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Benzkool

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  1. For anyone that may find this post in the future, I finally figured this out after a few hours of disabling and enabling random mods, the issue was actually VR Body. So if you got a similar issue and have VR Body, start there. Hopefully it helps someone out there.
  2. I am using Skyrim VR and it's taken me quite a while to get to the point I'm even at cause basically no one officially supports it. I'm trying my best to keep Bijin AIO but it makes the affected NPCs lose their feet. As a result, it makes TMB Vanilla Armor and Clothes bug out super hard on the same NPCs, the boots stretch all over the screen. I believe if I could find the root issue of Bijin that TMBVAC will work as well. I've attached my plugins.txt so maybe someone more experienced can spot a compatibility or load order issue. As stated this is for SkyrimVR which is nearly the exact same as SE but it does have it's differences. Thanks for your time and any help provided. :smile:
  3. Hey, could I get permission to port your mods to Skyrim SE? I will provide full credit and a link to the original mod post.
  4. Just tried that with a fresh version from the original mod. Still CTD on equip sadly. Really wish I could figure this out, it's kind of getting to me. >_<
  5. I know there has been a few threads on this, poked through all that I could find and followed all the advice I could find, however I am still having some trouble. I have tried using all the Spells > Batch options, Spells > Optimize, and just about every combination of those options you could come up with. Also tried going into NiTriShapeData and changing Vector Flags to Has_Tangents. I'm converting an armor mod to SE, and I have UNP/UNP BBP working no problem. But trying to port the CBBE TBBP meshes, and 7B Bombshell meshes are giving me quite the trouble. Always results in CTD when equiping the armor. Here is a rar file with 2 nifs, one from each, so you can view it in Nifskope and see it yourself, maybe you can spot something I'm missing. https://dl.dropboxusercontent.com/u/29757273/Nifs.rar
  6. Just wanted to take a minute to give a special thanks to all the mod creators in the process of porting mods over to SE. I'm currently sitting at over 40 mods installed fully working, and it's only been a few days since release. It's sort of easy to take for granted the things we have until they are gone, and I think this time is a good reflection on the amount of work that all these special people put in to make our gaming experiences better. One thing I've noticed in a fair amount of mods comment sections is the lack of detail people are putting into bug reports, saying something like "it crashes my game" doesn't help a whole lot. Be brutally specific in what it is that exactly crashes your game, or what isn't working. Most of the mod creators here are in the process of porting over multiple mods, and sitting there hunting down a needle in a hay stack trying to figure out what crashes your specific game is a waste of their precious time. Anyway, I'll keep it short. Give feedback. Give thanks. Endorse. Enjoy. Thank you to all of you mod creators that make Skyrim, Skyrim. (end of rambling from a drunk man)
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