Jump to content

Puff3r

Premium Member
  • Posts

    26
  • Joined

  • Last visited

Everything posted by Puff3r

  1. Closed already? That seems kind of fast. Good luck to all who were able to enter!
  2. Another chance to win? Why, yes, thank you.
  3. Thanks for the update. Cannot wait to get my hands on a copy and give it a run! Keep up the great work Tannin, Kit, and all involved.
  4. I am working on trying to get a mod (http://www.nexusmods.com/skyrim/mods/10067/?) from the original Skyrim to work in SE with a few additional features. I have managed to add the ingredients from the DLC to the mod with no issues. The difficulty I am having is trying to prevent the mod from breaking the ability to be ethereal. As it happens now, when the auto harvest triggers, the character is dropped out of ethereal form. My idea is to check the HasMagicEffect field for ethereal and if it is true prevent harvesting. Scriptname AutoHarvestQuest extends Quest FormList Property floraList Auto Quest Property AutoHarvest Auto Float Property HarvestDistance = 5000.0 Auto Float Property HarvestDistMult = 0.5 Auto MagicEffect Property ethereal Auto Event OnUpdate() Actor plyr = Game.GetPlayer() ; Get Harvest Distance float distMultPerc = plyr.GetActorValuePercentage("alchemy") float distTotal = HarvestDistance * (1 + (HarvestDistMult * distMultPerc)) ObjectReference floraRef = none int loop = 0 If (plyr.HasMagicEffect(ethereal)) loop = 4 EndIf while (loop < 3) floraRef = Game.FindRandomReferenceOfAnyTypeInListFromRef(floraList, plyr, distTotal) floraList.Revert() ;Needed to find the next herb. Otherwise, we keep returning a null ref for some reason. If (floraRef != none) If ((floraRef.GetActorOwner() == none) && (floraRef.GetFactionOwner() == none)) Cell pCell = floraRef.GetParentCell() If ((pCell.GetActorOwner() == none) && (pCell.GetFactionOwner() == none)) floraRef.Activate(plyr) return EndIf EndIf EndIf loop += 1 endWhile endEvent In the CK I have set the Property for ethereal to Ethereal and all other variants of it but always get the same papyrus log output: [05/15/2017 - 03:35:35PM] Error: HasMagicEffect called with invalid Magic Effect stack: [ (00000014)].Actor.HasMagicEffect() - "<native>" Line ? [AutoHarvestQuest (40002851)].AutoHarvestQuest.OnUpdate() - "autoharvestquest.psc" Line 20 [05/15/2017 - 03:35:51PM] VM is freezing... I am new to papyrus and any help would be greatly appreciated
  5. Not sure if you will read this one, Tannin42, but I have been using MO for years. Thank you for all of the work you have done for years for the community for little or no pay at all. I am thrilled to have you joining the Nexus team full time as a paid developer. I look forward to the next version of a mod manager that is provided for the use of the community. Thank you also for the quick feedback you always provided on your repo. I can't wait to see what the future holds. I have posted in the past as TheGreenDragon on your repo. If I can be of any assistance, I will be glad to help.
  6. Thank you for the follow up post. Nice to have information after the fact when so many companies/sites just cover it up.
  7. I wish that were the case, it is not as I have not updated FO4. Still on 1.1.30
  8. Input it in the Command box just below what you have highlighted.
  9. Click the gear icon at the top of the NMM window. In the Settings window that appears, choose the Fallout 4 tab from the top of the screen. Under the Fallout4 Directory setting put: \steamapps\common\Fallout 4\f4se_loader.exe With the correct Drive and path location to f4se_loader.exe I just tested this and confirmed it works with 0.1.1. You can see the F4SE version number in game by opening settings and looking at the bottom right of the settings window.
  10. The beta update seems to have disabled mods currently. Revert to use mods.
  11. As of this morning all texture mods have stopped working for me. I have not updated the game to the new beta patch, I have verified my .ini files and even replaced them with known working backups. My other mods work, just not texture mods. I tried bypassing using a mod manager and dumping the files directly into \data\textures with the proper file structure and no go. I even downloaded a new texture for testing one that replaces all paintings with faces of Nick Cage, its easy to see that way, and there is no change in game. Some people have noticed an additional .ini file in the data directory, checked that as well and it does not exist for me. Any suggestions would be greatly appreciated.
