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Puff3r

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Posts posted by Puff3r

  1. I am working on trying to get a mod (http://www.nexusmods.com/skyrim/mods/10067/?) from the original Skyrim to work in SE with a few additional features. I have managed to add the ingredients from the DLC to the mod with no issues. The difficulty I am having is trying to prevent the mod from breaking the ability to be ethereal. As it happens now, when the auto harvest triggers, the character is dropped out of ethereal form. My idea is to check the HasMagicEffect field for ethereal and if it is true prevent harvesting.

    Scriptname AutoHarvestQuest extends Quest
    
    FormList Property floraList Auto
    Quest Property AutoHarvest Auto  
    Float Property HarvestDistance = 5000.0 Auto
    Float Property HarvestDistMult = 0.5 Auto
    MagicEffect Property ethereal Auto
    
    Event OnUpdate()
    
    	Actor plyr = Game.GetPlayer()
    	
    	; Get Harvest Distance
    	float distMultPerc = plyr.GetActorValuePercentage("alchemy")
    	float distTotal = HarvestDistance * (1 + (HarvestDistMult * distMultPerc))
    	
    	ObjectReference floraRef = none
    	
    	int loop = 0
    	If (plyr.HasMagicEffect(ethereal))
    		loop = 4
    	EndIf
    	
    	while (loop < 3)
    		floraRef = Game.FindRandomReferenceOfAnyTypeInListFromRef(floraList, plyr, distTotal)
    		floraList.Revert()	;Needed to find the next herb.  Otherwise, we keep returning a null ref for some reason.
    		
    		If (floraRef != none)
    			If ((floraRef.GetActorOwner() == none) && (floraRef.GetFactionOwner() == none))
    				
    				Cell pCell = floraRef.GetParentCell()
    				
    				If ((pCell.GetActorOwner() == none) && (pCell.GetFactionOwner() == none))
    					floraRef.Activate(plyr)
    					return
    				EndIf
    			EndIf
    		EndIf
    		
    		loop += 1
    	endWhile
    endEvent
    

    In the CK I have set the Property for ethereal to Ethereal and all other variants of it but always get the same papyrus log output:

    [05/15/2017 - 03:35:35PM] Error: HasMagicEffect called with invalid Magic Effect
    stack:
    [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ?
    [AutoHarvestQuest (40002851)].AutoHarvestQuest.OnUpdate() - "autoharvestquest.psc" Line 20
    [05/15/2017 - 03:35:51PM] VM is freezing...
    
    I am new to papyrus and any help would be greatly appreciated
  2. Not sure if you will read this one, Tannin42, but I have been using MO for years. Thank you for all of the work you have done for years for the community for little or no pay at all. I am thrilled to have you joining the Nexus team full time as a paid developer. I look forward to the next version of a mod manager that is provided for the use of the community. Thank you also for the quick feedback you always provided on your repo. I can't wait to see what the future holds. I have posted in the past as TheGreenDragon on your repo. If I can be of any assistance, I will be glad to help.
  3. Click the gear icon at the top of the NMM window. In the Settings window that appears, choose the Fallout 4 tab from the top of the screen. Under the Fallout4 Directory setting put:

     

    \steamapps\common\Fallout 4\f4se_loader.exe

     

    With the correct Drive and path location to f4se_loader.exe

     

    I just tested this and confirmed it works with 0.1.1. You can see the F4SE version number in game by opening settings and looking at the bottom right of the settings window.

  4. As of this morning all texture mods have stopped working for me. I have not updated the game to the new beta patch, I have verified my .ini files and even replaced them with known working backups. My other mods work, just not texture mods. I tried bypassing using a mod manager and dumping the files directly into \data\textures with the proper file structure and no go. I even downloaded a new texture for testing one that replaces all paintings with faces of Nick Cage, its easy to see that way, and there is no change in game. Some people have noticed an additional .ini file in the data directory, checked that as well and it does not exist for me. Any suggestions would be greatly appreciated.

  5. Hello all,

     

    I am attempting my first mod in Skyrim. I'm trying to convert an armor pack that I found on another website to CBBE 3.1 with BBP. I have been following the guide at http://wiki.tesnexus.com/index.php/Converting_an_armour_to_another_body_for_Skyrim and having all kinds of difficulties. I have made all of the necessary changes to the nif files to be able to import them into Blender and have gotten the armor positioned correctly on the body.

