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VearCon64

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Everything posted by VearCon64

  1. The simulator didn't work properly so I used the console to skip it. Everything went smoothly after that up to and including quest completion so its no excuse to have the second quest not start when the first completes. I've tried every console command I can think of including setstage with every single stage in the first quest and using both startquest and setstage blablabla 1 and 10 on the second but it refuses to start. Even setpqvt is useless. How it can possibly start on other people's PCs and not mine I'll never know. So now both the UC AND CF questlines are forever barred from me. Godf*#@ f*#@thesdick to Hell.
  2. Every time I complete super et ultra the next quest refuses to start and if I try to get it to start with the console it gives me some cotton candy bullshit excuse "UC02 failed to start. see warning file for more information" yeah news flash f*#@wad, there IS NO f*#@ING WARNING FILE, not that it would do me any good anyway. f*#@ BUGTHESDA TO HELL FOR THIS!!!!!!!!!!!!!!!!
  3. Ended up having to reload to the save before I started the CF questline and using a panel thingy to clear my bounty. However the invisible ship glitch still caused issues for me, but ultimately disabling/uninstalling all the mods from bugthesda.net/creations and installing the same mods from here on the nexus fixed it. f*#@ing crazy.
  4. DOesn't work sadly. However I did find that there is a seperate quest (if you can call it that) that controls the shuttle thing that is stopped and no matter what commands I try I cannot get it out of that state. Screenshot below so you can see what im talking about:
  5. I don't know why but all the crimson fleet ships (even the Key) are invisible except for certain objects on them like hatches and normally it wouldn't be a big deal although it looks funny but because of this there is no shuttle in the lock shuttle bay so the crimson fleet questline is broken. If I use the console to get out of the lock and finish the quest then the game still thinks Im in the lock and won't let me travel anywhere no matter where I am, even in my ship. I tried going into the ck but found that none of the lock cells have the "can't travel from here" box checked, which means it must be be controlled solely by a quest trigger, which means I'm f*#@ED. (And yes ive tried every other way to fix this, but its even baked to my save, so turning off and turning back on the game doesn't do jackshit.) Can someone please make a mod that removes whatever script prevents you from fast traveling during the quest and upload it RIGHT THE f*#@ NOW?!!!!!!!!!! And in the meantime to the ones responsible for this I say THANK YOU VERY MUCH f*#@THESDICK YOU RAT-FACED SONS OF BITCHES. I HOPE YOUR f*#@ING HQ GETS NUKED BY NORTH KOREA OR SOMETHING. f*#@ YOU!!!!!!!!!!!!!!!!
  6. After playing for a while I have found that sometimes the "crt graphics" will be there and sometimes they won't, regardless of mods, which makes me think its got to be the quirkiness of radeon graphics.
  7. I have yet to see any proper retextures of these planets, only mars, earth, and jupiter. In particular I would like to see a retexture of Saturn that features the massive hurricane on its north pole thats 320mph: I'd also like to see Pluto as we now know what it looks like:
  8. Did that, it did fix the "crt graphics" issue, although the game still doesn't look anywhere near as good as on the other PC. Guess Nvidia really is the way its meant to be played lol.
  9. Modded DUH!!!!!!!!!!!!!!!! EDIT: After downloading a clean new game save I found I can still load saves, but now I have a host of new problems. One, all helmets on everybody are invisible, which in and of itself makes the game unplayable in my book. Two, the quality of the game is absolutely abominable no matter what I try. Its all grainy and shitty like I'm on a f*#@ing crt. This never happened on my other PC and I fear it has something to do with the Radeon graphics on this PC (The other was NVidia) even though I tried tweaking the settings in the radeon software and the in game graphics settings to best quality. DAFUQ?!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  10. I just installed starfield on a new pc try to start new game does the loading circle thing in the lower right corner of main menu stays that way forever WTF IS WRONG WITH THIS f*#@ING s#*! PLEASE HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  11. Thank you so much! That said, its still a major hassle, so what I said about bugthesda still stands. Making just 30 mannequins is a grueling process. Oh f*#@ing well. Again, thanks anyway though.
  12. I need help with mannequin s#*!. There is a mod I have that is a good one, or would be if it had more mannequins. So since I cannot make more from scratch I decided to duplicate one of the ones already there and its trigger and marker to see if that worked. I duplicated each, moving them all to where I wanted the new mannequin, first the mannequin doodad, then the trigger (the red box) then the marker thingy, exactly as the other mannequins already present. I saved the esp then quit and started up the game. When I went to the duplicated mannequin the "prompt" for interacting with it appeared like it should, but when I pressed E, NOTHING HAPPENED. All the OG mannequins worked fine. I CANNOT FIGURE OUT FOR THE LIFE OF ME WHAT WENT WRONG. Can someone PLEASE TELL ME HOW TO FIX THIS s#*!?!!!!!! f*#@ bugthesda for not making the function inherent to the doodad itself, otherwise all any of us would have to do to make a mannequin would be to click and drag from the actor menu to wherever in the preview window we want it to be like we would any other doodad. Well done bugthesda. Well done.
