I have created a Guide to ESL files on the Nexus here Caladons Guide to ESL Files that explains where to get a Version of Nexus Mod Manager 0.63.17 that is ESL compatible, as well as some general rules to creating, installing and activating custom ESL files. Be Aware there is a known issue with NMM 0.63.17 that if you have ANY Creation Club ESL files active in your load order you will not be able to adjust the Load Order in that Version of NMM. This is because CC ESLs are flagged as Master Files, but Custom ESLs created in the Creation Kit are not. As a Work Around, I have both versions installed to separate folders and both are configured to use the same Mod Storage Folders. I use the Official NMM 0.63.14 to adjust the Load Order of my ESP's, and then I Install new mods, Activate ESLs, and Deactivate their matching ESPs, and launch the game using 0.63.17 as it will not disable the Custom ESL files. I currently have 17 Custom ESLs, 3 CC ESLs and 251 ESPs active for a total of 269 Active Plugins ( the CC ESLs don't count in this list ). Creation of custom ESLs is best for small mods that use their own assets such as Armor or Weapon mods.