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Thanks fellas. Couldn't get the idle markers to work, but I threw in another furniture animation and figured out what the SmokerFaction does, so I'm pretty much set for now. @EPDGaffney I'll keep that JIP function in mind, especially as I've started to get a handle on scripting. If you don't mind me asking, how often do you use NVSE and JIP functions? Wondering if it's worth checking out now or waiting until I'm pretty well settled with the vanilla functions.
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Hiya folks, Hoping some of y'all more knowledgeable than myself might be able to help me resolve an issue I've been having recently. I just started modding this week, and created my first NPC last night. He's currently running a sandbox package, and while he interacts with furniture perfectly well, he completely ignores the idle markers I've set down near him. There's three idle markers within the radius of his sandbox, navmesh accessible and all that, but the damn things won't start. Not really sure what to do here, the wiki seems to imply that if you plop the idle markers down they should work just fine, but I got nothing. Any help would be appreciated.
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Woooo! Time to go reavaluate my mod list and start a new game of New Vegas. Wait, I only have four days to reach NVBIII?! Well at least there'll be some bug testing... But seriously, nice to see ya back here.
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I found his body on a street, so I cut his finger and brough it to closest police department. hoping for bounty reward. I'm in jail now. Tell me, did he have a bullet wound in the back of his head, likely made by a Subsonic .22? Because if so, I think we have a suspect.
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Rumors say if you trip over a can anywhere in the world, you can catch a glint of of red hair and Someguy's voice fading in the wind, softly reprimanding you for your clumsiness.
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Naah, if it's Odin we've gotta hang him from a tree, and then pierce his side with a spear.
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Ia Ia, Cthulhu Ftaghn. That which is dead may eternal lie, and with strange aeons even death may die. ...that or good old Nyarlothotep, he's pretty cool too.
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Hmm, maybe it's True Wasteland Economy? http://www.nexusmods.com/newvegas/mods/58762/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmoddescription%2F%3Fid%3D58762%26preview%3D&pUp=1
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Reading through those old musings, I'm starting to think NVBIII will be way closer to the super-dark Lake of Fire draft than we suspect. Every hint we've been given points to a very traumatic experience for the Courier. I hesitate to post this due to Someguy's absence, but I don't think it reveals anything more than he has already said, so here goes: Having tested an early build, I'd say that Someguy's statements concerning the mod tend to be very accurate. I won't spoil anything, but the Lake of Fire draft it is not. This is not to say it is not scarring, or traumatic, or dark, it very much is all of those. Especially if you bring a treasured companion! But it's not quite the ocean of grimdark that is the Lake of Fire draft. And for anyone who wonders why their Courier would chase Marko into the snowy mountains of Utah, beyond the reasons of adventure, or simple justice? Well, at one point this mod turns very personal, much more than any other quest in the game.
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As I recall, The Message, aside from sharing Shane's basic plot of a stranger (the Courier) becoming embroiled in a struggle between ranchers and brahmin (cattle) barons, it also took some inspiration from The Man Who Shot Liberty Valance, though in what way was, I believe, never divulged. Just a Courier, if memory serves, dealt with the time skip via starting after the main game ends, and not dealing with the main New Vegas worldspace, though your actions in the main quest would be mentioned in the mod. Check through all of Someguy's threads, he mentioned various mod ideas in most of them, though you'll have to some digging.
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I'm just gonna post this here... http://www.nexusmods.com/newvegas/images/80621/? http://www.nexusmods.com/newvegas/images/80624/?
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It's too early to tell right now. Maybe 2-3 hours? What do you say, testers?Hmm, it took me most of a day for me to get through the alpha. Granted, there were a decent number of reloads included there, as well as some puttering about in the worldspace. Still, all in all I think spent at least 4 hours getting through it. But then I tend to be a slow player, with a lot of stealth, sniping, and exploration involved.
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I believe that the Winterized T-5lb from Operation Anchorage is leftover in the New Vegas game files, possibly the other winterized armors as well. Edit: In fact: http://www.nexusmods.com/newvegas/mods/43142/?
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Good to hear about the dialogue, I thought the Inheritance was rather good on that account and glad to see the trend continuing. As for suggestions, I'm sure I've mentioned this somewhere, but I've always wanted to see perks not traditionally related to dialogue see more use in conversation. While there are a few instances of this in the vanilla game, I feel this could be expanded further. Perhaps Jury-Rigging allows you to bypass a plot point by, well, rigging something up instead, or Hunter allows you to impress a fellow game-stalker with your knowledge, bypassing any skill checks. Anything really for gameplay to further show that your character possesses specialized skills and knowledge.
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I'm glad to see that memory failed me. Don't know how I got it into my head he was mayor. At any rate, all is now well. Sorry for raising the alarms. You know, though I'd love to see The Message or Sinners and Slaves see the light of day, I hope SSS is your next project. Mostly because I've always been disappointed in New Vegas' lack of a good random encounter system, and more quests would never go amiss. If you do proceed with it, may I suggest giving Honest Hearts a little love? I find it a bit lacking, and something along SSS's lines would, I think, alleviate some of that. On the other hand, Hardboiled/Film Noir in Fallout. *shudder*
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