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Jigsawjustin

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  1. I really hope there are not any quest markers and they found a way to do the keyword based conversation system.
  2. how about a morale system? if I go into a bandit camp and kill alot of them really quickly, summon ungodly creatures of lighting and rock from tes version of hell, all while using the power of dragons to call a malevolent lightning storm... shouldn't the remaining bandits run away? should only affect non chief bandits of all types, non-briarheart forsworn, non-master mages, non-master vampires, townspeople, and animals. This should not affect quest npcs as that could be gamebreaking. make it a global effect that when certain conditions are met based on level (yours, theirs, the dead...), creature type, your armor and weapon, and spells cast, and apply it to all of said npcs and no others.
  3. I wish you the best of luck and hope that by adding this comment someone who can help you takes notice. I would love to rip said hat out of your mod and add it as a helm to the steel dragon longcoat edit: couldn't you make the hat's brim a little larger and sit a little further back on the head? Just by looking at the pictures, I think that would solve some of the visual issues. the other thing you could do is design it to replace their hair with hair that is much more 'posh'. include it as part of the hat.
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