-
Posts
88 -
Joined
-
Last visited
Nexus Mods Profile
About RealmEleven
Profile Fields
-
Country
Australia
-
Currently Playing
The Creation Kit for Fallout 4
-
Favourite Game
The Creation Kit, Oblivion, Skyrim, Fallout 4, Morrowind, Fallout: New Vegas, Fallout 3, GECK, TESCS (in that order)
RealmEleven's Achievements
-
Nexus Mod Manager focus group needs more help
RealmEleven replied to TheTokenGeek's topic in Site Updates
In response to post #40062970. #40149450, #40153265, #40323360 are all replies on the same post. [re: version 0.61.23] I can confirm. (and nice spotting, by the way :) ) I just realised the updates weren't showing when I came across an update for one of the map-zoom programs on the site, but noticed the update wasn't marked in NMM. -
Nexus Mod Manager focus group needs more help
RealmEleven replied to TheTokenGeek's topic in Site Updates
I don't know if this is the place for it, but I've currently got a little problem which could be greatly helped by [suggestion incoming] the ability review my mod installation history and roll changes back and forward to track down glitches and unexpected conflicts. The 'Install Date' and 'Download Date' columns, by the way, carry no data on my system. This would have been very handy for tracking the bug I'm hunting. Is the current version (0.61.23) supposed to fill these columns yet? EDIT: "This is getting out of hand. Now there are two of them!" Those emoticons seem to be getting a little eager, these days... -
In response to post #39533645. #39575050, #39575985, #39577845 are all replies on the same post. I'm not against console players. I'm not even against consoles. I'm against the pathological dishonesty of public companies. This a problem that is created by giving control to people who could care less about the product and only care about getting money for nothing. If the receipt-bearing consumer base had an equal say in the leadership and running of a public company, relative to the shareholders, returns would be better for the shareholders and the consumers would start getting what they paid for - instead of excuses dressed up as waivers of statutory (i.e. inalienable) rights. Alas, if the people in charge can't figure out really basic stuff, like this, things are going to have to get a lot worse before they ever begin to show any sign of improvement.
-
In response to post #39485330. #39488480, #39488735, #39490310, #39491875, #39495320, #39496320, #39497760, #39499120, #39503090, #39507295, #39520235, #39556755 are all replies on the same post. There is no such thing as "safe" when the platform is defective to begin with. And where do we start? x86 architecture? Windows? The game itself? All platform levels have issues that are detrimental to their intended use (i.e bugs) because nobody runs testbeds or makes any sincere/authentic attempts to conduct testing any more. Asking modders, whose efforts are not funded, to invest capital in quality-control measures, which are no longer implemented by commercial entities, is a bit beyond the pale, don't you think? I think @A_name says it best: "There are 0 tools for a modder to troubleshoot on a console. And frankly asking a modder to buy 2 consoles just to test his mods is ridiculous anyway." I'm inclined to add: Blaming modders for defects in the hardware or, worse still, defects in the game client is just biting the hand that feeds you and I'd strongly advise against it, lest the charity offered by modders be withdrawn.
-
In response to post #39493020. #39493465, #39494175, #39494320, #39494820, #39495215, #39495510, #39495745, #39495875, #39496060, #39496080, #39496750, #39496960, #39497070, #39497535, #39497750, #39498490, #39498745, #39498845, #39501930, #39503535, #39506700, #39516610, #39516730, #39517310, #39517400, #39517485, #39517610, #39518085, #39518800, #39519385, #39522080, #39522150, #39529220, #39529575 are all replies on the same post. "I stopped reading after some time." Oh, please! It's only 5000 words for crying out loud. You have to read at least 100 times that just to get a trustworthy answer on nearly any one question, these days. Are you trying to tell us you can't read the same post for more than five minutes? "This elementary prose " Is the correct way to write because the objective of prose is communication which is entirely dependent on clarity; at least for those who are honest enough to say exactly and precisely what they mean. Criticisms of "prose" or expression, which do not specify the recognised standard and specific non-compliance while failing to offer standards-compliant alternatives, have no merit whatsoever.
-
Hi Dark0ne, from the other side of the world... I do love the sound of one hand clapping in the morning. I think it's past due on this particular group of topics. Speaking of which, well done keeping it under 6000 words. There's a lot to say about this because it really IS a complex issue. People of different temperament have different motives for doing any given thing; including modding. For some of us, it's about having a bit more fun with the game and, with all the people trying to tell others how to make their decisions and judging anyone who is not just like them, those of us just wanting a bit of fun feel far less inclined to publish anything. For others, it's about the esteem that comes from other people's appreciation of a job that is well done and, in the absence of any credit for the work, these ones have no reason to contribute. For some, its always about money and, for yet another minority, it's about "doing the right thing"; evidently, as long as they, themselves, are not the ones having to do the hard yards. For some, it's about sharing an experience and there are also those who use modding to collaborate with others in their experience of a game which does not allow for multiplayer engagement. Some, even, are strongly motivated by the sense of empowerment which comes from finding new and creative ways to force the game engine to operate, reliably, well outside its design parameters. Just because some, or even most, don't care about a given motive doesn't mean that motive is “deviant” or invalid in any way. It just means that some people are woefully ignorant about the fact that there is no such thing as “normal” behaviour because temperament and behaviour are, statistically, multimodal not normal. The only way to “just get on”, in the face of this factual social diversity, is to avoid doing things which violate the rights of others. And rights are simply the reasonable expectations which arise, in common, from the participation of all concerned in a particular activity (E.g. intellectual property rights). There is no point, no matter who you are, in investing time and effort into anything if you are to be deprived of the benefit you perceived arising from the time and effort in question. To this end, we all have every right to choose not to invest the time and effort, just as we all have the right to choose to invest our time and effort – and it seems to me that it's the kind of people, who are accustomed to having other people do their dirty work, who are generally the first ones to pass judgement whenever they dislike a decision someone-else has every right to make. This is the real hubris (not to be confused with pride, which is a healthy emotional response to personal achievement) and it's this arrogant attitude to the liberties and freedoms and rights of others which is the biggest part of the problem, as I see it. So, to sum up: When something is not ones call to make, it's not ones call. Period. Full Stop. Heave to and reef the sails! Some people need to get over it or get therapy.