  13. Speaking of not being able to interact with something, I could use some help with the following: There is a mod I have that is a good one, or would be if it had more mannequins. So since I cannot make more from scratch (meaning that is utterly beyond my capabilities, f*#@ bugthesda for not making the function inherent to the doodad itself) I decided to duplicate one of the ones already there and its trigger and marker to see if that worked. I duplicated each, moving them all to where I wanted the new mannequin, first the mannequin doodad, then the trigger (the red box) then the marker thingy, exactly as the other mannequins already present. I saved the esp then quit and started up the game. When I went to the duplicated mannequin the "prompt" for interacting with it appeared like it should, but when I pressed E, NOTHING HAPPENED. All the OG mannequins worked fine. I CANNOT FIGURE OUT FOR THE LIFE OF ME WHAT WENT WRONG. Can someone PLEASE TELL ME HOW TO FIX THIS s#*!?!!!!!!!!!!!!!!!!!!! (Again, f*#@ bugthesda for not making the function inherent to the doodad itself, otherwise all any of us would have to do to make a mannequin would be to click and drag from the actor menu to wherever in the preview window we want it to be like we would any other doodad. Well done bugthesda. Well done.)
  14. There is a mod I have that is a good one, or would be if it had more mannequins. So since I cannot make more from scratch I decided to duplicate one of the ones already there and its trigger and marker to see if that worked. I duplicated each, moving them all to where I wanted the new mannequin, first the mannequin doodad, then the trigger (the red box) then the marker thingy, exactly as the other mannequins already present. I saved the esp then quit and started up the game. When I went to the duplicated mannequin the "prompt" for interacting with it appeared like it should, but when I pressed E, NOTHING HAPPENED. All the OG mannequins worked fine. I CANNOT FIGURE OUT FOR THE LIFE OF ME WHAT WENT WRONG. Can someone PLEASE TELL ME HOW TO FIX THIS s#*!?!!!!!!!!!!!!!!!!!!! f*#@ bugthesda for not making the function inherent to the doodad itself, otherwise all any of us would have to do to make a mannequin would be to click and drag from the actor menu to wherever in the preview window we want it to be like we would any other doodad. Well done bugthesda. Well done.
  15. ATCHUNG! For those who have downloaded the cbbe knee fix for the Animated Mannequins mod (can someone please port it and its armed mannequins addon to Skyrim for f*#@ sake) and are experiencing CTDs when selecting female or armed mannequins take note: The reason is because the female mesh is missing. (I found that out by going into the CK and seeing that instead of the mesh there was that red diamond exclamation point thingy.) It turns out the culprit is the cbbe knee fix, which requires the Skeletal Adjustments for CBBE - Knee Fix - Legs for Days - 3BBB mod. Now what the knee fix does is redirect the mesh path to that of the skeletal adjustments mod. However, neither the game nor the CK are aware of this and try to look for it in the original directory. When I actually took the time to read the knee fix description I knew that would explain why the female mesh was missing, so I uninstalled the knee fix and the skeletal adjustments and PRESTO!!!!!!!!!!!!!!!!!!! The female mesh shows up in the CK and no more CTDs!!!!!!!!!!!!!!!!
  16. Buffout 4 crash log has narrowed it down to three f*#@ing .dll files: ntdll.dll, KERNEL32.dll, and KERNELBASE.dll. I can't just f*#@ing delete windows files WHAT DO I f*#@ING DO PLEASE HELP!!!!!!!!!!!!!!!!!!! (AND f*#@ AMD TO HELL FOR THIS!!!!!!!!!!!!!!!!!!!!!!)
  17. Never mind, fixed it by launching f4 without it then relaunching with it.
  18. Suddenly there's a new glitch where whenever I try to play f4 with the script extender it takes up only a quarter of the screen as seen below. Please help!
  19. Never mind, I found out how do download the previous version of the CK in another thread. Now I have a new problem though. Now whenever I try to play f4 with the script extender it takes up only a quarter of the screen as seen below. Please help!
  20. f*#@. I must need the one for the update then. I should've backed up the updated one before I overwrote it with the old one from my other PC f*#@ IT!!!!!!!!!!!!!!!!!! Can someone please copy and attatch their own here for me please?!!!!!
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