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NovumSemita

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  1. I also experience the self same problem. Would love to know what's causing it. Like you, I don't think the problem was there when I first played SSE.
  2. Hello, I know that RND (Realistic Needs and Diseases) is a very old mod but it's one I've used more or less from the beginning and for the longest time it worked with no problems. I'm currently using the RND All-in-One for USLEEP version and pretty much everything works fine except for one thing. The hunger value will not increase past satiated after your first meal. Using the debug mode I've been monitoring it and it has remained at a value of 28 for the past few ingame hours while the other values increase normally. The closest thing I've found to an answer is a quote from Perseid when someone reported a similar problem. Perseid, "Sounds like the scripts attached to satiated/glutted stages have been removed." Now, I know next to nothing about scripting so when I was taking a look at the scripts I had no idea which was the one I was looking for or what to change about it. I wouldn't dare change anything anyway for fear of messing it up further. If anyone could help me with this, it would be much appreciated. I would switch to Imp's More Complex Needs but there are a couple of things that RND handles better and I still prefer it overall (when it's working, haha) I've enclosed my mod load order in case that helps:
  3. Hello, I've got a bit of a problem concerning ctds around the general Shor's stone area. It's been getting progressively worse as I've continued through the Thieves Guild questline. I don't use fast travel so each time I'd get a new radiant mission I'd have to leave the Rift via Shor's stone. Over time I started getting ctds past Shor's stone. At first I could avoid them by taking alternate routes down over the cliffs near Shor's stone but recently there is no way to avoid them. I've got as far as becoming Guild Master so I'm reluctant to sacrifice hours of game time unless I have to. Now the crashes happen on trying to save once I reach Shor's stone and seemingly when I try to leave the current cell I'm in. Sometimes it crashes after I only travel a few feet. I've enclosed my load order (sorted via LOOT), my system specs and my most recent papyrus log. Any help is much appreciated. System Specs Operating System: Windows 10 Home Processor: Intel® Core i7-6700HQ CPU @ 2.60GHz RAM: 16.0Gb (15.9Gb Useable) System Type: 64-bit Operating System, x64-based processor Load Order Papyrus Log
  4. EDIT: Oh snap, I spoke too soon. On a new save with all my thief related mods removed Whiterun would indeed come up in the list of jobs but now Markarth seems to be absent instead. I'm going to start a new NMM profile with no mods then gradually add them one by one to see if I can identify the culprit. Thank you very much. snelss0. I followed all your instructions and the second thieves guild job I took landed on Whiterun. Once again, thanks so much.
  5. Hello, I am having a problem with the Thieves Guild small jobs (bedlam, heist, etc). I can get jobs in all the holds bar Whiterun and Winterhold. I'm using the Localized Thieves Guild Mod which allows me to choose which hold I'd like to get a job in. All work as planned except the aforementioned two. When I ask for a job in Whiterun the conversation with Vex or Delvin proceeds as normal but when the conversation ends no quest is started and nothing is added to the journal. I tried looking in the creation kit. It's almost as if Whiterun and Winterhold don't match the conditions to be picked as viable locations but I tried looking in the kit and couldn't find anything of that nature (though I might have missed something, I'm not too good with the CK) This is the only major problem I'm having with the game, performance is fine. I'll also paste my load order below: Any help would be much appreciated. Thanks!
  6. While this would be an awesome feature it'd be good if it was provided as either an add-on, optional part of the mod or the ability to turn aging off because I personally would rather stick with my dragonborn character but still would like her to be able to start a family but I'm sure other people would love this opportunity.
  7. Is there any chance the idea of finding a baby while out on an adventure and deciding to raise them yourself will be added? Or a chance of randomly finding them on the doorstep of your house with a note from an anonymous person to take care of their child? It might add some more fun for those players who like to marry a spouse of the same gender as their character.
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