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nyphani

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  1. Verified files, it replaced one, verified again to be sure, restarted computer, and still the same problem. x.x
  2. Same result with only skyrim.esm too just trying to open and close some random vanilla dialogue. :( Checked it out for orphaned dialogue too, didn't see any leftovers.
  3. Thanks for the response! Good suggestion! But no dice. :( It's not crashing when I open the window though, only when I close it with 'OK', if I cancel out of the window it's fine. And it's not just my mod, If I open any vanilla dialogue response windows it has the same results. I'm not even trying to change the sound files at this point, even if I just wanted to open a response and change only the subtitles, it crashes when I click 'ok'.
  4. Been out of modding for a bit and recently reinstalled everything, trying to update one of my mods with broken dialogue, but the CK isn't working for me. >:/ Since I've formatted my computer since last time I was modding, I don't remember what steps I did to make everything work before, but I'm hoping I'm just missing something easy. Problem: I can't save new dialogue. When I open Topic Info, then Edit Response, even without any changes, if I click OK to exit out of both the windows, the CK crashes. I installed Creation Kit Stability Performance Fixes but it didn't fix it. This is on a completely fresh install of Oldrim and Creation Kit DL off Steam, so if there's any other setup required it's probably not done. Sidenote, I'm not even actually trying to save dialogue, I just need blank audio attached to the dialogue options so the game doesn't freak out and just hang. I didn't do this when I made the mod on some of the dialogue that I didn't think the subtitles were important for, so now sometimes when opening dialogue it just gets you stuck in a dialogue menu with no options and can't exit... If there's an easier way to add silent dialogue, I'm open to suggestions. :S Any ideas? I'm at a loss and I hate the idea of just never being able to update my mods involving dialogue again. D:
  5. Looks good from what I can tell so far! But I would reeeeeeeaallly like to be able to keep read notifications greyed out but still in the notification drop down, instead of having to go to the "See All" page! :)
  6. thanks for the reply! ive tried putting them in the /textures/ folder both medium and high, and tried putting them in the override folder. still didnt work either way :/ havent tried working on it for a while now, been busy with other stuff, maybe ill start over fresh and see what i end up with again. other mod's textures ive made work fine, iono why this one wants to be so difficult O.o
  7. trying to make a light armor retextured, got the .mmh, .phy, .mao, .dds, .gda files, the .dds looks fine in photoshop, the armor looks find retextured in DATool, but when i copy it all to the toolset, its just not right no mater what i try.. i know its reading the .mao file, cause i can take out the _0t.dds to get rid of tints, but when i change the _0d.dds, it seems to completely ignore it. i tried changing it to the original armor's 0d file, and it still looked the same as when it was set to the retextured one.. .dds on the left, toolset view on the right: http://www.ravendynamis.com/Blog/huh.jpg any suggestions? i feel like im just overlooking some silly step, but ive been trying to figure it out for a few days now(work on it one day, get frustrated and leave it, thinking it'll make more sense the next day, then repeat) but im out of ideas @.@
  8. having a strange problem with a set of armor i made. whenever youre looking at the character wearing it from 10 or so feet or more away, the model goes distorted and freaky looking. O.o when you move closer it looks fine. seems to only have this problem in camp. other mods ive DLed look perfectly fine, so im guessing i must be doing something wrong, but i cant figure out what :huh: anyone else have this problem or have any suggestions on how to fix it? made the mod using Krayzie_3334's guide if that makes any difference. from a distance: http://www.ravendynamis.com/Blog/Screenshot20100117224558656.jpg few steps closer and its fine: http://www.ravendynamis.com/Blog/Screenshot20100117224605500.jpg
  9. which folder are you putting them in? guides i used said to put my files in \[Mod NAME]\core\data, but when i went to make a package it woudlnt find them there so i had to move them to \[Mod NAME]\core\override or if you are putting them in an override folder already is it C:\Program Files\Dragon Age\modules\single player\override ? that override folder will only affect things for your game, whereas if you put them in C:\Documents and Settings\[username]\My Documents\BioWare\Dragon Age\AddIns\[Mod NAME]\core\override , it should give the option to include them when you use builder to player package im not sure if this is the right way to do it, but its whats been working for me.
  10. i was trying to figure this out too, heres a great guide if you havent found it already: http://social.bioware.com/609216/blog/1310
  11. :thanks: still cant wait for boxers if they happen, but briefs are a biiig improvement! and black bra & panties ftw ;) :thumbsup: i lol'ed thanks a bunch!
  12. cant remove restrictions with it, but you could make a blank copy of the bow then add the same stats to it, so basically the same idea.
  13. Boxers are hawt. Sumo-panties are not. :wallbash: I know, not possible til the custom modeling is figured out, but I didn't see anyone else post about it... :unsure:
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