     

    The first problem I notice is when I import my femalebody_0.nif the body is not smooth but made of many polygons. Not sure if this is how it should import or not... I have followed all steps for the tutorial, including the portions of editing the nif after exporting from blender, and imported my armor into Skyrim for testing, but as soon as I equip it, I am left with a floating head, hands and feet.

     

    I double checked all of the texture settings in my new nif file and they point to textures\armor\... not c:\program files\... or anything like that. I am at a loss at this point and wondering if someone could point me in the right direction. My frustration has boiled over at this point but I will be checking this thread when I wake up for work in the morning.

     

    Thanks in advance for any help that can be given....

  6. Or (Pick THIS OPTION) Edit the base Object(if you change AnvilGuard base Object, All Anvil Guard will be changed (but not unique NPC wearing Anvil Armor)

     

    Thanks for the suggestion.

     

    I started by changing LegionCuriass to the new nif and got no results, then I tried changing 000CWLegionCuriass as well to the same new nif and still have no results. I then included ImperialPalaceCuriass and still no results. I am at a loss on this now...

     

    :wallbash:

  7. I am working on making a clothing/armor replacer. It is altering the female armor and clothing in the game. However, I am having a problem. I am trying to change the armor of the Imperial Watch members in the IC. I have Colourwheels Sexy Imperial Legion Extended installed for the female guards. When I open TES Const set, I first opened Oblivion.esm, CWIL.esp and left none as active to create my own esp. I sucessfully changed a couple of models in the IC Market district to their new outfits, but the guards wont change. My esp refrences the CW original armors and the vanilla watch armors. I have changed all of them, the CW armors, the Legion armors, and the Imperial Watch armors to the new nif but none of the changes took effect in the game. My esp is last in line in OBMM and I am using BSA Redirection for archive invalidation in OBMM. Any thoughts?
  8. Is there an X2 missing from AMD Athlon X2 64 4200+? In any case you have a better graphics card than I do, but 512MB on your card is still low enough to slow things down on high resolutions. I only have 256 MB on my card and play at 800 x 600 resolution. What resolution do you play at?

     

    Yes I forgot the X2 on the specs. I am testing different resolutions to play and 1280 * 720 generally works at about 35 fps but drops to around 23 in the Imperial districts.

     

    Better Cities is probably responsible for much of the load on your system. I'm not saying they're as fancy but Extended Imperial City, Extended Chorrol, Extended Skingrad and

    Crowded Roads Revisited could be considered as a "budget alternative".

     

    I would also consider LowPoly Grass for outside scenes.

     

    I will definately give these a shot. I just dumped my complete install and am redoing everything as OMODS now. It does make things much easier to manage. Thanks for the suggestions!!!

  9. I need some help picking mods. I've been playing Oblivion since it was released, on a 360. So, I am new to modding the game as I just got it for PC. I picked some on my own and found out my PC isin't as good as I had hoped at running them. I'm quickly learning how to be picky and would love some input. I have an AMD Athlon 64 4200+ at 2.2 GHz with 2 GB DDR and a GeeForce 9600 GT. I run OBMM, BOSS, and OBSE. To help with performance I dual booted with a barebones Win XP for the game, set up on a partition at the front of the drive with the game installed on a seperate drive. I have followed most of the tweaks in the post by BallofFire. I will attach a list of the mods I was using to give you an idea as to my tastes. Any suggestions would be appreciated. Also, I read somewhere that converting all mods to OMOD is better than dumping them in the DATA folder. Is this true?

     

