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About zax141

Profile Fields
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Country
New Zealand (Aotearoa)
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Currently Playing
Skyrim
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Favourite Game
MassEffect 2
zax141's Achievements
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Sniper weapon choice for Commando perk?
zax141 replied to tomomi1922's topic in Fallout 4's Discussion
Just gonna answer the ammo question. I combo a mini gun for which I have around 30k 5mm rounds, a auto pipe rifle, and a 7.62 auto rifle. I have around 3k rounds for the 7.62, which is my main gun for first encounters. What I do is I run around with the 7.62, engage with it, take a few pot shots 30-40, then go ham on the mini-gun, 400-700 rounds per engagement really. I then clean up with the pipe rifle, with its super fast speed its great for taking anything out thats hiding in tight spaces. And I always end up keeping around the 30k mark for my mini-gun, the 3k mark for my pack rifle, and the 1.5k mark for my pipe rifle. That, and every 7-8 hours I go farm the easy re spawned ammo spots. -
it does help a bit. still need to figure out the remaining elements to make my own system work. I can't seem to get my edited script that goes by a different name to work, or even show up. When I tried copying the edited script into a new script it just says "failed to compile" I had this issue. Scripts maybe corrupted, like they were on skyrim for me.
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Thats ridiculously cheap for what amounts to a what, a T1 connection? I notice Speedtest states its faster than 99% of New Zealand so it would appear its not exactly commonplace. So whats your monthly data cap on that? Unlimited Data, I have tested that by downloading a bunch of games over and over. I never saw any speed decrease over the entire time I was downloading them, and I totaled roughly 60 Terabytes. Also, While not common it is becoming much more common where I live. most houses on my street have atleast 200/100. But because I do live in new zealand, Its still quite common to only have DSL or dial up. I'm on the pure ultra plan + static IP. https://myrepublic.net/nz/pricing/
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ok, using those I can set up a freedom trail activator of my own that uses my code right? by studying them i mean. ok, I've looked at the scripts, and changed the letters in the code in my own separate save of them. Aside from that I can't really understand much of the rest of the scripting. I'm also too tired right now to figure it out on my own. I spent 30 seconds looking at the scripts, its seems it relies on how many times it is turned rather then what letter it is on. so it seems to fire off like this: Turned once then activated, turned 3 more times then activated, and so on so forth until the sequence is completed. I've only just started scripting in the past 3 months so maybe some one better than I can help explain better.
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I'm assuming most of you live in the US? Here in New Zealand I pay $90/mo for 1000/500. (62.26 US Dollars)
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I hate how alot of IPS's charge so much for fiber which costs them less than copper. When I first got fiber here it was over 6 times the price, until a new "start up" company come in and now I pay about 15 dollars less for over 100 times the speed.
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The scripting wouldn't be too hard. it just the fact that I don't know if F4SE has a function that can detect on hover in inventory. If it does it would be pretty simple to show a message in the corner of your screen, telling you how much you have total.
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while possible it would require flash programming knowledge to edit the UI and scripting knowledge see how much is in each workshop, add those numbers up, add what ever is in your inv, then attach to a UI element. It would also require f4se to attach the script to the UI, as far as I know that is.
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With all the new games that have come out I just wanted to see what all of you're running in terms of internet speed. Gladly I have gigabit, so I can download all those new games on release day but I bet some of you have to wait days to finish games like GTA5. Anyway just post a speedtest: http://www.speedtest.net/result/6273448907.png
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Fallout 4 Happiness stuck at 50 in all settlements
zax141 replied to mastkalinder's topic in Fallout 4's Discussion
Robots are capped at 50 happiness. Its not a bug. -
Mass effect esk-3rd person camera. [21:9]
zax141 replied to zax141's topic in Fallout 4's Discussion
Also, Here is a Album of updated photos I took. http://imgur.com/a/ieSk9 Still working on the running Fov. -
Mass effect esk-3rd person camera. [21:9]
zax141 replied to zax141's topic in Fallout 4's Discussion
[Camera] bApplyCameraNodeAnimations=0 (disable vanilla cam) fVanityModeMaxDist=400.0000 (max distance cam, up to personal preference, lets you zoom out from character in 3rd person, should always be higher than fVanityModeMinDist) fVanityModeMinDist=150.0000 (min distance cam, lets you zoom closer to your character in 3rd person / also affects 3rd person zoom distance when aiming down sights *recommended between 0 to 300, *minus numbers will push the zoom forward letting you see through walls, adjust from 150 to 175 for a more standardize 3rd person fps feel) f3rdPersonAimFOV=50.0000 fDefaultWorldFOV=70 (- zoom in + zoom out , FOV zoom when aiming down sights, *recommended between 40 to 70, at 70 you will zoom to your fVanityModeMinDist, meaning that it will only close your crosshair when aiming down sights without pushing the camera further if your camera is already as close as possible to your character in 3rd person, values above 70 will start to push the camera back when aiming down sights) fOverShoulderMeleeCombatAddY=0.0000 (- zoom out + zoom in , camera zoom when entering combat mode while using any melee or fist weapons, *recommended between 0 to 100) fOverShoulderMeleeCombatPosZ=5.0000 (- down + up , camera height in combat mode when using any melee or fist weapons, *recommended between 3 to 10) fOverShoulderMeleeCombatPosX=0.0000 (- right + left , camera horizontal position in combat mode when using any melee or fist weapons, *recommended 0) fOverShoulderCombatAddY=12.0000 (- zoom out + zoom in , camera zoom when entering combat mode while using projectile weapons / guns, *recommended between 0 to 100) fOverShoulderCombatPosZ=10.0000 (- down + up , camera height in combat mode when using projectile weapons / guns *recommended between 0 to 25) fOverShoulderCombatPosX=85.0000 (- right + left , camera horizontal position in combat mode when using projectile weapons / guns, overridden by console command ''set sposx to XX'', ''XX'' being a value ranging from 0 to 90+, *recommended between 30 to 60, power armors become obtrusive when using a value under 50, high values above 30 make shouldering walls in 3rd person less intuitive *this is a common problem in 3rd person shooter games such as Star Wars Battlefront where the bullets come out from the tip of your gun, therefore you have to make sure that nothing is blocking the shooting lane between your 3rd person aim dot and your character's weapon) fOverShoulderPosZ=15.0000 (- down + up , camera height when weapons are sheathed) fOverShoulderPosX=0.0000 (- right + left , camera horizontal position when weapons are sheathed, cannot be toggled like in combat mode *recommended 0) f3rdPersonAimDist=67.000 (distance between character and aim dot when aiming down sights in 3rd person, *recommended between 50 to 70, values under 50 will block your view when aiming down sight in 3rd person while using a power armor, values above 70 will make it hard to maneuver in tight places such as house interiors) fDefault1stPersonFOV=95 This is edited a, but if I remember it should be about the same as the pics. Add that to Fallout4Custom.ini Then edit your FOV in both Fallout4.ini and Fallout4Prefs.ini (edit/add this): fDefault1stPersonFOV=95 fDefaultWorldFOV=70 -
http://www.nexusmods.com/skyrim/mods/3863/ Use version 2, pretty sure it doesn't require skyui SKSE.