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Darkhuel

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  1. Would this be in addition to those that you get tipped off to after freeing a person from a prison cart?
  2. You don't necessarily need a mod for that. All that /should/ be required is to redirect where the game looks for John's deadeye sound file, and replace that target with Arthur's. It /should/ be as easy as replacing one file name/path with another. Hope that helps.
  3. The game requests images from a specific directory/location. If we DL alternative maps, they simply replace, or redirect the requested location for the image file. As such, I don't think it would be possible to merge map mods as per your request. That said, There may be a way to add a call, or create a toggle/button, to request a separate image. In this scenario, you would have multiple "map" buttons. That would be the only solution to achieve what you're wanting.
  4. If the above post didn't address your question, I would try going to a mod page that requires that specific hook; they will usually have a link to the offsite file you need. Hope that helps.
  5. I've heard of something similar happening. Believe it may be an issue with the version of the game you are running, and the version of LML you installed. The "Version.dll" that gets added from LML is game version specific. So, for example, if you were running RDR2 v.1.4 and the latest LML, that would cause a conflict. However, with that same game version and LML v.8, you shouldn't encounter the same issue.
  6. This may or may not assist you with finding the code to change: the limitation on deadeye targets is based on rate of fire for the selected weapon and deadeye level. So, for example, if you have 5 seconds of deadeye and are using a bow, it would give you 1.something targets, rounded down to one. That said, perhaps an easier workaround would be to increase the rate of fire for the weapon instead of trying to break a multi-variable limitation.
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