    Oblivion.esm

    Cobl Main.esm

    Oscuro's_Oblivion_Overhaul.esm

    Better Cities Resources.esm

    CM Partners.esm

    Colourwheels Sexy Female NPCs.esp

    Colourwheels Sexy Female NPCs Vwalk.esp

    Unofficial Oblivion Patch.esp

    UOP Vampire Aging & Face Fix.esp

    DLCShiveringIsles.esp

    Unofficial Shivering Isles Patch.esp

    Enhanced Water v2.0 HD.esp

    Enhanced Water v2.0 HD - SI Addon.esp

    Atmospheric Oblivion.esp

    WindowLightingSystem.esp

    AliveWaters_nofish.esp

    All normal clothes buyable.esp

    Oblivion_SI Vwalk Full.esp

    Spell Delete And Item Remove.esp

    Update My Statue.esp

    Living Economy.esp

    Living Economy - Items.esp

    Cutthroat Merchants.esp

    Landmarks, w Wells.esp

    DLCHorseArmor.esp

    DLCHorseArmor - Unofficial Patch.esp

    DLCOrrery.esp

    DLCOrrery - Unofficial Patch.esp

    DLCOrrery Vwalk.esp

    DLCVileLair.esp

    DLCVileLair - Unofficial Patch.esp

    DLCMehrunesRazor.esp

    DLCMehrunesRazor - Unofficial Patch.esp

    DLCMehrunesRazor Vwalk UOP.esp

    DLCSpellTomes.esp

    DLCSpellTomes - Unofficial Patch.esp

    Growlfs Hot Clothes.esp

    Jedi LightSabers with Sound.esp

    SpeedBuster Collection.esp

    Colourwheels Sexy Stock Armor & Clothing Replacer.esp

    Colourwheels Sexy SI Armor & Clothing Replacer.esp

    AncientTowers.esp

    DLCThievesDen.esp

    DLCThievesDen - Unofficial Patch.esp

    DLCThievesDen - Unofficial Patch - SSSB.esp

    DLCThievesDen Vwalk UOP.esp

    Cobl Glue.esp

    Cobl Si.esp

    Cobl Tweaks.esp

    Oscuro's_Oblivion_Overhaul.esp

    OOO-Water_Weeds.esp

    OOO-WaterFish.esp

    Naughty_Joana_01.esp

    Apachii_Goddess_Store.esp

    DLCBattlehornCastle.esp

    DLCBattlehornCastle - Unofficial Patch.esp

    DLCfrostcrag.esp

    FrostcragRebornCobl.esp

    DLCfrostcrag Reborn Vwalk.esp

    Knights.esp

    Knights - Unofficial Patch.esp

    Knights Vwalk UOP.esp

    road+bridges.esp

    Harvest [Flora].esp

    Harvest [Flora] - Shivering Isles.esp

    Harvest [Flora] - DLCVileLair.esp

    Harvest [Flora] - DLCFrostcrag.esp

    Colourwheels Sexy Imperial Legion.esp

    Colourwheels Sexy Imperial Legion Vwalk.esp

    Colourwheels Sexy Bank.esp

    Unlimited Amulets and Rings - Shivering Isles.esp

    boh_dungeonbgone.esp

    SupremeMagicka.esp

    SM_ShiveringIsles.esp

    SM_DLCSpellTome.esp

    SM_OOO.esp

    SM_COBL.esp

    SM_EnchantStaff.esp

    SM_VanillaSpells.esp

    SM_UnlockSpells.esp

    SM_NoSpellLights.esp

    SM_Scrolls.esp

    SM_SigilStone.esp

    CM Partners.esp

    CM Partners NPC.esp

    Cobl Races.esp

    [GFX]_Initial_Glow-all.esp

    Get Wet.esp

    Real Lava 1.3.esp

    NRB4 Standard Road Record.esp

    Streamline 3.1.esp

    ANBMiniMicroBikini double melon.esp

    Kurtis's Spell Pack v1.0.esp

    DMRA Stock Clothing Skimpy.esp

    DMRA Stock Armor Skimpy.esp

    DMwardropemerged no enchant.esp

    Loading Screens - Vanilla No Text.esp

    Better Cities .esp

    Better Cities - Full City Defences.esp

    Better Cities Full.esp

    Better Imperial City.esp

    Better Imperial City FPS Patch.esp

    Better Cities - COBL.esp

    Better Cities and IC Vwalk.esp

    Better Cities Full FPS Patch.esp

     

    Thanks again for the suggestions.

