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kelmen

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    Malaysia
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    Dragon Age

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  1. i don't think it caused by mod don't think is caused by Deacon too i'm now actively avoid entering BH, unless needed to. if i really need to enter, i will do whatever needed inside faster. most time i can avoid the ctd. im guessing it's something about a npc animation. there is a time BH under attack, when i rush to defend it, the CTD not happening. but after cleared the raiders, spending more time in it still get the CTD. now for any new settlements, i will avoid removing any containers that can spawn items.
  2. having frequent CTD at/near Bunker Hill. enabled log: 11/06/2017 - 09:40:12PM] error: Cannot unequip a None itemstack:[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 109[11/06/2017 - 09:40:12PM] error: Cannot unequip a None itemstack:[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 110[11/06/2017 - 09:40:12PM] error: Cannot unequip a None itemstack:[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 111[11/06/2017 - 09:40:12PM] error: Cannot equip a None itemstack:[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 113[11/06/2017 - 09:40:12PM] error: Cannot equip a None itemstack:[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 114[11/06/2017 - 09:40:12PM] error: Cannot equip a None itemstack:[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 115[11/06/2017 - 09:40:13PM] error: Cannot call EvaluatePackage() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 20[11/06/2017 - 09:40:13PM] error: Cannot call EvaluatePackage() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 21[11/06/2017 - 09:40:13PM] error: Cannot call MoveTo() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 28[11/06/2017 - 09:40:13PM] error: Cannot call MoveTo() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 29 anyone know what these hinting? or maybe these are not the cause?I have modified Bunker Hill quite significantly, primary using Place Everywhere, Homemaker - Expanded Settlements, and Sim Settlement
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