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Stratified

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Posts posted by Stratified

  1. I remember seeing a mod for samurai-type robes/hakama (for male characters), but I forgot to bookmark it, and was wondering if anyone knows about it. I wanted it for my samurai themed character this time around, but I wanted to rotate it between the Akavir mod and the Blades armor.

     

    Thanks for the help in advance.

     

    Edit:

    Never mind, found it after doing some detective work of my own.

  2. Thanks so much. Interestingly enough, it was the font.erf that was causing it, as I tried removing everything else only to have the same problem.

    And sorry if I came across blunt in my first post. Was totally not my intention. A kudos for you. :)

  3. To gain +1 approval at Ostagar you need to be

     

    1. Female

    2. Wait until Alistair say," Just to let you know. If the king ask me to dance... ..., darkspawn or no darkspawn." ( Duncan assign you both to light the signal )

    3. Choose "I like to see that.."

    4. Alistair will say, "For you.. maybe. But it has to be pretty dress." You gain +1 from him.

    5. Duncan will sigh, "hmm..."

     

     

    At Loitering, Morrigan will disapprove if you side with the chantry lady to force the merchant to lower his price. If you choose to side the merchant, Alistair will be unhappy. Make sure Leliana is not in the party.

     

    That's not what I meant. You get +1 approval no matter what when you're at Ostagar and you feed the prisoner who then gives you a key to the Mages' Chest when you're with Alistair. I'm talking about this: http://dragonage.wikia.com/wiki/The_Hungry_Deserter

    And I know the results for the merchant at Lothering. I'm giving examples. I just don't get approval, whatsoever, even after choosing the correct dialogue options. The same thing occurs whenever I click on ANY of my companions and talk with them. It's not a matter of me not knowing how to gain their approval, because I do, but the fact that something within the game WON'T let me gain approval.

  4. Yesterday I started a new game and everything was going fine until I got to Ostagar, and with Alistair in my party, I went over to feed the prisoner. Normally, you're supposed to get a +1 approval from him if I recall correctly, but I didn't.

    I thought it was odd, but later on in Lothering, I decided to test it out with the merchant (the one fighting with the Chantry lady) with both Alistair and Morrigan in my party, but I didn't gain the disapproval from Alistair OR the approval from Morrigan. So I had conversations with them each separately, and while it says that the codex was updated (in the case where I ask Alistair about Eamon raising him), again, no approval. The approval bar doesn't change, either.

    However, when I present them with gifts (such as the Tribal Necklace for Morriangan), their approval does go up.

    I'm guessing it's a mod conflict or something that got overwritten in the core, but I'm not too sure as I'm not tech savvy. Any help would be appreciated. Thanks.

     

    Any additional info that might help:

    Patch 1.04,

    Mods Installed Recently (at the same time of starting a new game): Rapture's Lightsabers, Shadow Warden's Armor, Faster Combat, Increased Difficulty (EX). Tried deleting them all and starting a new game but the results were the same.

  5. I'm not really an expert on modding so bear with me if I don't know the technical terms for anything.

     

    I'm pretty sure most of you know that Awakening has been scheduled for release next month. And in the FAQs that were released, Bioware stated that DLC items wouldn't be allowed to ship over with your character among other things (like Jesus style resurrection Warden but that's beside the point).

    My request, however early it may be, is for someone to allow items like Starfang, Helm of Honnleath, the Warden Commander's Set; etc, to be made available in Awakening.

    That being said, if it's not possible due to unavailable sources (I think I read this somewhere about people not being able to touch DLC because of this; not sure if it's the real reason), then I'm alright with that too. Only thing I can give if this is made however, is my thanks and some kudos.

  6. Nope, you cant see it.

    You have a base of 0, 10 if you're a dwarf. Then just add the numbers and see how far do you get. Limit could be 75 or 100, i do not know (otoh, i don't think its possible to reach more than 75 without being templar or dual wielding)

     

     

    It's entirely possible to exceed 75 because of runes and equips (and dwarf)

     

    spell resist gear:

    - Crow Daggers: 10% 8% 8% | 8% 6% 6% (or the best Dweomer runes you have)

    - Spellward: 30%

    - Ancient Elven Gloves: 4%

    - Shielded Dwarven Armor: 4%

    - Antivan Leather Boots: 4%

    - Key to the City: 4%

     

    Totals 92% spell resist, and then you add in Dwarf resist to make it 102% (or more, assuming Dweomers were used; runes were just mentioned in passing above).

  7. Personally, I thought this was one of the parts of the game where it was REALLY gray, where nothing was set in stone.

     

    For the betterment of the dwarven society, Bhelen is the obvious choice when you look at the credits. And as far as I know, the only positive outcome of Harrowmont is with the Dwarf Noble origin.

     

  8. I'll admit, I am biased against dwarves. I've tried every other storyline, both male and female (but only beat the game on Human male noble), and pretty much going through the City Elf male storyline.

    I personally liked the City Elf origin, especially playing the female version although I'm a guy myself.

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