  10. I've tried putting the mod at different points in my load order and no matter where I put it I only get the vanilla load screens. The no text part of the mod is working fine, just not the screens. I recopied the files to the correct folder a few times to be sure they were there. Here is my load order:

     

    Oblivion.esm

    Cobl Main.esm

    Oscuro's_Oblivion_Overhaul.esm

    Better Cities Resources.esm

    CM Partners.esm

    Colourwheels Sexy Female NPCs.esp

    Colourwheels Sexy Female NPCs Vwalk.esp

    Unofficial Oblivion Patch.esp

    UOP Vampire Aging & Face Fix.esp

    DLCShiveringIsles.esp

    Unofficial Shivering Isles Patch.esp

    Enhanced Water v2.0 HD.esp

    Enhanced Water v2.0 HD - SI Addon.esp

    Atmospheric Oblivion.esp

    WindowLightingSystem.esp

    AliveWaters_nofish.esp

    All normal clothes buyable.esp

    Oblivion_SI Vwalk Full.esp

    Spell Delete And Item Remove.esp

    Update My Statue.esp

    Living Economy.esp

    Living Economy - Items.esp

    Cutthroat Merchants.esp

    Landmarks, w Wells.esp

    DLCHorseArmor.esp

    DLCHorseArmor - Unofficial Patch.esp

    DLCOrrery.esp

    DLCOrrery - Unofficial Patch.esp

    DLCOrrery Vwalk.esp

    DLCVileLair.esp

    DLCVileLair - Unofficial Patch.esp

    DLCMehrunesRazor.esp

    DLCMehrunesRazor - Unofficial Patch.esp

    DLCMehrunesRazor Vwalk UOP.esp

    DLCSpellTomes.esp

    DLCSpellTomes - Unofficial Patch.esp

    Growlfs Hot Clothes.esp

    Jedi LightSabers with Sound.esp

    SpeedBuster Collection.esp

    Colourwheels Sexy Stock Armor & Clothing Replacer.esp

    Colourwheels Sexy SI Armor & Clothing Replacer.esp

    AncientTowers.esp

    DLCThievesDen.esp

    DLCThievesDen - Unofficial Patch.esp

    DLCThievesDen - Unofficial Patch - SSSB.esp

    DLCThievesDen Vwalk UOP.esp

    Cobl Glue.esp

    Cobl Si.esp

    Cobl Tweaks.esp

    Oscuro's_Oblivion_Overhaul.esp

    OOO-Water_Weeds.esp

    OOO-WaterFish.esp

    Naughty_Joana_01.esp

    Apachii_Goddess_Store.esp

    DLCBattlehornCastle.esp

    DLCBattlehornCastle - Unofficial Patch.esp

    DLCfrostcrag.esp

    FrostcragRebornCobl.esp

    DLCfrostcrag Reborn Vwalk.esp

    Knights.esp

    Knights - Unofficial Patch.esp

    Knights Vwalk UOP.esp

    road+bridges.esp

    Harvest [Flora].esp

    Harvest [Flora] - Shivering Isles.esp

    Harvest [Flora] - DLCVileLair.esp

    Harvest [Flora] - DLCFrostcrag.esp

    Colourwheels Sexy Imperial Legion.esp

    Colourwheels Sexy Imperial Legion Vwalk.esp

    Colourwheels Sexy Bank.esp

    Unlimited Amulets and Rings - Shivering Isles.esp

    boh_dungeonbgone.esp

    SupremeMagicka.esp

    SM_ShiveringIsles.esp

    SM_DLCSpellTome.esp

    SM_OOO.esp

    SM_COBL.esp

    SM_EnchantStaff.esp

    SM_VanillaSpells.esp

    SM_UnlockSpells.esp

    SM_NoSpellLights.esp

    SM_Scrolls.esp

    SM_SigilStone.esp

    CM Partners.esp

    CM Partners NPC.esp

    Cobl Races.esp

    [GFX]_Initial_Glow-all.esp

    Get Wet.esp

    Real Lava 1.3.esp

    NRB4 Standard Road Record.esp

    Streamline 3.1.esp

    ANBMiniMicroBikini double melon.esp

    Kurtis's Spell Pack v1.0.esp

    DMRA Stock Clothing Skimpy.esp

    DMRA Stock Armor Skimpy.esp

    DMwardropemerged no enchant.esp

    Loading Screens - Vanilla No Text.esp

    Better Cities .esp

    Better Cities - Full City Defences.esp

    Better Cities Full.esp

    Better Imperial City.esp

    Better Imperial City FPS Patch.esp

    Better Cities - COBL.esp

    Better Cities and IC Vwalk.esp

    Better Cities Full FPS Patch.esp

     

    I use BOSS for the load order and OBMM to manage the mods. Any help would be appreciated.

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