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AIex

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  1. well now that I've played a little more, I found a luck potion named "en Fortune" or something like that. could my potions names be in a different language?
  2. are there any known mods that change potion names? I've also seen one weapon that is similar to potion names
  3. well I used TES Edit, I think thats a conflict detector and I had no errors and a merged patched was created
  4. so I have FCOM and many other mods properly installed, the game runs fine but there's something with potion names. e.g. a strength potion will be labeled "ad Might" instead of "strength potion" and also "Healing III" as a healing potion, "Charging II" as a restore magicka potion, and "Resting I" as a restore fatigue potion. not a huge deal but it does take away from the immersion. any idea what's causing this and what I can do to fix it?
  5. thank you that helped a lot, I have all the mods I want working :)
  6. Hi I'm new to DA modding, I'm trying to install the natural bodies mod using the override feature but when ever I start up DA it is the games default body. also when I right click the installed mod I can't click on "config". I'm not even sure if I'm dragging and dropping the mod in the right place, am I suppose to drag and drop the override file two times: once into the packages/core/override/natural bodies all in one and bioware/dragon age/modules/single player/override/natural bodies all in one?
  7. Yeah, I followed a guide too but for some reason my load order was out of place and it would crash on startup every time. Then I downloaded TES4 Edit and everything worked out.
  8. I just got done successfully installing FCOM and some other mods and it was frikin hard. Half the time I couldn't figure out what the heck I was doing. What were you're feeling the first time you tried installing FCOM or after you finished.
  9. Interesting, you do have SI right. Also post your load order. If all else fails then bring up HOD zip file that contains the files you put in your oblivion data folder and at the same time bring up your oblivion data folder and check you meshes/textures/sound/music etc. and make sure all files are were they should be and that none are missing (I haven't download HOD so I'm not sure if its a .exe, or OMOD). Also, someone at PES said to go into task manager to end the process for hp printers and ctf mon since it often confilcts with oblivion mods. Other than that, I'm not sure what mods your running but if your not running a ton than maybe deactivate any big mods that alter the game and see if that works. If you have like 200 mods than you probably won't want to do that.
  10. Yeah, that was the problem. I was loading three patches that relied on files I didn't have. Thanks for the reply
  11. Yeah sure, just open up TES4 Edit and click ok to load you're mods. After all mods are loaded (assuming that there was no errors in your load) right click on any mod on the left side and you should see something that says "create merged patch". Click on that, and name it whatever you like. Wait for it to finish than exit out of TES4 Edit and a window should pop up showing your merged patch, with a check on the left side of it. Press ok again and load the merged.esp (or whatever you named it) at the end of your load order. But, form what your experiencing, I Think it could be a conflict ion in you're load order, in that case like I said above TES4 Edit will stop loading when it gets to the error.
