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Gunnolf115

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Everything posted by Gunnolf115

  1. found a dragonball mod that adds namekians, majins, and kaioshins, but there not playable. how do i make em playable? Dragon Ball Oblivion at Oblivion Nexus - mods and community (nexusmods.com)
  2. can someone take the chocobos from the maddog fantasy mod and make them their own mod? i like the chocobos but i dont wanna download a mod that massive and buggy for them. Maddogs Fantasy Mod at Oblivion Nexus - mods and community (nexusmods.com)
  3. can someone take the chocobos from the maddog fantasy mod and make them their own mod? i like the chocobos but i dont wanna download a mod that massive and buggy for them. Maddogs Fantasy Mod at Oblivion Nexus - mods and community (nexusmods.com)
  4. can someone make a mod that changes the block control (assuming your not using a shield or 2 handed weapon) into a control that lets you grab/grapple a enemy? would be cool for unarmed and 1 handed user. would hold a npc in place while you punch/stab/bonk their face in.
  5. i cant find it anywhere. cant find it here, cant find it on moddb, cant find it on the creators empty twitter or his empty patreon.
  6. so some guy made a dio mod last year and i cant find it anywhere: cant find it here, his twitter or his patreon. can anyone help me find this mod?
  7. we had a guy here name YoloMcSwagginslad who was making great soulsborne content, high quality, but then dissapeared. is it possible someone else can make soulsborne content like him? nothin else at least make: the moonlight greatsword, chikage, litteratly any bloodbore gun? would be swell.
  8. so would it be possible for someone to make a mod that adds/port TES Battlespire to oblivion like they did with morrowind? its a game that has a lot of potential, its been out for a good long while, has a nice DOOM feel to it which is uniquely different compare to other elder scrolls games. only problem: its on DOS, a old outdated software/computer system from the old days of gaming. we were able to port morrowind (which is a massive game) to oblivion, i dont see why we cant port battlespire (a much smaller game by comparison, basically 7 dungeons) to oblivion.
  9. in daggerfall, we could be a werewolf or a werepiggy. in morrowind we could be a werewolf. in skyrim we can be a werewolf or a vampiric abomination. why cant we have transformations in oblivion? the superior game of the franchise. theres a lot of potential playstyles, roleplay potential, also that nice anime feeling where when things arent looking good you can power up and overcome any obstical. some ideas i had for transformations and how they can work: werepiggy: those turning into a werepiggy become tanks. +40 endurance, +50% resistance to multiple damage types, and +10 unarmed damage. werewolf: those turning into a werewolf become hunters. +20 aglility and speed, +50 acrobatics, athletics and sneak, and +15 unarmed damage. Lich: those who turning into liches become true masters of magic. +30 int & willpower, all destruction, restoration, and conjuration spells cost only half the magicka cost. enchanted weapons refill apon transforming. theres a lot of potential to the transformations we could bring to the game, from what we could turn into to how it can drasically change roleplay and playstyles.
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