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Dante589

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Everything posted by Dante589

  1. Thanks for pointing out that it was EVE. reinstalling the mod did not fix it, but i did some more searching on EVE and found this. http://forums.nexusmods.com/index.php?/topic/401978-eve-essential-visual-enhancement/page__st__2190
  2. Im not sure what the issue is and if need be i can try to get a screenshot, but randomly NPCs all over will vomit when they try to perform actions, for example, Simon outside the Silver Rush when starting the Birds Of A Feather quest will vomit when he attempts to bend down to pick up the gear from the crate. Im unsure of how to copy my load order via Nexus Mod manager as text so i made a screenshot if it.
  3. Can you use FNVEdit merged patches with Nexus mod manager? I've tried to get FOMM to work but regardless of what i do, it does not want to work. I tried the fix in this video but had no luck http://www.youtube.com/watch?v=Kw-xj7IAlak
  4. Well, ive Narrowed it down to the Very Voracious Vermin and the Crafted And Dangerous nVamp mods. im gonna try to re-apply those from FOMM and see if it works. *Fingers crossed* Update: Not sure exactly how i did it, but everything is fixed now. Thanks for your help.
  5. Just started playing new vegas again and im having red exclamation marks pop up where i assume an ammo reload bench should be, they also pop up in the wasteland. The Ones in my attached screenshot are showing as "Ammo to breakdown" (ff001425) , "Ammo Parts" (ff001424), and "Breakdown Ammunition" (ff001426). and the ones in the wasteland appear as "Radroach Green" (13008ebe), "Radroach Black" (13010533). Not sure if the numbers are of any help but i figured it couldnt hurt. Can anyone tell me what my issue is? i know part of it is porbably load order, but i dont know the right order for everything i have here. My Load order is as follows: FalloutNV.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm AWorldOfPain(Preview).esm Project Nevada - Core.esm Project Nevada - Equipment.esm Caliber.esm CFWNV.esm FOOK - New Vegas.esm FOOK - New Vegas DLCs.esm Weapon Mod Expansion.esm WME - Dead Money.esm WME - Honest Hearts.esm WME - Old World Blues.esm IWS-Core.esm nVamp - Very Voracious Vermin.esm nVamp - Really Awesome Travels.esm nVamp - Pathway To Glory.esm nVamp - Art Of War.esm nVamp - Gizmos n' Gadgets.esm nVamp - Crafted And Dangerous.esm nVamp - Combat nVamped.esm nVamp - More Of Everything.esm nVamp - Core.esm nVamp - Dead Money.esm nVamp - Dead Money - WME.esm NVCE Main.esm EZ_CompanionNVSE.esm EZ_CompanionNVSE_Killable_Normal.esm NSkies URWLified.esm DarNifiedUINV.esp AWOPCaliberXAmmoPatch.esp AWOPCFWWeaponPatch.esp FOOK - New Vegas.esp XFO - 1aa - Accuracy Revamp - mild.esp XFO - 4a - Perks - Paths.esp XFO - 5b - Skills - SP Formula Rebalance.esp XFO - 6aa - Epic Skills - Effects Over 100 (NVSE req).esp XFO - 8a - Cripple & Body Part Revamp.esp XFO - 8c - Karma Rebalance.esp PMT - Gravity Kills.esp PMT - Explosive Robots.esp PMT - Assassin Suit Tweaks.esp Project Nevada - Cyberware.esp Project Nevada - Rebalance.esp FOOK - New Vegas DLCs.esp nVamp - XFO.esp nVamp - Weapon Mod Expansion.esp nVamp - Dead Money.esp nVamp - Settings.esp nVamp - Very Voracious Vermin.esp nVamp - VVV - Bosses.esp EZ_VanillaFollowers.esp IWS-Core-Patrols.esp NVCE DLC01.esp Caesars_Legion_Overhaul.esp HarderThan.esp QS_Blackwolf_NV_Backpackmod.esp BlackWolf Backpack.esp BlackWolf Backpack - Vendor Script Replenish.esp NSkies URWLifiedHH.esp NSkies URWLifiedOWB.esp UHNV.esp UHNV-Honest Hearts.esp UHNV-Dead Money.esp Bashed Patch, 0.esp
  6. Silly question, but are you trying to run the Wyre Bash.exe. OR Wyre Bash Launcher.pyw? I had this issue at first, and it took me a while to figure out i was suppose to use the launcher, not the actual exe
  7. Another thing that i just noticed isnt working is the field cooker kit. I found this readme http://www.fallout3nexus.com/downloads/fil...ion.php?id=2125 that says you drop it from your inventory and push Z to pick it up and drop it again....but thats not working for me. i pick it up, put it back down and get no menu to cook items i have 30 of the cooker packs
