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Piranha91

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Everything posted by Piranha91

  1. Hello, I'm trying to fix Solitude Exterior Addon so that Merge Plugins Standalone doesn't throw errors when merging. I was able to go into SSEedit and undelete the three deleted navmeshes, which I then placed far under the landscape (I googled and found this to be the solution to removing unwanted navmeshes without deleting them - please let me know if I am mistaken). However, Merge Plugins gives the following error: I opened the relevant cell in the CK and isolated the relevant navmesh (00105E9A). However, when I have this navmesh selected and perform "Find Triangle -> Check Navmesh" it finds no errors, and I can finalize the navmesh without any apparent warnings. I also don't see any apparent missing navmesh triangles, and the only door object that I found has a green triangle under its marker. Is there any way to figure out where the missing triangle is expected to be? Furthermore, what is lstring ID 00005793 (I couldn't find any references to this FormID in either the Cell View search bar or the object window. I'm pretty stumped; would appreciate any help!
  2. Thanks :). The issue with SSEedit is that it's all text-based and I don't think I can spot the object references to the fort amid the sea of other objects placed by Solitude Expansion.
  3. Wow, I didn't notice that it differentiates some entries with an *. That sure makes things easier. Thank you!
  4. I'm very new to the CK so pardon if this is a dumb question. I really like the Solitude Expansion mod but it hits my FPS too hard in combination with my other mods. Instead I opted for Solitude Docks + Solitude Exterior Addon. However, I really like one of the fortifications (which is an arranged set of wall and ceiling items rather than a single static object) from Solitude Expansion, and I think it sits on a portion of land that the other mods leave untouched. Is there a way in the CK to iist all items added by Solitude Expansion so that I could go through and delete them one by one until only the fort remains? The only other way I can think of doing it is by just loading Solitude Expansion and deleting objects from the word renderer, but in that case I wouldn't know if I was deleting the object from Solitude Expansion or from Skyrim.esm (and I also wouldn't be undoing landscape changes brought over from Expansion). Is there any good way of doing this?
  5. Edit: Figured it out. I disabled loading of other cells in the render window and that seemed to fix it. I'm a very new CK user. I was playing around with different view options and suddenly the CK started loading objects excruciatingly slowly. They'll disappear and slowly reappear over the course of a minute: https://www.youtube.com/watch?v=EponjdvEV1w Does anyone know what I may have done and how to change it back to realtime loading? Thanks!
  6. I'm trying to get a good load order set up for smooth gameplay with minimal stutter. I'm first trying to add gameplay, location, companion, and NPC mods - after this I will add texture and graphical overhauls to the extent that my system (Xeon x5650, r9 290x 4GB) will allow. This is in contrast to my previous load orders where I maxed out the graphics first, then added gameplay mods, and then suffered through stutters and poor framerate. Therefore, I'm trying to weed out unessential gameplay mods that cause an FPS hit. Right now, the only graphics mods in my load order are the unofficial HD texture packs, ELFX, and the performance version of RealVision ENB for ELFX, which I consider essential. I've been walking around the game world looking for regions that cause my FPS to dip down from 60 FPS so that I can test gameplay mods and see if they incur any further performance penalty. I identified a certain view of Whiterun which brings me down to 54 FPS (the companions are off in the near distance after killing the giant): http://i3.photobucket.com/albums/y76/Danja91/enb%202015_05_16%2011_27_09_95_zps3hgbwfkg.png However, as soon as I add the latest version of Bijin Warmaidens, the FPS dips to 50: http://i3.photobucket.com/albums/y76/Danja91/enb%202015_05_16%2011_01_40_89_zpsewwqwz1r.png Is it really possible that having to render a different texture for Aela and Ria can incur a 7.5% hit to my framerate on a 290x? Is it possible that something is improperly installed or configured? I really like this mod but 4 FPS for 2 NPCs is quite a bit when I haven't even started adding texture packs, SMIM, and other performance-heavy mods to the mix. Thanks for any advice!
  7. Hello, I'm trying to create a character based on Leliana from the DA:O Sacred Ashes trailer in Skyrim. I'm very artistically unsavvy so I'm using my typical engineering approach: I took measurements of screenshots from the trailer and calculated a bunch of ratios describing her face. I then tried to apply these ratios during the showracemenu character creation but I couldn't do it because she wouldn't stand still! The character keeps swaying around which makes measurement a huge pain. Is there any console command (or mod) that would enable me to just pause all on-screen activity? I tried tfc 1 but it seems to take me out of the race menu and into first person view. Thanks for any tips!
  8. Hello, I'm trying to set up a complicated but thoroughly researched modlist revolving around Requiem, Civil War Overhaul, Dragon Combat Overhaul, Deadly Mutilations, and Texture Pack Combiner/Vivid Landscapes. I installed all of the mods via Wrye Bash and tested it out; I was able to play continuously for about an hour without crashing. However, I am wary of crashes coming on later in the game after I've already invested time into my character, so I want to iron out my Papyrus log, which shows some errors. As a negative control, I unchecked everything in my load order (but did not remove the files) and ran a new game in Skyrim up until the "stay of execution" at Helgen. The Papyrus log appears as follows: It looks like there are already errors just in that short sequence. Is this normal? Thanks!
  9. There was a WIPz thread for exactly the kind of mod you're looking for, but the author hasn't posted in almost half a year. It's a huge shame because it sounded like development was shaping up nicely. Apparently SkyShadowin was an established modding figure; maybe someone around here knows how to contact him and ask if he's still working on it. It would have been amazing. http://forums.bethsoft.com/topic/1284088-wipz-the-dragonborn-rebellion/
  10. The RaceMenu mod lets you copy faces. Just install it and type "ShowRaceMenu" in the console (after loading the save you want to copy), and on the bottom of the screen one of the keys will copy the face settings. I'm actually planning to try it myself tonight.
