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Oswaldo192

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About Oswaldo192

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  1. I been trying to give my character a unique skin texture that it doesn't share with the rest npc, after some research i found two mod that allow that, one that is "Unique Player" but sadly it doesn't have the option for face texture, soo i use another that is call "Unique skin textures" that does include all the body texture, and for a moment it seen be working well... until i reach the concord mission and saw marcie long sharing the same face texture that i do, even tough that i manually install the texture on new folder added that is only for the playable character, i don't know if i'm doing something wrong, and the two mod page doesn't seen that active that is why i came here on the forum to ask how to solve this
  2. it would be cool to play as and android, i know we already have mods that let's play as the vainilla synth, but it would be cool to have something that is not quite vainilla and take some liberty on the designs and customization, and maybe have their own little quest line, expanding on was already done, tough it would making new assets since the original daughter of are go take down by using the same asset than the ares project
  3. wanted to ask, what is the version that work? i'm using june 15 and i don't see the project to create my own viper
  4. is there any plan for your animal companion to level up with you just like your other companions?
  5. some animal companion mods from new vegas have this thing were you can give perk to your pet by completing some task, for example in one involving the deatchlaw it could gain the perk of becoming invisible by fighting nightkin, other involving the a gecko you could "teach him" some of your perks like making him harder to know down and etc, it would be cool to add something were you can either "teach" or "trigger" some permanent boost to your pet, with each one be unique for each pet
  6. well some idea come to my mind, one of them is that in between research on the dark room or intel you come across the position of some advent lab with some "key" information about the aliens, after raiding the lab xcom discover not only how the ethereal guide and control the aliens, but also where they keep the anomalies or fail experiment, both allowing xcom to reproduce some of that technology, like "splice" alien or rescue this "anomalies"
  7. is just me, or xcom 2 mod community seen to have slow down a lot to a point that it almost come to a stop, any idea why? waiting for dlc or something?
  8. there is not other place i can get it? the one in the gihub doesn't seen to work with fallout 4
  9. soo i download the update of loot this morning, but it come with a bug that didn't allow it to work, soo when i went to download a the version before that one, i found out loot was hidden, any idea why?
  10. the thing is, my fallout 4 run fine on his own but now with F4se
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