  12. When I load my mods in TES4 Edit I get this "[Francesco's Optional New Creatures Add-On.esm] Loading file [00:19] Background Loader: Fatal: <EOSError: System Error. Code: 2. The system cannot find the file specified>" I know what this means, I have a .esm activated but the file isn't there. I don't have this .esm so why am I getting this error. Look at my load order, I do not have this .esm file yet it says I do. This only started happening when I downloaded Midas Magick, Elaborate Eyes, and Roberts Male Body Replacer V5 + stock armor for vanilla, SI, and OOO. Oblivion.esm Cobl Main.esm TamrielTravellers.esm Progress.esm Mart's Monster Mod.esm Oscuro's_Oblivion_Overhaul.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm FCOM_Convergence.esm HrmnsOblivionScriptOptimizationv1.0.esp No psychic guards harder v1.2.esp DLCShiveringIsles.esp Unofficial Oblivion Patch.esp Unofficial Shivering Isles Patch.esp DLCHorseArmor.esp DLCOrrery.esp DLCVileLair.esp DLCMehrunesRazor.esp attack and hide medium v2.1.esp DLCSpellTomes.esp Cobl Glue.esp MaleBodyReplacerV4.esp DLCThievesDen.esp Cobl Si.esp Mart's Monster Mod.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Less Bone Loot.esp DLCFrostcrag.esp Knights.esp Mart's Monster Mod - City Defences.esp MidasSpells.esp DLCOrrery - Unofficial Patch.esp DLCSpellTomes - Unofficial Patch.esp DLCMehrunesRazor - Unofficial Patch.esp DLCFrostcrag - Unofficial Patch.esp DLCHorseArmor - Unofficial Patch.esp DLCVileLair - Unofficial Patch.esp Knights - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp DLCThievesDen - Unofficial Patch.esp ExnemRuneskulls.esp Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp DLCBattlehornCastle.esp Bob's Armory Oblivion.esp Oblivion WarCry EV.esp MMM-Cobl.esp OOO 1.32-Cobl.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Salmo the Baker, Cobl.esp Francesco's Optional Leveled Guards.esp KDCircletsOOOOptimized - NPC Equip.esp Streamline 3.1.esp FCOM_RealSwords.esp FCOM_ArcheryRealSwords.esp Loth's Blunt Weapons for Npcs.esp FCOM_ArcheryHunting&Crafting.esp Fran Armor Add-on.esp FCOM_FrancescosNamedBosses.esp FCOM_WarCry.esp FCOM_BobsArmory.esp FCOM_Francescos.esp FCOM_FrancescosItemsAddOn.esp Fran_Lv30Item_Maltz.esp Francesco's Dark Seducer Weapons Patch.esp FCOM_TamrielTravelers.esp FCOM_UnofficialFranArmorAddon.esp FCOM_Cobl.esp FCOM_FriendlierFactions.esp FCOM_HungersUnitySI.esp FCOM_DurabilityAndDamage.esp FCOM_BobsGuardUnity.esp FCOM_Archery.esp FCOM_DiverseGuardUnity.esp FCOM_KDCircletsOOOOptimizedNPCEquip.esp FCOM_NoReaversInGates.esp FCOM_NoAdventurersInGates.esp FCOM_ExnemRuneskulls.esp FCOM_SaferRoads.esp FCOM_LothsBluntWeapons.esp FCOM_Knights.esp FCOM_MoreRandomItems.esp DLCBattlehornCastle - Unofficial Patch.esp FCOM_SpawnRatesReduced.esp FCOM_EntropicOrderRebalance.esp Syc_AtHomeAlchemy_No_Bounty_v2.esp TamrielTravellerAdvScript.esp TamrielTravellers4OOO.esp TamrielTravellersItemsNPC.esp OOO-WaterFish.esp TamrielTravellersItemsCobl.esp ShiveringIsleTravellers.esp CampfireBehavior.esp Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Shivering Isles.esp Mart's Monster Mod - More Passive Wildlife.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - More Wilderness Life No Gates.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Safer Quest Locations.esp Item interchange - Extraction.esp Item interchange - Placement for FCOM.esp OOO-Water_Weeds.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Living Economy.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp Living Economy - Items.esp Cutthroat Merchants.esp Bashed Patch, 0.esp ProgressSBSP.esp ProgressMBSP.esp RealisticForceMedium.esp RealisticMagicForceLow.esp ElaborateEyes.esp I'm not loading this file so why does it say I am?
  13. Ok, thanks and 1 more quick question do I have to create a new bashed patch EVERY time I install a new mod? Thanks for the help
  14. Can you post your load, also do you have BOSS Or Wrye Bash? You should make a bashed patch with Wrye Bash. If you already did that than I highly recommend TES4 Edit this handy tool completely saved me a lot of time from seeing which mod was out of order in my load. Just run it, and if it doesn't load or says "loader fatal" e.g. "MMM.esp requires OOO.esp to be loaded before it" than you know you have to put OOO.esp in front of MMM.esp. Do that, than right click on a random mod and say create merged patch. name it "merged" or anything you like and load it at the end you're load order.
  15. They are pink and red after I ran BOSS. I then downloaded TES4 Edit and found that a couple of mods were out of place even after I ran BOSS. I fixed them, and I could run Oblivion no problem but the lines are still pink and red. Is that bad and what does it mean?
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