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shordijk

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Everything posted by shordijk

  1. I like the idea of needing a Captain or Colonel to add a second squad. Maybe something like this: Foundry: "Upgrade Hanger" | Cost: 250 ~ 500 | Upgrades the hanger to allow a second Skyranger "Upgrade Skyranger" | Cost: 500+ | Allow second squad in skyranger OTS: "Bravo Squads" | Cost: 175 | Adds a second squad to the rooster, starts with 4 men | Needs a Captain | "Bravo Squads I" | Cost: 175 ~ 250 | 5 men team "Bravo Squads II" | Cost: 175 ~ 250 | 6 men team Engineering: "Second Skyranger" | Cost: ??? | Build a second skyranger ========================================================= I dont think having more bases would work in Xcom, the systeem needs to be more like Ufo Aftershock for that.
  2. ; when second wave is enabled with "Not created Equally" ; these are the minimal and maximal values they can have LOW_AIM=50 HIGH_AIM=80 ; the offensive/aim LOW_MOBILITY=12 HIGH_MOBILITY=14 ; Distance the unit can go LOW_WILL=20 HIGH_WILL=60 ; The will of the unit ROOKIE_AIM=65 ROOKIE_MOBILITY=12 ROOKIE_STARTING_WILL=40 ; this is the default settings for a new recuit
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