  11. I know there are a few mods that end vampire attempts completely, but are there any that end them only when you complete Dawnguard? I never played through siding with the , but I kind of expected them to end after I finished the quest siding with the and they never did. Are there any mods that do this?
  12. Since you're doing Mass Effect, do you think you could create a Commander Sheppard (male) in Skyrim? I can't seem to get the head shape right. Is this possible, or are Skyrim faces too long? Спасибо большое :)
  13. How to create Tom Hardy http://www.youtube.com/watch?v=TDn1d8W9wnE&feature=plcp Aha! Well done! Thanks :)
  14. Wow, fantastic job on all of those! Any chance of a Tom Hardy from the Dark Knight Rises?
  15. I installed a set of new mods (listed below), testing several at a time on an old save that I had (which used some of the same mods). They all appeared stable so I started a new game with the "captured crossing the border illegally" beginning, and I've run into a problem. My stamina keeps draining, then partially refilling, then draining, until it gets to zero. Here's a video of the problem: I've tried disabling TRO Realistic Needs (because it kept telling me I was hungry, thirsty, and tired, and drinking eating and sleeping didn't seem to fix my stamina problem). I've also tried disabling every single mod in my load order including Dawnguard. The only SKSE script I have that don't have a plugin is SkyUI, and the only ScriptDragon script is Dual Wield Blocking. Disabling all mods doesn't work either. Interestingly, if I go and reload a save from before I installed these mods (the one I was using to stability test), I don't have this problem. I'm tried clean saving and reloading and that didn't seem to work either. I've also waited 24 hours after doing everything I listed previously. Here's my mod list: Active Mod Files: Does anyone have any idea how to fix this? On a completely unrelated note, I seem to be missing a single texture file: the "scorch" effect when a dragon breathes on something. Everything a dragon breathes on becomes coated in plain white. Could anyone tell me which texture this is supposed to be?
  16. I'm doing a new setup of Skyrim and wondering which of these is more popular. I'm assuming since they both edit faces they're incompatible with each other. Which one does the Nexus community recommend?
  17. I saw there were some threads about this back in February or so, but nothing that Google found recently. Is anyone capable of making a mask like Bane's in Dark Knight Rises? I figured given the popularity of the movie someone would do it. I could possible provide a base mesh in Blender but I'm extremely new to modeling so I probably wouldn't be able to do as good of a job as some of the more seasoned modders/modelers. I also have no idea how to port Blender meshes to Skyrim, and I don't know how to texture. Is this a possibility?
  18. I've noticed on a lot of screenshots, people can view their character from the front. How can you do this? My camera always hits a barrier when it's on either side of my character, and doesn't allow me to swing to the front. Is it a mod?
  19. Is it possible to change the stats of the Akatosh Mount by Saiden Storm? I feel like it's much too easy to kill, considering it's a dragon. Is there any way to give it more health?
  20. Hello, I've decided to take my time and install mods the proper way, testing thoroughly after each one. Right now I have the bare minimum setup of all unofficial patches + Darn UI + Dynamic map + HUD status bars + MenuQue + FCOM. I also added Kvatch Rebuilt in preparation for Better Cities. My game so far performs well and is rock solid... until I try to exit Imperial City through the Temple District door to City Isle. At that point, I get a CTD every time. Here's my load order; I don't think I have anything that modifies Imperial City at all so I have no idea where the crash could be coming from. Active Mod Files: Bashed Patch, 0.esp Config:
  21. Hmm.... so what could this be caused by? I noticed that if I just leave the Oblivion splash screen alone and don't press any keys immediately after startup, it crashes right after the word "Oblivion" fully enters the screen. I used InstalledCodec to disable every codec that I have, then disabled groups at a time, and I couldn't find a fix. Could there be another reason for this besides bad codec? Edit: Tried to debug with Visual Studio and it gave me an access violation. Memtest86 time?
  22. I think the last one was Glenvar Castle, but Deadly Reflex was in the last batch. I'm using everything that was provided in the DR 6 beta .zip and nothing beyond that. Is the skeleton included in that .zip? Also, I had VORB installed before DR6. Could that be conflicting?
  23. I'm modding up my game to my liking and all of a sudden ran into this glitch. I disabled the last few mods that I installed and it didn't resolve the issue. I'm afraid it's a bad mesh somewhere but I don't know where. Here's a YouTube of this error: http://www.youtube.com/watch?v=QbXC5Adt4Qg I hope that I'll find the culprit just by mod enabling/disabling, but if someone has had such a glitch before, I'd appreciate a "hey idiot, you forgot to ___". Here's my load order: Active Mod Files: Thanks again.
  24. Thanks! That did the trick. I actually didn't have any music playing to begin with, which I thought was pretty odd. Seems that was the problem. I guess I should fix that eventually.
  25. Hello, I'm running a somewhat heavily modded Oblivion game and my system stops responding after 1.5 - 2 minutes of play. Up until then it runs at 40-60 FPS. Once it freezes, the game itself continues to run and all animations proceed without any sort of stuttering. Framerate is maintained as it was prior to the freeze; in fact, the only difference is that I can no longer control my character and the game no longer responds to the "escape" key. My only option is to CTRL + ALT + DEL and restart, which gets annoying after a few times spaced that close together. Here's my load order; anyone know what could be causing this? Active Mod Files:
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