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JTyo135

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  1. I am trying to create a turret spawner which I think I got correct but I want to have it summon an OP creature that will attack everything but the player and friendlies when the turret is destoyed this is where I have hit a snag. I tried to use this script: SCN MotherOfSynSCRIPT Begin OnDeath AsynfulTurret ASynfulMother.placeatme end But it's not saving and when I used the validator it said that the PlaceAtMe function has a return value that I'm not using and I don't understand what is wrong. I know the placeatme fucntion can cause bloating but I have a simple script in mind to take care of that after combat has ended.
  2. I have created a vendor that I'm also wanting to do repairs, it can only repair stuff up to 40% is there anyway I can change this? I ave been looking for a couple days and everything I'm finding is that I need to change the actor value somehow.
  3. Hey, I'm trying to create a gun that can unlock doors and terminals, different guns for each but I don't know how I would script this with out putting every terminal or door in the game. Also only doors that can be picked no the ones that require keys.
  4. I'm working on a mod that will modify the displacer glove to send people flying, I figured out 1/2 of it I think, but so far they just kinda get sent forward at the height of the character. Can anyone help?
  5. I'm trying to create some followers without companion wheels that after you activate the proper item they follower you everywhere. How can I do this? Also for bonus points can I get them to have a inventory as well? Thanks, Syn
  6. So I'm trying to create a companion/ follower I was wondering if anyone could help me make a follower that will follow me but I can't interact act with. I tried CMF's companion guide but the script wasn't saving and I couldn't figure out why. I just want a follower that attacks my enemies and followers me around after I pick up a special item.
  7. Pretty much yeah infinite ammo.
  8. I'm trying to create a script that adds ammo to the player everytime the weapon is fired/reloaded or something like that. I tried this but kept getting errors Begin OnEquip Additem.Ammo44magnum 10 end I couldn't find a better begin point. I stink at scripting but any help is appreciated.
  9. I'm creating a merchant that can sell and repair items I need to get the repair level higher but I don't know how. Any advice?
  10. Can someone make a mod that allows you to dual wield swords?
  11. I'm trying to get Oblivion meshes and textures to Fallout NV to create some custom weapons and armor because I like Oblivion armor and weapons but I can't figure it out any help would be appreciated.
  12. I was too focused on something else and was trying to distract myself I was done with trying yesterday.
  13. I'm making a companion and I'm trying to figure out how to create a perk that you get when the companion is following you I looked at default companions and their perks and scripts but I can't figure it out. How do I create a follower perk? EDIT: After reading through the companion guide some more I found it, I'm seriously done with myself today.
  14. I have the Geck power up but whenever I try to load it, it says can't find Geck.exe and I also can't get my NVSE to load up with geck either. I've tried everything I could find like the -editor thing but it either doesn't work or launches Fallout NV I'm lost.
  15. Not really a mod request but I want to use the displace glove but the only the glove part as gloves for a mod I'm making but it only has a right-hand model could anyone make a left handed version? or if someone could make left handed versions of all the hand 2 hand weapons and make it so you equip one one each hand? This is for personal use.
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