  8. As the topic description says I'm using the Real Injuries - Primary Needs mod and whenever i get thirsty i try to drink some dirty water from my inventory but no matter how much of it i drink it doesn't satisfy my thirst. However if i drink a Nuka-Cola bottle it immediately affects my thirst. Listed Below is my load order since i think that has something to do with it. Fallout3.esm PointLookout.esm Anchorage.esm ThePitt.esm BrokenSteel.esm Zeta.esm Hairday.esm CRAFT.esm CrossModData.esm SeducingWomen.esm Animy_prostitution.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm Mart's Mutant Mod.esm RI_Core.esm MyFOOK2 - Black & White Tranquility Lane.esp MyFOOK2 - No Rape Victims.esp Metal Squeezer.esp Dree Repair for Anchorage.esp Dree Repair for Broken Steel.esp Dree Repairs for Mothership Zeta.esp Dree Repairs for Point Lookout DLC.esp Dree Repair for Pitts.esp CrossRepairArmor.esp DarNifiedUIF3.esp DUIF3Extras.esp eyes_hairpack_en.esp Yoko'sOutfits.esp reduced karma loss for Stealing.esp CASM.esp CRAFT - Activation Perk.esp CS_ LightsaberQuest.esp FlamerSchematic-CRAFT.esp DIM CUSTOM RACES V2.esp CUSTOM RACES.esp JHB Workbench Repairs.esp FOOK2 - Main.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Mothership Zeta.esp Tailor Maid.esp Tailor Maid Black Retex.esp Tailor Maid Anchorage.esp Tailor Maid PITT.esp Tailor Maid Brokensteel.esp Tailor Maid ZETA.esp WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp WeaponModKits - FOOK.esp CALIBR Ammo Schematics - CRAFT.esp 999 Weight Limit.esp Sprint Mod.esp Stealthboy Recon Armor - CRAFT.esp jmschematics.esp Move Workbench.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp SeducedDLC03.esp YearlingsGlasses.esp All Companions Essential.esp Comp_dont_steal_xp_hereticus.esp Mart's Mutant Mod - No Size Scaling.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - Tougher Traders.esp RI_Base3.esp RI_DoctorCost.esp RI_CrippledEffects.esp RI_LootTableRI.esp RI_Alcohol.esp RI_FOSE.esp RI_LootTablePN.esp RI_PNAnchorage.esp RI_PNeeds2S.esp RI_PNMMM.esp BottleRefill.esp Total active plugins: 85 Total plugins: 85
  9. Yeah....i realize it seems that its kinda obvious that FOOK is the issue. but it adds so much to the game i was hoping to not have to disable it. Update: It seems my situation has no solution. I tried loading fallout 3/DLCs and FOOK2 and no other mods. and it still crashes when i try to load a game a second time. Edit 1/3/2010: Started a new game and problem was solved.
  10. I'm not quite sure what my issue is but once I'm in-game and i load a save-game. i cant load another save-game or Fallout 3 will crash. Heres My Load Order: Fallout3.esm PointLookout.esm Anchorage.esm ThePitt.esm BrokenSteel.esm Zeta.esm CALIBR.esm FOOK2 - Main.esm FOOK2 - [*censored*] World And Neighbourhood Kit.esm FOOK2 - [DIK] DLC Improvement Kit.esm Mart's Mutant Mod.esm Hairday.esm CRAFT.esm FOOK2 - Main.esp FOOK2 - [DIK] DLC Improvement Kit.esp FOOK2 - Mothership Zeta.esp FOOK2 - [EVE] Energy Visuals Enhanced.esp CRAFT - Activation Perk.esp CS_ LightsaberQuest.esp FlamerSchematic-CRAFT.esp DIM CUSTOM RACES V2.esp CUSTOM RACES.esp JHB Workbench Repairs.esp DarNifiedUIF3.esp DUIF3Extras.esp eyes_hairpack_en.esp Metal Squeezer.esp Dree Repair for Anchorage.esp Dree Repair for Broken Steel.esp Dree Repairs for Mothership Zeta.esp Dree Repairs for Point Lookout DLC.esp Dree Repair for Pitts.esp CrossRepairArmor.esp Yoko'sOutfits.esp reduced karma loss for Stealing.esp MyFOOK2 - Black & White Tranquility Lane.esp MyFOOK2 - No Rape Victims.esp CALIBR Ammo Schematics - CRAFT.esp 999 Weight Limit.esp Sprint Mod.esp Stealthboy Recon Armor - CRAFT.esp jmschematics.esp Move Workbench.esp CASM.esp WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp WeaponModKits - FOOK.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - No Size Scaling.esp Mart's Mutant Mod - Tougher Traders.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Total active plugins: 60 Total plugins: 60 Do I have those in the wrong order? Do I have mods that are conflicting with each other? Please let me know. The issue seems to have presented itself after installing FOOK.
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