  12. Hello all, I am attempting my first mod in Skyrim. I'm trying to convert an armor pack that I found on another website to CBBE 3.1 with BBP. I have been following the guide at http://wiki.tesnexus.com/index.php/Converting_an_armour_to_another_body_for_Skyrim and having all kinds of difficulties. I have made all of the necessary changes to the nif files to be able to import them into Blender and have gotten the armor positioned correctly on the body. The first problem I notice is when I import my femalebody_0.nif the body is not smooth but made of many polygons. Not sure if this is how it should import or not... I have followed all steps for the tutorial, including the portions of editing the nif after exporting from blender, and imported my armor into Skyrim for testing, but as soon as I equip it, I am left with a floating head, hands and feet. I double checked all of the texture settings in my new nif file and they point to textures\armor\... not c:\program files\... or anything like that. I am at a loss at this point and wondering if someone could point me in the right direction. My frustration has boiled over at this point but I will be checking this thread when I wake up for work in the morning. Thanks in advance for any help that can be given....
  13. Thanks for the suggestion. I started by changing LegionCuriass to the new nif and got no results, then I tried changing 000CWLegionCuriass as well to the same new nif and still have no results. I then included ImperialPalaceCuriass and still no results. I am at a loss on this now... :wallbash:
  14. I am working on making a clothing/armor replacer. It is altering the female armor and clothing in the game. However, I am having a problem. I am trying to change the armor of the Imperial Watch members in the IC. I have Colourwheels Sexy Imperial Legion Extended installed for the female guards. When I open TES Const set, I first opened Oblivion.esm, CWIL.esp and left none as active to create my own esp. I sucessfully changed a couple of models in the IC Market district to their new outfits, but the guards wont change. My esp refrences the CW original armors and the vanilla watch armors. I have changed all of them, the CW armors, the Legion armors, and the Imperial Watch armors to the new nif but none of the changes took effect in the game. My esp is last in line in OBMM and I am using BSA Redirection for archive invalidation in OBMM. Any thoughts?
  15. Greatest game ever would have to be Zork followed closely by Stonedal.
  16. Yes I forgot the X2 on the specs. I am testing different resolutions to play and 1280 * 720 generally works at about 35 fps but drops to around 23 in the Imperial districts. I will definately give these a shot. I just dumped my complete install and am redoing everything as OMODS now. It does make things much easier to manage. Thanks for the suggestions!!!
  17. I need some help picking mods. I've been playing Oblivion since it was released, on a 360. So, I am new to modding the game as I just got it for PC. I picked some on my own and found out my PC isin't as good as I had hoped at running them. I'm quickly learning how to be picky and would love some input. I have an AMD Athlon 64 4200+ at 2.2 GHz with 2 GB DDR and a GeeForce 9600 GT. I run OBMM, BOSS, and OBSE. To help with performance I dual booted with a barebones Win XP for the game, set up on a partition at the front of the drive with the game installed on a seperate drive. I have followed most of the tweaks in the post by BallofFire. I will attach a list of the mods I was using to give you an idea as to my tastes. Any suggestions would be appreciated. Also, I read somewhere that converting all mods to OMOD is better than dumping them in the DATA folder. Is this true? Oblivion.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Better Cities Resources.esm CM Partners.esm Colourwheels Sexy Female NPCs.esp Colourwheels Sexy Female NPCs Vwalk.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Enhanced Water v2.0 HD.esp Enhanced Water v2.0 HD - SI Addon.esp Atmospheric Oblivion.esp WindowLightingSystem.esp AliveWaters_nofish.esp All normal clothes buyable.esp Oblivion_SI Vwalk Full.esp Spell Delete And Item Remove.esp Update My Statue.esp Living Economy.esp Living Economy - Items.esp Cutthroat Merchants.esp Landmarks, w Wells.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCOrrery Vwalk.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCMehrunesRazor Vwalk UOP.