How hard would it be to have the game play custom .wav files depending on which player triggered the voice line? I recently got back into RoN with a few friends, and then came the mods.. Imagine the immersion from a simple script that runs [PLAYER_X_VO] when PLAYER_X yells or gets hit. Think of the immersion! Willing to gofund a few cases of beer and contribute any AV help to the cause if anyone wants to tackle this. My original commment on Alternative American Voice Lines -HollowPoint