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Posts posted by kelmen
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having frequent CTD at/near Bunker Hill.
enabled log:
11/06/2017 - 09:40:12PM] error: Cannot unequip a None itemstack:[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 109[11/06/2017 - 09:40:12PM] error: Cannot unequip a None itemstack:[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 110[11/06/2017 - 09:40:12PM] error: Cannot unequip a None itemstack:[ (00050976)].teleportactorscript.UnequipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 111[11/06/2017 - 09:40:12PM] error: Cannot equip a None itemstack:[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 113[11/06/2017 - 09:40:12PM] error: Cannot equip a None itemstack:[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 114[11/06/2017 - 09:40:12PM] error: Cannot equip a None itemstack:[ (00050976)].teleportactorscript.EquipItem() - "<native>" Line ?[COMDeacon (000BBD9B)].COMDeaconScript.::remote_Actor_OnLocationChange() - "g:\_F4\Art\Raw\Scripts\COMDeaconScript.psc" Line 115[11/06/2017 - 09:40:13PM] error: Cannot call EvaluatePackage() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 20[11/06/2017 - 09:40:13PM] error: Cannot call EvaluatePackage() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 21[11/06/2017 - 09:40:13PM] error: Cannot call MoveTo() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 28[11/06/2017 - 09:40:13PM] error: Cannot call MoveTo() on a None object, aborting function callstack:[CaravanBH01 (001328B7)].Fragments:Quests:QF_CaravanBH01_001328B7.Fragment_Stage_0100_Item_00() - "g:\_F4\Art\Raw\Scripts\Fragments\Quests\QF_CaravanBH01_001328B7.psc" Line 29anyone know what these hinting? or maybe these are not the cause?I have modified Bunker Hill quite significantly, primary using Place Everywhere, Homemaker - Expanded Settlements, and Sim Settlement -
the iast attemp to fix this nmm, seems working (going to monitor this)
is i have to run the nmm in admin mode
for whatever reason, if the mod is not properly installed, it shouldn't shown as green/worked in it, which is a bug
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i did this
but nmm seems doesnt work proper anymore
my last 2 new mods required manual installation
while other mods are working fine
just do the move through steam feature, its likely all your setting will be reset. mods shouldn't be affect
u may want to figure out how to back those settings
i just redo them
next, when open nmm, u gonna get an error, from googled result, put the main game esm in the old location, just let nmm startup, then change the main game folder setting in the nmm
theoritically it should work
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ver 0.63.14
i moved the main game folder as to manage my limited ssd space
intially having problem with nmm, as it looking for the main esp in old folder, i put that folder in the old place, let nmm start, then change the main game folder to new location, then removed the old folder
my last 2 new mods installation were not working ingame
- sim settlement, used to worked. nmm seems to enabled it, but doesnt work ingame.
after the folder moved, i have to do manual installation to get it work
- place everywhere, enabled through nmm, everytime i started the game, its not working in-game.
chk nmm, it disabled
enabled it, start game, same result
does nmm keeping main game location info somewhere else?
i already reinstall the nmm
and i used to play f04 through steam, but now i start from f4se
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add a filter about a mod activation
say, i have 20 mods installed, only 10 activated
with this new filter, i only want to manage activated mods, clicking chk latest will only get latest info about this 10 mods
as at current version, whenever i chk latest, the inactivated mods also get bother,
i have to verify those outdated mods are not currently activated
why do i still keep inactivated mods? because i may activate them, after there is a fix/update that i'm waiting.
if i removed it, i will have to search for it in future.
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I'm having this issue, for the mod armorkeywords.esm, i already deleted it through the nmm, it's esm file still shown in plugins tab.
everytime i enabled all plugins, i have to manually disable this one
i dunno where and how to locate this file to remove it manually
frequent CTD at Bunker Hill
in Discussion
Posted
i don't think it caused by mod
don't think is caused by Deacon too
i'm now actively avoid entering BH, unless needed to.
if i really need to enter, i will do whatever needed inside faster. most time i can avoid the ctd. im guessing it's something about a npc animation.
there is a time BH under attack, when i rush to defend it, the CTD not happening. but after cleared the raiders, spending more time in it still get the CTD.
now for any new settlements, i will avoid removing any containers that can spawn items.