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tiberseptm

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About tiberseptm

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    Fallout New Vegas
  • Favourite Game
    Ultima VII

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  1. The only real problem I've had with that feature is it purges the official high-res DLC for Fallout 4. 55 GB re-download not a big deal for me since I'm on Google Fiber but if I was using a metered connection haha holy crap I'd probably lose it.
  2. It also appears to do it on the release version as well. I guess I'll be re-downloading that for the next 2 hours. I know there's a warning but I wasn't expecting it to purge official dlc. Would be nice if it at least moved files to the recycle bin, but oh well at least now I know to avoid that feature for fallout 4 at least. Love it for skyrim though - very helpful in cleaning up after uninstalling and before reinstalling a bunch of mods without having to wipe and reinstall the game. Know it's not perfect but it's *usually* pretty darned effective.
  3. Yeah, while it's pretty normal to have participants under an NDA for a big rollout like this. It must have been frustrating that the modders weren't allowed to discuss this with anyone or bounce the idea off of people on the outside.
  4. Well we should show them they're wrong. I asked them to enable the donation button on SkyUI because I wanted to thank them for the work they had done and to encourage them to continue the work they started after valve enticed them back with the incentives of marketplace monetization. They responded to thank me and tell me that they'd enable it. If you want to prove that donation systems can work and that the community can support good mods without monetization, that's a good place to start.
  5. It think they mistakenly thought this was a post about Skyrim or another game - where sheathing your sword would be helpful in preventing accidental swording of NPCs.
  6. Probably a hex editor like: http://mh-nexus.de/en/hxd/ Basically what you have to do is search for known changes in values corresponding to the things you'd like to it and you have to perform the search in binary (the editor can do a lot of the work for you if you're unfamiliar.) Its similar to what you would have to do with a program like CheatEngine if you were to create your own table. For example you note that you have 300 of something and scan the data for corresponding values of 300 at that time. Later you note you now have 400 for that same value in game and so you rescan the same locations and eliminate the ones that have not changed to 400. Its more time consuming to do with save games though because you have to save the game and load the newer file in the hex editor each time you narrow the search; for changing things with a trainer or active memory editing utility you can just alt tab once you've targetted the exe/process. Its easier with save editing though because sometimes the active memory locations for this may change depending on how a game is programmed (can't use this method with Legend of Grimrock for example) while the structure of save game files tends to be far more consistent regardless of how memory allocation is handled.
  7. Well they do use soul gems to power some of their automatons. I was thinking it could have different colored lenses which could rotate by clockwork mechanism as you changed modes. A telvani lantern though might also be a good alternative - perhaps give it an organic look. So maybe JUST light, detect life, and detect undead for the dwemer lantern? Do an organic telvani-architecture inspired lantern which offerred the more magical effects like fear and night eye? Could call it the "Twin Lanterns" mod maybe. I was thinking of adding some backstory to the Dwemer lantern - and explaining that it was invented as a means of more effectively fighting the falmer and sniffing out falmer nests and ambushes in their deep hiding places. I'm not entirely sure how I feel about a pair of lamps whose history and use would be strongly associated with two of the most well known slave using cultures in the Elder Scrolls - the dwemer lanter in particular. I think I'll have to add in an option to turn them in to be destroyed by the Vigilant of Stendarr for a suitable reward and thanks.
  8. One of the first things I wanted to mod in for myself was a dwemer lantern powered by soulgems - with candle-light, detect living, detect undead, and night eye as different modes of operation consuming a different ammount of charge while active. I also wanted to make it so that if it were fueled by a normal (white) soul gem it could have a repel undead mode availible and a fear or frenzy mode availible while powered by a black soulgem. Use of each mode would produce a different lighting (perhaps no light or a black spell effect in night eye). I would also like to make regular lanterns useable like torches but perhaps consume "lamp oil" which could be made at a cooking station from fatty meats or alchemy ingredients. Dwarven oil is an option but its not common enough to justify being required by an every day item like a lantern. I know making regular lanterns useable should not be difficult, but how involved would the more complicated Dwarven lantern be? Also, if anyone was considering doing a dwemer crafting mod I'll make it clear that I am making no claim to this idea and would rather see it done well by someone else than take satisfaction in doing it myself. So please, have at it if you want to. So would this be something people would want if I did go ahead with it myself?
  9. Yeah, it's a cool looking real-world material and there's a large range of ways you can finish it. I went and fixed the first link (posted some news story by mistake) and that shows some of them. The first example might be a little light, but the second one: http://thersic.com/wordpress/wordpress/wp-content/uploads/2011/05/black-nickel-plating002.jpg or http://www.signaturebrass.com/BlackNickel.jpg Might be a bit better. Is that along the lines of what you were thinking too? I don't know if its a good model though because I don't know if there's a way to handle the iridescent quality of the material, I made an amateurish attempt at it for weapons a while ago but couldn't stand it because it looked like black glossy plastic when I did it. That was my first attempt to try to create a texture mod and I don't really have any skill or experience myself though. Also some black titanium nitride coatings look pretty applicable: http://lux-rc.com/data/comments/content/products/complete_lights/FL33_system/2b2f72.jpg http://bladereviews.com/images/crkt/img-crkt-drifter-02.jpg
  10. Some modders have created some particularly impressive enhancements to the existing ebony armor and weapon textures that shipped with the game. I'm a big fan of Zalzama's re-texture offering for example. Many of these provide hard-to-dispute and significant enhancements that offer the user the option to retain or alter the styling of the originals. I was wondering though if someone would consider using low-gloss or matte finish nickel-zinc allow (black nickel) as a possible basis for a re-texture. This material tends to have more muted and diffuse reflectivity than most metals and might serve as a nice reference for a possible ebony texture replacement. Here's a good source for examples of zinc-nickel alloy in the form of plating material: http://thersic.com/wordpress/wordpress/?p=9166 More specifically, these parts here with the relatively dark coloring and less glossy finish: http://thersic.com/wordpress/wordpress/wp-content/uploads/2011/05/black-nickel-plating002.jpg This engine does have some parts giving an example of a couple different types of finishes (some pieces are just plastic though): http://tunerzstore.com/web_images/r2c_black_nickel_finish.jpg I was considering something between that polished finish and this sort of matte finish: http://www.plumbingsupply.com/images/finish-option-example-black-nickel.jpg Would anyone be willing to consider it as a possible basis or reference point for their ebony texturing of weapons, armor, and the relevant artifacts?
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