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About JTyo135
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I am trying to create a turret spawner which I think I got correct but I want to have it summon an OP creature that will attack everything but the player and friendlies when the turret is destoyed this is where I have hit a snag. I tried to use this script: SCN MotherOfSynSCRIPT Begin OnDeath AsynfulTurret ASynfulMother.placeatme end But it's not saving and when I used the validator it said that the PlaceAtMe function has a return value that I'm not using and I don't understand what is wrong. I know the placeatme fucntion can cause bloating but I have a simple script in mind to take care of that after combat has ended.
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I have created a vendor that I'm also wanting to do repairs, it can only repair stuff up to 40% is there anyway I can change this? I ave been looking for a couple days and everything I'm finding is that I need to change the actor value somehow.
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Hey, I'm trying to create a gun that can unlock doors and terminals, different guns for each but I don't know how I would script this with out putting every terminal or door in the game. Also only doors that can be picked no the ones that require keys.
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I'm working on a mod that will modify the displacer glove to send people flying, I figured out 1/2 of it I think, but so far they just kinda get sent forward at the height of the character. Can anyone help?
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I'm trying to create some followers without companion wheels that after you activate the proper item they follower you everywhere. How can I do this? Also for bonus points can I get them to have a inventory as well? Thanks, Syn
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So I'm trying to create a companion/ follower I was wondering if anyone could help me make a follower that will follow me but I can't interact act with. I tried CMF's companion guide but the script wasn't saving and I couldn't figure out why. I just want a follower that attacks my enemies and followers me around after I pick up a special item.
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Pretty much yeah infinite ammo.
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I'm trying to create a script that adds ammo to the player everytime the weapon is fired/reloaded or something like that. I tried this but kept getting errors Begin OnEquip Additem.Ammo44magnum 10 end I couldn't find a better begin point. I stink at scripting but any help is appreciated.
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I'm creating a merchant that can sell and repair items I need to get the repair level higher but I don't know how. Any advice?
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Can someone make a mod that allows you to dual wield swords?
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I was too focused on something else and was trying to distract myself I was done with trying yesterday.
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I'm making a companion and I'm trying to figure out how to create a perk that you get when the companion is following you I looked at default companions and their perks and scripts but I can't figure it out. How do I create a follower perk? EDIT: After reading through the companion guide some more I found it, I'm seriously done with myself today.
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I have the Geck power up but whenever I try to load it, it says can't find Geck.exe and I also can't get my NVSE to load up with geck either. I've tried everything I could find like the -editor thing but it either doesn't work or launches Fallout NV I'm lost.
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Not really a mod request but I want to use the displace glove but the only the glove part as gloves for a mod I'm making but it only has a right-hand model could anyone make a left handed version? or if someone could make left handed versions of all the hand 2 hand weapons and make it so you equip one one each hand? This is for personal use.