the way, I've tried turning down the brightness with Summer Skies and it doesn't help, the sun's reflection is always a blinding white even with the brightness down completely, my only hope is a tweak that lowers the glare, or an ENB I haven't heard of that does almost nothing to the games performance Thank You for reading and I appreciate any help you can offer.