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bumsore

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  1. I added upon Elec0's mod and added animation to the mole rats. http://www.nexusmods.com/fallout4/mods/631/?
  2. So, today I was playing with my game save in the toolset and wanted to see if I can skip the Raw Fade ( I dislike this part of the game so much) A thought came to me after looking at my game save with my toolset. What if I delete any and all trace of the sloth demon from the tower, would that stop the Raw Fade trigger? And to my surprise it did work. First, simply save your game at the Templar's Quarter once you reach it at the Tower. Exit the game entirely and open up your save with the Dragon Age toolset. Now that you have the save open, click on SAVEGAME_AREALIST and a list should expand downwards Since the Templar's Quarter is the last place you loaded into you would want to click on the last option/number under SAVEGAME_AREALIST Make sure it says "cir230ar_tower_level_4" on the TAG line. To delete the Sloth demon expand SAVEGAME_AREA_CREATURES and delete number 17-19. This will delete any sloth demons/abomination in the area and will not trigger the Raw Fade once you open the door to the circular room. Be sure to loot the body for the litany and enjoy the rest of the tower.
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