-
In response to post #31714560. Speaking of FO4 bugs (not NMM bugs), hotkeys are no longer working for me since the FO4 patch. I used to be able to switch between numpad-hotkeys and numpad arrow navigation through menus just by hitting the NumLock. Now only the menu navigation bit works.
-
Works a treat and not more than 24 hours after the, ah, problematic update too. Thank you very much :)
-
In response to post #31701780. #31702235 is also a reply to the same post. > "dsound.dll is a Microsoft dll sound file." Not always. For example.... > "I do not understand how a Microsoft file can be a malicious file???????????????????" Is it still a Microsoft file if it is altered by a third party? More to the point, does the fact that the filename is "dsound.dll" make it a Microsoft file? > " i do know that one of the mods that got hacked left a bug in my game." The most recent update to FO4 automatically disables all esp files when it starts. If I were to guess, there are some replacement textures which need appropriate management which were not disabled when the game disabled the esp or esm file necessary to make them work properly. If you can find esp/esm based mods working in-game: Have you tried to reproduce the problem with a new character made after all of your changes? IF so, can you reproduce the problem with a new character generated after disabling all your mods and restarting the game without them? Sometimes chopping and changing mod files around too much and, particularly, if this happens at the wrong time or in the wrong order - very strange things can happen to savegame behaviour. I'm kinda waiting for this one to drop on my savegames as I'm not exactly careful, myself. Anyway, if you've ruled out the recent update as the problem and can reproduce the fault with a new character and no installed mods, I'd suggest getting Steam to verify your game and reinstall, if necessary. Also, I'd strongly suggest a full disk scan of everything (with an AV package) now that you are informed that someone's tried to pull a fast one on Nexus users. The same goes for everyone-else too. Give your computer a bug-hunting day so you can have some peace of mind. Speaking strictly for myself, I really don't like having to jump at shadows just for the sake of neglecting to sweep the building after finding an unsecured access point.
-
Thank you very much for keeping us all informed. It has been a timely reminder, for some of us (myself in particular), to stop procrastinating about the digital "spring cleaning" and just get it done. So, thanks again :)
-
In response to post #31608660. #31613755 is also a reply to the same post. I wouldn't give them that much credit. Solipsism is destructive, yes, but people being too lazy to look beyond their own immediate gain is what I think gets us in trouble (and it's probably what makes westerners, in particular, such lousy Go players)
-
In response to post #31611950. #31612905 is also a reply to the same post. One of the biggest problems of today's world is people making statements before they collect all the relevant facts. I suggest patience ... and the use of an up to date virus scanner.
-
In response to post #31600785. The attack appears to be on a broader scale than just this site so I think that now is a good time for everyone concerned about this to do a thorough scan of their hard disks and everything on them (not just the usual suspects).
-
In response to post #31600865. Well, until the problem is resolved, then a password reset won't change anything because the same thing will just keep happening again and again. That makes a forced reset a complete waste of time which would be better spent finding the leak and deciding whether to send an IT guy, a litigator or a fraud squad officer to make sure it doesn't happen again any time soon...
-
In response to post #31597875. Well, if you want to profile the crooks involved, you might want to start with the timing and this attack isn't associated with a rule change. It's not even associated with the release of a full featured RPG that breaks some pretty surprising ground. Just a little late for that. It's associated with a milestone membership level reached by this site and, specifically, the new release game in play here at the time of the milestone. This kind of timing is aimed at the numbers; specifically, enough numbers to be statistically certain of cleaning out a few bank accounts. And speaking of numbers which also happen to be people, the attack's not aimed at the site but at the users. So, it's unlikely to be anything more complicated than Robin-Hood syndrome. Now, there could be a political motive involved. There's a surprising number of people out there who simply can't accept the idea that it's ok for folks like us to play a computer game. They were campaigning to get first person shooters banned for donkey's years and now we have a bunch of nut-jobs trying to tell us that internet gaming is a mental illness - and there's been so little response to those guys that they've managed to get their mis-identification of a coping mechanism as a proposed mental illness classification into the "conditions for further study" section of current DSM-5 (it's on p. 795 for anyone who's wondering). Why nobody thought of "television-watching disorder", I guess we'll never know! :^)