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LeeJimmy

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  1. I was hoping that versatile weapon and empty of hand would be cool fighting style with choices and benefits to fielding the weapon in one- or two handed mode but no. So that what I would like to do with this mod idea. When you select this feat you get a toggle to switch between one handed style and two-handed fighting. - - One handed would give the player benefits for spell casting. Maybe +2 to spell casting stat or chosen stat. Or simply 1 extra spell slot per short rest. - - Two-handed would give the player benefit for melee fighting. Maybe like the feat “Great weapon master” but weaker, example +5 damage -3 attack rolls. Also something like ability to have a weapon blocking as a reaction to melee attacks. Animation changes would be nice between one- and two-handing but not 100% necessary. There is a mod called “Empty Hand - Versatile Duelist” that does this in novel way so it could be possible. And I’m not good at balancing this idea, so if there are better way of doing this... Basic idea of this mod is to make versatile weapons good for versatile melee/caster characters.
  2. Female half-elf face 7 texture smoothing. I like the shape but the texture is a bit rough compared to others. https://i.yourimageshare.com/VFeVidqjEM.webp
  3. Yes but standing behind a tree and trowing fire bolts seems often to be the better cantrip choice, the "no risk to a reward" option. So I want to consider other riskier options in fights like shocking grasp.
  4. Shocking Grasp is a really weak cantrip that could benefit for some buffs. The skill is a melee range 1D8 (lvl5 its 2D8) cantrip so for risking to go close to your enemy you are rewarded with bad damage. I don't know what the buff should be: more damage and/or extra benefits. But It would be nice to have good melee range option for my sorcerer.
  5. hey The Fov Fix Value mod (http://www.nexusmods.com/witcher2/mods/755/?) and the 2 cute girls mod "Play as Saskia" (http://www.nexusmods.com/witcher2/mods/739/?) Theas causes a floaty head syndrome. I think both mods overwrites same files in the CookedPC\characters\templates\witcher folders.
  6. Small change that after mission some soldier needs a brake for some reason Example: After a mission popup window like the soldier is shaken message window pops up and says that "soldier xxx has returned home to look after sick child, can't participate to next mission". It would be maybe 1 to 3 mission brake for various reasons and the chance for this to happen is increased every back to back mission solder is in. After 5 mission 50% chance or something like that. This would force you to rotate more soldiers in your roster especially in late game when injuries happen less often and people heal faster...
  7. I searched it using description containing the word: "shotgun" and didn't find it. Probably removed.
  8. In Fallout New Vegas I made a mod from the basic shotgun to shoot 50 caliber bullets and it was the most fun gun in the game. So I would like if someone could make that gun to this game. New receiver mods for the double-barrel shotgun to use .308 and 50cal ammo. It would have the same damage as the best sniper guns and faster fire rate (shotguns fire rate = 36). But for downside the gun can't have a scope or silencer and it only has two bullets in it of course.
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