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ChaoticRelic

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  1. UPDATE: I've figured it out it was 2nd NPC's dialogue being to long (using all the text limit) and it was overlapping all of NPC1's lines. Even remade the talking activator through the Ham radio and it works as I wanted to :D Happy Modding!
  2. I have set up an "OntriggerEnter player" for Two Npcs to talk to each other but...NPC1 whom intitates the Topic refuses to say their second line which is their last line after NPC2's (1st and only) line for the triggered event. However if I use just the "Ontrigger player" function NPC1 WOULD say their last line but it will be indefinitely (while being in the trigger)unless I check the "say once" option NPC1 will not say it all again. I have no idea what i did even then i went back and added NPC1 say or sayto's on NPC2 end result script, removed the talking activator that i planned to use and put the npcs next each other but still nothing is working fully. The script just looks like this on the new trigger.. I have been having this problem for a week and i can't find anything on what i might have been doing wrong, thanks for your time SCN MOCTESTScript begin OnTriggerEnter Player NPC1Ref.sayto NPC2Ref NPC1Topic01 End
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