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EgoAltar

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Posts posted by EgoAltar

  1. Whichever start you choose, the main quest does not begin until you go to Helgen. There, you will witness Alduin attacking and a found journal will direct you to a few options to continue the Quest.

     

    Prior to that, no Dragons are "awake." Even if you find the Dragon Stone in Bleak Falls Barrow, there will be no dialogue options to give it to Farengar if Helgen has not been visited first. You are not stopped at the gates of Whiterun unless dragon attacks (Alduin) have begun.

     

    If playing the Civil War, the exchange of axes between Ulfric and Balgruuf can only occur if the main quest is active.

     

    Helgen only exists in the destroyed state, as the first time you approach, you see Alduin flying away.

     

    Word walls will still give you the words, but without souls to unlock them, your shout menu stays inactive.

     

    As long as you avoid Helgen, your character can advance pretty far (if not all the way) through most faction quests- the only hint of there being anything special about them is the weird chanting they hear and the accompanying lightshow near certain Nordic walls.

  2. You have to use the Export Head function in Racemenu. This will put a head .nif and facetint .dds in your Data > SKSE > Plugins > Chargen folder.

    Open Data > Textures > Actors > Character > Facegen > Facetint > *YourCharacterName*.esp and replace the .dds file there with the one you exported. You must change the name of the file to match the one you are replacing.

     

    Keep a copy of the new .dds somewhere, because you will have to do this everytime you make adjustments to your character in the CK.

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