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Clexor

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Nexus Mods Profile

About Clexor

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  • Country
    United States
  • Currently Playing
    Fallout 3, Dragon Age: Origins, Red Dead: Redemption
  • Favourite Game
    Fallout 3
  1. Well sometimes people assume I'm calling them an idiot, which I'm not trying to do. You may be missing a model or a texture, I'd say try redownloading it.
  2. I don't want to sound rude here, but did you activate ArchiveInvalidation Invalidated?
  3. I think the Military mod with a new faction wold be a pretty good one.
  4. Lol, I was just about to post that too, you beat me to it.
  5. I think this sounds like a pretty cool idea, bit far-reaching but I think with the right amount of help you'd do a great job. I'd offer what little help I could give but alas I am a little tied up in trying (and failing) to design my website right now, I'll be keeping an eye out for the mod though, and if you want to bounce ideas around I'm on here most everyday.
  6. For realism you may want to check out either Arwens Realism Tweaks or FWE. For textures it really depends what you want, just browse through the categories on the nexus.
  7. ArchiveInvalidation Invalidated should clear that right up.
  8. May I ask why you would need such a tool? Al the modding for fallout 3 is done in the G.E.C.K, the only reason you need to edit an ini file is for Archive Invalidated, and there's a program for that.
  9. 2) Put this in the console in game: player.forceav carryweght (number) 4) Check out RTS - Real Time Settler Hope that helps.
  10. It's not the INI files you change to effect projectiles and damage, you have to edit the weapon directly in the geck.
  11. For your last two questions: You should get FOMM, FOSE, and maybe FO3edit. No, the skeleton they use in fallout 3 is different from oblivion, so you can tweak the models a bit but not directly add to your esp list.
  12. I'm not exactly positive on it, but I think you have to edit the Item Lists for the raiders.
  13. I think Lings Coufeir (w/e) or Project Beauty do something along those lines, not sure though.
  14. So basically your telling us that you are planning on bugs? We all know that mods require multiple releases to fix bugs, you don't need to announce.
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