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp Growlfs Hot Clothes.esp Jedi LightSabers with Sound.esp SpeedBuster Collection.esp Colourwheels Sexy Stock Armor & Clothing Replacer.esp Colourwheels Sexy SI Armor & Clothing Replacer.esp AncientTowers.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCThievesDen Vwalk UOP.esp Cobl Glue.esp Cobl Si.esp Cobl Tweaks.esp Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp OOO-WaterFish.esp Naughty_Joana_01.esp Apachii_Goddess_Store.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCfrostcrag.esp FrostcragRebornCobl.esp DLCfrostcrag Reborn Vwalk.esp Knights.esp Knights - Unofficial Patch.esp Knights Vwalk UOP.esp road+bridges.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Colourwheels Sexy Imperial Legion.esp Colourwheels Sexy Imperial Legion Vwalk.esp Colourwheels Sexy Bank.esp Unlimited Amulets and Rings - Shivering Isles.esp boh_dungeonbgone.esp SupremeMagicka.esp SM_ShiveringIsles.esp SM_DLCSpellTome.esp SM_OOO.esp SM_COBL.esp SM_EnchantStaff.esp SM_VanillaSpells.esp SM_UnlockSpells.esp SM_NoSpellLights.esp SM_Scrolls.esp SM_SigilStone.esp CM Partners.esp CM Partners NPC.esp Cobl Races.esp [GFX]_Initial_Glow-all.esp Get Wet.esp Real Lava 1.3.esp NRB4 Standard Road Record.esp Streamline 3.1.esp ANBMiniMicroBikini double melon.esp Kurtis's Spell Pack v1.0.esp DMRA Stock Clothing Skimpy.esp DMRA Stock Armor Skimpy.esp DMwardropemerged no enchant.esp Loading Screens - Vanilla No Text.esp Better Cities .esp Better Cities - Full City Defences.esp Better Cities Full.esp Better Imperial City.esp Better Imperial City FPS Patch.esp Better Cities - COBL.esp Better Cities and IC Vwalk.esp Better Cities Full FPS Patch.esp Thanks again for the suggestions.
  18. I've tried putting the mod at different points in my load order and no matter where I put it I only get the vanilla load screens. The no text part of the mod is working fine, just not the screens. I recopied the files to the correct folder a few times to be sure they were there. Here is my load order: Oblivion.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Better Cities Resources.esm CM Partners.esm Colourwheels Sexy Female NPCs.esp Colourwheels Sexy Female NPCs Vwalk.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Enhanced Water v2.0 HD.esp Enhanced Water v2.0 HD - SI Addon.esp Atmospheric Oblivion.esp WindowLightingSystem.esp AliveWaters_nofish.esp All normal clothes buyable.esp Oblivion_SI Vwalk Full.esp Spell Delete And Item Remove.esp Update My Statue.esp Living Economy.esp Living Economy - Items.esp Cutthroat Merchants.esp Landmarks, w Wells.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCOrrery Vwalk.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCMehrunesRazor Vwalk UOP.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp Growlfs Hot Clothes.esp Jedi LightSabers with Sound.esp SpeedBuster Collection.esp Colourwheels Sexy Stock Armor & Clothing Replacer.esp Colourwheels Sexy SI Armor & Clothing Replacer.esp AncientTowers.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCThievesDen Vwalk UOP.esp Cobl Glue.esp Cobl Si.esp Cobl Tweaks.esp Oscuro's_Oblivion_Overhaul.esp OOO-Water_Weeds.esp OOO-WaterFish.esp Naughty_Joana_01.esp Apachii_Goddess_Store.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCfrostcrag.esp FrostcragRebornCobl.esp DLCfrostcrag Reborn Vwalk.esp Knights.esp Knights - Unofficial Patch.esp Knights Vwalk UOP.esp road+bridges.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Colourwheels Sexy Imperial Legion.esp Colourwheels Sexy Imperial Legion Vwalk.esp Colourwheels Sexy Bank.esp Unlimited Amulets and Rings - Shivering Isles.esp boh_dungeonbgone.esp SupremeMagicka.esp SM_ShiveringIsles.esp SM_DLCSpellTome.esp SM_OOO.esp SM_COBL.esp SM_EnchantStaff.esp SM_VanillaSpells.esp SM_UnlockSpells.esp SM_NoSpellLights.esp SM_Scrolls.esp SM_SigilStone.esp CM Partners.esp CM Partners NPC.esp Cobl Races.esp [GFX]_Initial_Glow-all.esp Get Wet.esp Real Lava 1.3.esp NRB4 Standard Road Record.esp Streamline 3.1.esp ANBMiniMicroBikini double melon.esp Kurtis's Spell Pack v1.0.esp DMRA Stock Clothing Skimpy.esp DMRA Stock Armor Skimpy.esp DMwardropemerged no enchant.esp Loading Screens - Vanilla No Text.esp Better Cities .esp Better Cities - Full City Defences.esp Better Cities Full.esp Better Imperial City.esp Better Imperial City FPS Patch.esp Better Cities - COBL.esp Better Cities and IC Vwalk.esp Better Cities Full FPS Patch.esp I use BOSS for the load order and OBMM to manage the mods. Any help would be appreciated.
×
×
  • Create New...